Honestly while playing a paladin in classic i dont feel like my rotation is empty, because i find the seal + judgement interaction to be very interesting. I know auras are coming back for paladins and thats great and all, but if seals came back as well i would be pretty engaged with my paladin.
Right now my paladin feels like a watered down rogue, rogue finishers are interesting things like roll the bones or envenom, paladin finishers are just single target damage, aoe damage, healing, and a straight damage buff via inquisition; maybe the devs could bake old school concepts from seals into holy power or judgement? What do you guys think?
im genuinely curious how many people enjoy seals as much as I do.
I might be wrong, but i think more people would be happier with āi push a button and stuff happensā than āi push a button, and i wait for stuff to might happenā.
Isnāt that is how Seal works - push a button, and then wait for stuff that might or might not happen?
it doesnt have to work identically to classic, im speaking more towards having different seals and having judgement apply effects depending on those seals. the numbers and exact functionality would probably be different i just want overall concept.
My only experience with Seals is with Classic and I can say that I donāt like it.
I didnāt like have to keep track of a 30 second buff just so Judgement could be used.
I personally prefer Auraās over Seals making a return. In the current state of Paladin I do not see seals fitting in well and instead feeling more tacked on and out of place compared to Auras. Just my opinion.
Seals arenāt something that strikes me as vital to the Paladin class fantasy, and I am not a fan of adding more abilities just for the sake of adding more buttons.