How would you rework Survival?

I wouldn’t rework it, but instead add a 4th spec that is like old RSV, there, now both camps are happy.

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Survival returns to it’s old form, trap spells replaced with supportive/healing spells making it a bard spec that can be played either as heals or support. Finishing off by replacing the meme melee spec weapon with a harp that is used as a bow like in FF14 cause it’s just too cool

actually during mop and even going into wod it was the most populated spec. it was only until hellfire when bm got their god tier that some switched it up.

i am happy you are able to enjoy the melee version of the spec but i cannot help but feel it was a horrible decision on blizzards part to delete a spec that a massive chunk of the playerbase played and loved with no say in the matter.

in fact ranged survival at its lowest point when it was doing much less damage was still played by way more people than when it was melee S tier in season 4 of shadowlands. but that is either here nor there. just pointing out what the masses think based off of population when it comes to “fun” and “playstyle”.

right now it has been melee for far to long and the game is dead. i mean reverting melee hunter back to range will only piss off the 3 people that actually play it and most of the other ranged survival hunters have long been quit the game or dont care anymore.

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the version we had in dragonsoul was better. The change to explosive shot they did was awful though later.

Well currently, ret fills the “melee - midrange spec” fantasy better than sv, so I’d start with that.

Also, I’d bring back rsv as a 4th spec. It was a bad move deleting it in the first place.

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Go back to the way it was as a ranged spec.

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First off, I’d make BM the melee hunter spec. Survival is already like half of BM as it is anyway, and Rexxar is a BM and often goes in axes out to fight alongside his beasts.

Then I’d make Survival a sort of mid-range spec, using dual hand crossbows and pistols (yes, add hand crossbows and pistols as a new weapon type, and let Outlaw Rogue use them too, making them go 1h sword and offhand pistol), while also using a lot of the grenades and traps that they already have, along with bolas and athletic gunfu moves and such.

Basically, think D3 Demon Hunter

Boom. 3 completely unique specs, one long range sniper, one mid range gunslinger, one close combat melee. And all 3 with unique skills, rather than how Survival is like an amalgamation of MM and BM…

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Ok real talk. I love the Archer class in FFXIV, loved their storyline. Would definitely wish their job advancement was Ranger. Instead it’s a spoony bard.

That’s…basically what it used to be. I’ll never understand why they switched it to melee, when it was perfect to begin with shooting explosive (and poison) arrows and laying traps like Dutch fighting the Predator.

Survival rate would drop significantly running up on someone to fight them hand to hand rather than an ambush from cover lol

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Bomb targeting feels clunky. I just want SV to feel smoother.

Also the bomb chucking fantasy is just…weird to me.

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Make it a ranged DOT spec focusing on bleeds and poisons with lots of traps for CC.

Would then make BM the melee spec for Hunters, but capable of choosing either 2-handers or dual-wielding.

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Well first and foremost they should let hunters equip both ranged and melee weapons together again. And also bring back dual wielding melee weapons. It was just always a cool look to have a ranged weapon slung over your back and a pair of weapons on your hips.

I think survival ultimately does make more sense as a primarily ranged spec. Throwing bombs in melee is a stupid concept, but awesome from range. I feel like the melee side should be more for strategic use. A little bit of damage, maybe a melee specific dot or debuff, and a snare to get you back to range to start throwing bombs, dropping traps, firing explosive shots. An emphasis on tech and gadgets I think. Maybe introduce some new trick arrows. I’m picturing something with electricity. Ooh, maybe use different special ammunitions which you could toggle like stances!

I think a similar thing should then happen with beast mastery but in the opposite. Not that BM doesn’t play well. I just think conceptually it fits better as a melee spec. Rexxar, the original beast master, fights with a pair of axes. And the idea should be you fight alongside your animal friends. You don’t just throw them into the meat grinder while you stand back and fire from safety! You’re in the fray with them, matching their teeth and claws with the edge of your blade!

I think the rotation could basically be similar to what they have now except rather than a barbed shot and cobra shot, you’re doing all that in melee. But bring across things like carve/butchery of course, and raptor strike. Ooh, and flanking strike. But the original flanking strike, because that was a cool mechanic. Your ranged attacks would be minimal. A bit of damage, serpent sting, and then a variety of snares to get you back in their face. But not mechanical gadgety things like survival. More like nets or bolas. Or maybe just your pet going for their ankles.

i wouldn’t change it at all. hunter already has two ranged specs. they don’t need a third. survival is the fun hunter spec.

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The bomb throwing thing is just cringe, they should have just made it into a Tinker so we could still have things like explosive shot. The current tree could be a split between gnome and Goblin talents.

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Stop having the spec revolve around Wildfire Bomb.

The bomb is neat, sure, but it’s really THE skill for the spec. Sure, MM Hunter revolves a bit around Aimed Shot but we have a lot of other things to use. Surv always felt like “Wildfire Bomb or Wildfire Bust”.

More melee skills with the spec would be nice.

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You guys have no idea how happy I am to see I’m not alone in this thought process.

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lol, I was thinking the same as I’ve just been reading through other peoples comments (I wrote mine before I read anything else). Rexxar remains one of the coolest old school warcraft characters. He’s big, he’s strong, he’s self reliant, and he loves animals. Who doesn’t want to be like him?

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To be honest i don’t want them to do to melee like they did range because iwas range.

What i wouls like are options that allow players to pick if they want to do a range priority or a melee priority build

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Real talk, if I didn’t love the Elf Ranger Aesthetic and also liked the Troll Hunter idea. I’d go Orc Hunter just because of Rexxar.

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Weaponmaster…

I would keep it melee. And just incorporate more varied melee use. Throwing axes, gunplay, bazookas/bomb throwers (sort of already in their with explosive shot and bombs), shot guns (would be a nice aoe option like a short range barrage), spear combos, parry mechanics that can lead to a combo (for example giving your spells buffs to have improved versions of spells by counterattacking like improved harpoon, can be used short range, increased damage by 1000%, and can stun for example.

Weaponmaster would just continue the old classic meme that every weapon is a hunter weapon. Would be funny seeing them use wands and staves too with magic combos like Firion.