How would people feel about a color squish?

I believe it was in Wrath of the Lich King, that made epics rain.

Would people be opposed to a color squish? Making greens feel good, blues even better and purples feel epic?

It’s just a color thing, really. This patch kinda proved that. The epics from Nightfall event are now green, and a higher item level!

Maybe greens having one secondary stat.
Blues having two secondary stats.
And epics having three secondary stats.

Just cause we are getting an item ilvl and character level squish, why not item color squish?

We’re not getting a character level squish with Midnight, it’s just a stat/ilvl squish.

As for the rest of your idea, I don’t see the necessity for it so don’t fix what ain’t broke.

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Ask yourself why, instead of why not. There’s no benefit to having steeper changes between these categories, since the goal will always be to get to epic gear anyway and it’ll be what is balanced around.

I don’t really see it possible since mythic + exists and usually rewards heroic raid gear. The time of epic items being something epic has passed sadly. Creating such a large discrepancy between qualities by adding extra secondaries outside of those normally granted by a higher item level would be a balancing nightmare.

My apologies, I thought there was also a level squish.

It was just for funsies. To mix it up a little. Kind of similar to titan forging, the 3rd stat than proc or a gem slot, etc.

Epics also rained in TBC

someone just needs to make an add on that changes the color text of loot

The colors we see are the wave lengths of the electromagnetic spectrum that our eye can see. There are only seven of them and that is if you believe that indigo is really a color.

Which ones would you want them to cut out?

Color just gives me the enchanting mats I need. They serve no real purpose beyond that.

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It’s not a squish if we end up with the same number of things, fyi. A squish would be fewer colors.

Correct. The purpose of item level is to give an accurate(ish, in the case of trinkets) gauge of the power granted by the item. The purpose of rarity is to describe where the item drops and how hard it is to get. That correlates with power, obviously, but it’s not the same thing.

Personally I think they should go the other way around. Instead of fewer colors, they should have a unique color or some other visual indicator (a frame ornament like the one Azerite armor had, maybe?) for each upgrade track, just so I don’t have to keep mousing over my items to see which ones are champion or hero.

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This would decimate my disenchant options.

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I think the simple solution would be making normal quest loot “common”. Have “uncommon” / green be thr highest you can get from quests and make it so end game dungeons, etc are necessary for blues. Then just make epics like M+ / raid level only.

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Or…hear me out, we have the opposite of a color squish? what if all armor pieces came in more colors and especially shades? Because let’s be honest, maybe 2 whole pieces of any given armor type match exactly in color tone and color to begin with.

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The game has that feature by default in the accessibility options.

I think the only thing they would change about the rarity details is the removal of the poor quality and just turning it into commons, I doubt they’d change the rest since they seem perfect the way they are.

Adventure and Veteran should be green. Champion and hero should be blue. Maybe hero becomes purple in the last 2 upgrades. Myth is purple.

Would make clearing out gear a lot quicker if I could just vendor everything that isn’t purple.

Entirely too many items are purple. It doesn’t mean anything any more. An item being purple conveys almost no information.

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I’ve been thinking about taking a crack at this but have no interest in making it work with other million bag addons lol

Our brains have grown accustomed to the color scheme of gear. It’s been a very long time.

Wouldn’t mind it just to make epics feel a bit more meaningful. Right now you can even get epics from quest rewards if you’re lucky.

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While it would be nice to make Blues and Greens mean something again, it also means a portion of the player base could end up stopping at Blues and only occasionally see a Purple. I dealt with it in Vanilla even as a raider. It’s not a good feeling.
I liked it when Purples were changed to basically mean end game content. It made me feel like I was doing something. Even if the same ilvl, the color difference is a psychological thing.

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