How would you

The new player experience is worse than WoW. You MUST complete all stories up to current and that takes way longer than WoW leveling. Final Fantasy is really lonely starting out.

In WoW you basically jump right in(give or take a few days). I have 7 days playtime in FF14 and still not maxed level. Still only on 3 expansion.

The scaling is way better than WoW. The dungeons are about the same… boss fights are better in some areas.

Player housing would be a plus, but you have to sacrifice hours watching a poster and hope you click it first. So can’t really say there is housing unless you get lucky.

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There was a time when subscriptions were climbing at a substantial rate.

Blizzard has done everything they can to make the game not like that.

Problem is, they cannot implement those systems back into the game, or rather take the systems out that exist now to the detriment of rewarding game play.

Nostalgia and “rose tinted glasses” do not counter the argument of, they were making more advancement in the game the first 7 years and went downhill the last 9, with the exception of Legion.

The game isn’t hard enough anymore, and the people who play now are cut from a new cloth. A soggy, wet, lame, and dirty cloth.

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Restoring the toy train set to its glory and cry bombs …lots and lots of cry bombs :smiling_imp:

i’d majorly overhaul the gameplay.

i’d make each class fee like totally different games (warriors would feel like brutal legend. mages like infamous 2, etc), basically, i’d make the classes feel more action-based. less building up to one big hit like we have now with certain classes.

i’d make enemies/npcs feel less like a walking hitbox/healthbar, give mobs more than 2-4 abilities and make’em actually try to dodge our abilities.

speaking of dodging, i’d add the ability to dodge. little annoying how some class can dodge, and others can’t.

i would make mounts feel more like the vehicle system we have (with like, their own abilities/healthbars) that when they run out of health, you’d have to get them resurrected/repaired at a vendor (except in bgs/arenas).

i’d add-in player housing (cause folks have wanted it for years) with a little farm, similar to the garrison, but less ‘the expansion is based around this!’ and more just there for fun.

add companion characters (like the legion bodyguards) who you can romance and have kids with (that… might be more of a crazy idea than anything though) that when you sleep in your player-home with your family, you get a buff (like in skyrim).

a battle-pet system, where your battle-pet’s on your team feel like pets, with hunger and fun meters you need to refill every couple days, by feeding and playing with them (like with one of the battle-pet toys).

i’d add enviromental debuffs (such as desert heat that slows), and special armors, that are stronger in those areas and counter the debuff (like, a desert robe that makes fire spells stronger, and removes the heat debuff).

i’d add an all-levels version of bgs that require special pvp-armor that ‘mostly’ equalizes stats (just so 60s don’t one-shot everyone there), and would give different buffs based on your level, (like, a 20 paladin would have a VERY improved templar’s verdict, while a 40 would have improved judgement).

i’d make class-halls a bit more intrinsic to the game. like your class order would be their own faction, and they’d give you rep and rewards when you complete zone stories (and when you do all the quests in a zone). that way, you’d actually have to earn your place as their leader, and not just be in-charge cause someone said you were.

i’d add tintable armor. not remove the armors we have or change them! just… add new ones that can be tinted.
also, some more mounts with customization like the paintable mechanocats. that was a neat feature, little clunky, but neat.

i’d make end-game not be the whole game.
basically, i’d make the older content, just as important as the newer content by making chromie-time give access to old raids, with rewards that scale to new content. also, make one or two of those old raids, have armor buffs that are just-as-good for current raids as the new stuff (bad-example: magic resist on ahn’qiraj gear that’s useful against one of the new bosses, that sorta thing).

also, basically, if i added a system, it’d be something tangible. something that’d either be optional, or change gameplay.

there’s probably more i’d add, but this is all i can think of off the top of my head. but hey, that’s just what i’d do. (though, i might be over-thinking/over-reaching).

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In order to fix something I’d have to see a problem with it. My list of “fixes” would be pretty short and mostly involve CRZ/Sharding/Phasing :laughing:

  1. Cookie Shops in all Cities. Where is my WoW Oreo’s?
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Just a personal wish list.

  • Allow cross faction play
  • Stop making the players jump through hoops to get flying
  • Design zones with flying in mind
  • Ensure zones are engaging and expansive
  • Make more cities like Boralus Harbor and Suramar
  • Portals in all major cities
  • Shadowlands was just a bad dream
  • Class restrictions removed

How would I fix WoW?


Content and progression

  • Bring back tier sets with set bonuses.

  • PvP, World PvE, Group PvE would each have their own tier, with a standard and upgraded (Think Heroic) version of each and the current 1/10 upgrading system, with 10/10 matching the upgraded piece at 0/10.

  • PvP set bonuses would focus on cc/escape and deactivate in instanced content.

  • PvE-W would focus on movement, trades and self-sustain and would deactivate in PvP or instanced content.

  • PvE-G would focus on raw throughput and would deactivate in PvP

  • All “six” sets would be recolors with differing shoulders/effects for the three branches to reduce workload bloat.

