How would you fix the IO Addon

Raider io is actually a really good system. Its objective, convenient, doesn’t require players to do anything that may be a security issue (like installing a program that runs outside of wow and uploads data) and it doesn’t rely on data generated by players or manually uploaded by them but on Blizzard’s own web services. As Hpellipsis indicates its a number that is representative of a character’s experience but if a person is mindlessly looking at the number, they miss the deeper story and that’s on the user and not the system. If you want more info, right-click and get the raider io link and paste it into your web browser and you can get more details on that character.

If it were to be improved in anyway it would need to provide a role/affix-specific values and remove the impact of others in that you were grouped with and give a more individualized score. For example, a tank that has a great score may have had his tanking sins covered for by great healing and dps. Is there a way to just rate the incremental impact of the tank by removing the impact of the healers and dps using the data Blizzard provides from its web services? Don’t know but that’s the only way to make it better.

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I guess you could add an MVP award where people vote on who they liked best or though played the best.

The problem is that an MVP vote relies on player perception, and there are all sorts of issues with that since it’s not objective. Like when everyone wows at someone damage but doesn’t realize he super stacked corruption and ate 10mil damage more than anyone else (excluding the tank)

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I think the only thing I’d like to see is something that allows you to quickly evaluate a player’s consistency. Like idk how many keys have they timed within 2 levels of their max key in a specific dungeon.

Something like that could be good. It is important to not have every key someone does be important though because it would discourage helping our friends and guildies. Not that what you are suggesting would do that I can just see that it could end up there.

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Certainly, I just thinks there’s value to a system which at least in some ways rewards consistency. I’d rather take someone who’s done 10 19-20 KR keys than a single 21 KR.

Absolutely. It has how many keys someone has done in the range but would be nice if it said for the specific dungeon too for sure.

I will be the first to admit that my shrine of the storm count would be lower than my freehold lol.

That’s kinda the point, if you only do keys for gear, you don’t run the keys that don’t have stuff you want from them. I’d wanna be able to know at a glance if someone has done a tonne of one key to a high level, even if some keys they’ve not done to the same level or even at all.

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Keep it how it is now and add in % of runs completed that are started. There’s no way to make it a perfect system without that being abused by players. Just show me their experience and a metric of how often they stay in until the end and that’s fine.

I would worry that a permanent record of runs abandoned would lead to pugs asking for even higher requirements than some do already

I’ve put some thought into a score that includes number of timed runs and I think adding 1/100th the score of the timed key would probably be a solid number without removing the significance of a push.

So a 5 reclears would be worth 0.5, but a 15 reclears would be worth 1.6. It would take at least 10 timed runs per dungeon to equal a push and you’ve probably pushed by then. It would also stop numbers from getting ridiculous for those who spam 20s.

The number of 10s required to show the same score was a 15 would be 63. Which is a pretty high bar for score inflation.

Have it represent their last ~25 times in that dungeon - or something like that.

before they fix IO to show tank cd’s used, interrupts, things ilke that, i’d want them to fix the default raid frames to show more of this data first. whether tanking or healing, or even dps’ing, it can be useful to know, at a glance in consolidated location, if a tank has a personal rolling or if a healer put one on someone. the raid frames are perfect place for this, but they are terribly under-utilized, forcing people to wall off more screen real estate on addon after addon.

the major CD tracking plugins from certain larger raid addons, lik i think ERT has one, and maybe dbm as well, but the fact is, the default raid frames hasn’t been improved in a long time. its been near frozen, in terms of functional additions, for almost since cataclysm. this is probably for readability reasons, but it would not take much effort at all to add an icon location for tank or healing, or even dps survivability CDs that aren’t obvious when they are in effect (or can be missed when you are kiting adds dont have time to look around) without significantly affecting the “clutter level” of the frames.

suffice to say, this game has bigger issues than fixing people’s inability to ignore others’s epeen number, or not take it too seriously when the bigger epeen has told you “how to play.” sometimes you just have to realize, those kinds of people have let really minor things go to their heads, made them inflated ego or ok maybe they wont invite you to a 10 unless you are 460, even though its probably doable at 445ish if you are good, but the fact is, people let this stuff bother them when it shouldn’t.

its not really up to blizz to fix every minor social issue of the game.

I mentioned it before but kinda breezed over it, advanced combat tracks all the stuff that exposes player skill.

Pretty sure it wouldn’t be that difficult to add the ability to score proper use of cc, dispelling, combat res, etc by all players in the party.

I’ve run with tanks that never interrupt, healers that don’t dispel high damage dots etc. The logic for wether or not that class/spec could have and did or never did etc is possible.

I dont think any system where players input votes or whatever is a good idea, I’ve run into far too many ppl that would down vote a good player just because they think it’s funny. Eg just run 1 AV see how many times ppl try to get you to type afk or alt f4 or spam to report ppl afk to get them kicked when there obviously playing.

While I believe loads of ppl are fantastic and great ppl to run with, I run into too many toxic juveniles to want to rely on them to be fair.

It absolutely would. How would you determine if CC was being used correctly if the strat for the dungeon required no CC? Or viceversa?

Tanks dictate how smooth/not smooth a run will go. Tank overpulls like a moron and there’s too many abilities to kick - now the dps’s stats get wrekced because they didn’t get the priority kick.

Let’s say we do a 4 pull at the start of Shrine and you’re assigned to X and I’m assigned to Star, my mob starts casting and I don’t kick it - do you get dinged for that priority spell not getting kicked? What if I am using a focus macro - how will that effect things?

There’s just too many things that will vary run by run to set up blanket statistics like we want. All it would result in is a nitpicking fest.

Don’t get me wrong I want a better system too, but at the same time we need to be realistic with expectations. We can piss and moan all day on the forums or just spend some time making friends and put together a regular group to run with an end your problems.

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Well said ^

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It needs to track and demerit group bailers. Other than that, it’s fine for what it is.

are you just a troll?

the guy said likely to be more competent, which is true. as since I have done 1000’s of keys, I can attest to just that. Experience here matters and you are obviously lacking.

None of that matters in any quantifiable way, especially relative to pugging. I get what your ask is, but it over complicates it. All we need and want is a simple baseline. It’s not 100% by any means, but it gives a rough idea of the experience of the player. For pugging, which is the aim of the addon, that’s sufficient.

The main reason being is with every group, the requirements for completion changes. What if you a group with 5 kicks and you consistently run with those people? Now you have less to kick… maybe even less to CC.

it wouldn’t. like anything, that can be padded.

If it were possible to add a metric for the person/people that under performed and put together a group of under performers then sure.

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This idea is not very well thought out. How would it track who bailed? If you even found a way to get that information, how would you differentiate between the first person who leaves and the other 4 people that leave because the key is now over? How would you exclude the demeriting of a group of 5 who unanimously decide to leave the key? If you somehow solved all those issues, how would you deal with people no longer dropping keys, but simply afk’ing or sabotaging the run until they get kicked or the group disbands?

Failure to think of the unintended consequences of your knee jerk reactions is why I’m grateful people like you have no actual decision making power.

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