  • The material needed to upgrade that set would come from it’s own content.

  • The point in this is that everyone has progression and doesn’t feel forced into uncomfortable content to progress and the sets aren’t going to be better for what you want to do than your own, while the dedicated PvP/Group sets would still allow you enough of an advantage in daily/world grind content to not feel you have to devote time to that specific set.

  • The green stats that appear on the pieces would be random, but you cannot get the same combination if you already have that piece (If you have haste mastery legs and the legs drop again, they can be any combination BUT haste mastery) and increase the drop rate generally to one piece every 2-3 kills, now YOU can decide what you want your stat array to be, but *just getting AN upgrade isn’t so much of a chore.

Mythic+

  • would become bragging rights content, no gear drops, selectable affixes at the keystone, which add multipliers to score based on the difficulty of said affix, which stacks, put some titles and cool unique mounts/ flashy mogs behind this, they would be available for the duration of that expansion and then be gone, other skins of them may happen, but never those particular pieces again, this would be clearly stated from the outset.

New Players

  • Add a training/tutorial system that actually prepares players for group content and the things that are polite and impolite, which updates each expansion to explain new features and can be returned to at any point.

Shrine of Heroism

  • Whenever someone on your server achieves a server first kill of a boss, the server snapshots that fight and records it, then makes it a scenario you can enter from a statue in your capital city, so you can, at any time, go in as a ghostly observer and watch how they move through mechanics and learn the fight for yourself while actually seeing it with your own eyes from any angle you want.

Damage meters

  • Inbuilt as part of the UI to remove inaccuracy issues from the current option, this would also sent a constant stream of tens of thousands of datapoints to a secondary server set where a simple Gear-APM-Damage algorithm could show the actual average DPS outputs for each spec so that tweaks can be made more regularly to keep all DPS specs within 1-2% of each other for raw output.

Group-wide buffs

  • I’m on the fence about this, I used to think they were part of the flavor, but these days, honestly, I think there should be 3: A stats buff per GoTW/Kings, Heroism and a DR buff per Devo Aura, any DPS spec will have one of these three, between that and keeping their numbers tighter, it should mean that more specs would be viable for consideration for content.

Uniqueness of class

  • Now that the specs are balanced again and can be easily and rapidly rebalanced with hotfixes, focus on making their actual playstyles and core rotations feel unique and well flavored again.

  • Tanking: Being a tank grants you 50%DR against PvE creatures and you generate 100% more threat from all actions, you will have a flavored self heal (Paladin can cast it on others, warrior recuperates a % of any damage mitigated during cooldowns, DK has DS, DH spikes leech, druid has a HoT), a small rapidly cooling down DR CD, a large near immunity DR CD and a group partial DR CD, so now tanks all bring the same game as far as that goes, again, focus on making them feel flavored and unique through the rest of their abilities.

  • Healers: I actually like where healers are at RN.

Tertiary stats on gear

  • random on non upgradeable pieces as they are now, selectable at upgrade 10/10 on tier pieces. Add more, loads more, nothing throughput related like Cleave or doublestrike, but more choice for players to augment their own style without sacrificing group viability is good choice.

Social

  • Arguably the most important change to the game.

  • Bring back the dang social aspect of the game, with the world content players no longer being forced into PvE prog content, dump LFR gear, make it a raid practice tool, dump LFD, make the group finder and guilds the primary way of building groups.

  • Dump cross-realming and roll together low pop servers to make the world look busy again, increasing server populations and the need for guilds should repopulate them again.

  • Also bring back guild rep/bonuses.

  • Enhance the functionality of communities

Faction Imbalance

  • This is a tricky one, removing racials that effect throughput would be step 1

  • Open a window for free faction transfers

  • Azerothian: A new, awkward cross faction language that is complex in it’s intricacy that has been developed by faction leaders striving for peace, due to it’s complexity borne form borrowing words from a dozen languages and making up a few of it’s own, only the truly devoted can focus on speaking it’s awkward cadence and be understood: Cross faction communication is possible when when deliberately grouped with members of the opposing faction.

  • Battles between Horde and alliance forces still occur as old grudges are hard to forget, but just as often, commemorative skirmishes and tournaments are held in environments magically sealed to prevent death (and prevent cross-team communication)

  • Heroic Purpose: Cross faction grouping is possible for PvE group content, for Azeroth.

The Future

  • The next expansion would be a “rest” expansion like MoP, focus on rebuilding Azeroth in a time of relative peace after over a decade of constant war, PvE-W content would focus on rebuilding devastated farmlands and populations, assisting a populace shellshocked by a generation of war and finding new homes for the peoples of Azeroth.

  • Lordaeron would become the new home for the Human Races, With Darnassus gone and Teldrassil dead, The Nelves and Velves would move to Duskwood and build the conclave of the something’dorei (whatever the elf name is for elves working together) around the dream portal there, the Dranei and LFDranei would inhabit the former site of Silvermoon City with a city built around a piece of the ruined exodar, gnomes and mechagnomes to Gnomeregan, etc, etc etc, with SW City having been bombed and attacked and dragonned into being unviable for supporting such a large population, it has become instead the seat for the Alliance as a council, with the high king elect’s residence and embassies for all current and future races.

  • The horde would also get the same treatment, to whatever racial homes in Kalimdor are appropriate for them, with SIlvermoon finally having enough of their broken city being constantly invaded by wretches, they straight dalaran it to a new home, the broken and embarrassed Forsaken, trying to distance themselves from Sylvanas’ treachery, also move to a new home on Kalimdor to accentuate their loyalty to the Horde and vow to only ever recruit followers from rescued scourge in the future, this new purpose gives them renewed pride and hope for the future.

  • End game PvE-G content would comprise of rooting out old threats we never finished off properly that have used our inattention to recover and regain power and end them once and for all, no world ending disasters, but some old faces that were never given proper endings.

  • The primary mission of this expansion would be a “content shuffle”, properly adding an old world levelling progression from 1-70 and fitting Chromie time in properly as alternate 10-60 (10-70 for alts) levelling experiences. Immediately add SL to Chromie time, no “you have to go through the last expack” mess.

  • No Borrowed power mechanic, entirely focused on making 10.0 the new 1.0, a solid scalar grounding to once again set off making new content on top of.

  • Rebuild some of the major outdated engine mechanics.

  • Instanced section of chosen capital city given to player during assistance with rebuilding to act as player home, the same in Faction capital as a guild hall.

In summary, the point of 10.0 would be to bring a bit of a soft reboot to WoW and help it refind it’s legs, with new basal systems for it’s future progression, instead of being a teetering pile of outdated systems balanced in a string so long that no matter what the devs do, things are going to break, with the addition of new evergreen content that is easily scalar and new systems for devs to work around to minimise time spent circling around the same old issues and maximise the time that can be devoted to amount and quality of future content.

This would not be a small undertaking, but this is Warcraft, the singular titan in the MMO industry and it deserves to be treated with that sort of respect by the developer first, that in and of itself will bring the respect, and money, of the players for many years to come.

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Very well put together.

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For my play style…

  • true leveling random LFD (all level appropriate dungeons from all expansions in one ‘join’ button. 10-50

  • chromie time at max level (disable it 50-59 if you want, but just give it back at max.

  • fix threads of fate. Let me hit 60 and start the campaign with out having to fill up 4 stupid bars

  • all healers have interupts - I never felt I need this until torgast and the maw. There are even anima powers in torgast based on interups I don’t have. Why are they being offered to me?

I’m sure there are others, but that’s whats bugging me at the moment.

PvP gear can be fixed now that PvP gear has different PvE and PvP iLvl

https://us.forums.blizzard.com/en/wow/t/pvp-gearing/1083789

delete pvp, merge factions.

No to #7, otherwise yes!

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“I’d fix WoW by making it a completely different game” - half these posts.

The core gameplay of WoW is still great. I’d change almost nothing in that regard. The only massive change I would care to make is removing the faction barriers.

Smaller changes I’d make are:

  • Rework how buffs work in the context of M+. Having strong buffs limited to only a few classes makes it a lot harder for classes/specs without much utility to get a foothold. Bring back the MoP model where every class brought a whole different slew of buffs so every class was wanted for utility.
  • Rework raid loot. Right now it massively struggles to keep up with M+ gearing in a PvE context because M+ has a much wider loot table that stays evergreen throughout the expansion. Raid loot needs more stat variety, a better GV system and an increase in drops.
  • Reduce the emphasis on systems. Legion was great because it was new and the shine of the legion model has definitely worn off on having our character power locked behind systems for the third expansion in a row.
  • Bring back tier sets (and implement a method for earning them through M+)
  • Actually listen to PTR feedback, especially in the beta/alpha of an expansion launch.

I can live with that. I would have loved to have seen it as it was originally envisioned though - before they made a hard left.

:cookie:

Say sike right now

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How I could change it?

I open allow more freedoms.

Horde and alliance for starters. It should be based off of ideology vs racial diversity. We have those that want peace that will defend it to their last breath, the alliance. Then those that would rather wage war, the Horde.

Let the characters switch between the 2 sides. With of course a minor price. For instance, if you want to go from alliance to horde then you sacrifice reputation of all forms, from all expansions. Not enough to truly hurt it off of one switch. However constant back and forth could cause hated woth both sides.

Transmog and gear itself. Get rid of all the boring limits. Let everyone wear armors they prefer. Class specific items such as artifacts are different. But stuff like druids and shamans not being able to use a 1h sword? How difficult it is to just pick one up? Specially if they are spellcasters that don’t really use it.

These are just a couple ideas of my own opinions.