How will classic affect retail server population?

No it’s not, why did people quit during vanilla? They got bored with WoW. A lot of people will return for awhile and then realize why they quit.

but they arent the only ones who quit over the years. people who loved vanilla and went on to play expacs, quit along the way due to various things. they have the potential to resub. its over a decade of unsubs.

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Again, that doesn’t make it more or less of an RPG. You keep pointing at things that have literally nothing to do with whether something is an RPG and trying to pretend that because you like those things that it’s more of an RPG since it has those things. More immersion != more of an RPG. More immersed is a player thing. YOU are more immersed by those things. To other people they very quickly become tedium and chorish. It’s subjective. All you’re doing is conflating concepts.

it’s more realistic. to run to the dungeon’s entrance and enter it, is more realistic than pressing a button, instantly grouped with others, and ported directly to the entrance. many retail players have no idea where some of the raids and dungeons are in the game world. one of the reasons the devs wanted to remove flying was because the lfd system made it so people didnt even see the game world and flying exacerbated that

At this point I have no interest in retail. To me, WoW is a “stick a fork in it, it’s done” thing. I am painfully waiting til the end of the expansion. I most likely won’t buy the next expansion, and will keep my sub open to play Classic.

I realize WoW is no longer a game for me and I am content to leave with no hard feelings. I just think it got to the place where the people calling the shots and me have different ideas on what makes a good game. They are making the game they want, and what they want isn’t the least bit fun. So, I’ll go to Classic where I know I will have fun.

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I’ve likewise seen the opposite result in the guild I’m in. We have people in the guild that never played prior to Wrath, or even later, they’d heard the horror stories. Decided to the “tourist thing” and check it out any way. They absolutely love it. Ditto for a number of other people who were still actively playing retail, and have been playing the game (sometimes off and on) since shortly after it released.

They remembered what it was like, or at least thought they did, figured they’d do their bit, play through it once to help test things, and walk away. Didn’t work out that way for them either, they’re hooked on Classic.

This is very much a YMMV thing, but Classic isn’t going to be just “a has been game” that goes off like a flash in the pan and immediately fades into obscurity. I think you’re going to find a number of Retail “Zoomers” are going to find themselves inexplicably hooked on Classic’s slower gameplay.

I think you are going in the opposite direction off these people with the rosiest colored glasses I’ve ever seen.

Vanilla wont be the end all be all experience some seem to think. It also wasnt near as bad as you make out.

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And most people aren’t exactly the same as they were 10 or even 15 years ago. Their reasons for quitting then may no longer be applicable for them today. It just becomes a question of if they’re willing to stick their foot in the water.

So then when you said Classic is more of an RPG what you meant was it’s more realistic, because being more realistic doesn’t mean it’s more of an RPG. I dunno about you but when I play tabletop RPG’s we don’t calculate every butt hairs worth of weight that we’re carrying and inflict people with encumbrance penalties if they’re over. We don’t wait 8 hours while the party rests and play the sounds of crickets chirping because that’s more realistic. We skip the tedious parts because, well, it’s not fun and an RPG is a game. It’s supposed to be entertainment. If you prefer wasting your time because that makes the game more realistic to you because that’s what you find fun, awesome, more power to you, it doesn’t make it more or less of an RPG because you like watching paint dry.

I’d be more than happy to come back and have this discussion after 6 months when we actually have meaningful estimates (cause lets face it Blizzard will never actually release numbers). I’m not interested in the biased hype.

I think that’s right, and retail has so much baggage in terms of game system changes and content over 1.5 decades that keeps “getting in the way” of each expansion. It has left the overall game in bad shape.

So Blizzard will likely either commit to a major major overhaul (and fixing the latest 10 levels and content WON’T CUT IT, they need to fix the ENTIRE GAME), or they will let it fade out.

If Classic is still “pulling crazy good numbers” of players in after January of 2020, I’d be surprised if Blizzard did not try to brag about it by way of announcing the total aggregate subscription numbers.

it’s more immersive if its at least attempting to pretend like its a rpg, which is characterized by exploration, paired with danger and treasure finding. its true you can do that also on retail, it’s just alot less so. thats why i said, more of or more like

will be happy if its doing really good.

i think the size of the game is the problem now. it’s too big.

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Oh you know they will do that regardless. It’s all going to get lumped together and even if Classic is doubling or tripling the numbers it will be sold as a lump sum. Personally it doesn’t matter to me how they sell the books to the investors, what matters to me is I have options besides what is being given to us now.

It’s maddening for lots of people that in spite of poor decision after poor decision, WoW is still the best MMO on the market. The best they could get up to Classic was BfA and because it was still better than anything else, they played it.

Now with Classic, those who don’t enjoy the game as is have another shot at playing an mmo they find enjoyable.

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Only time will tell,. I’ll be in classic 90-100 cent of the time I’m sure. Like the old talent trees and professions meaning something. Even enjoy the grind of PvP ranks.

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I hope the droves go classic.

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BlizzCon this year may be very interesting. The one after that may be even more so.

Keep this in mind:
World of Warcraft launched in November 2004.
Cataclysm released in December 2010.

Even the “revamped Cataclysm content” is 9 years old now.

It’s actually older than the Vanilla content was at the time it was replaced.

With a “Classic” strain of WoW in the mix, and a proposed level squish coming, they may take this as a chance to go back to level 1 and redo the leveling process from level 1 up to whichever expansion pack they choose.

They might just simply purge a lot of the older expansion packs and “reset the game” for a second time, after a fashion. With the jettisoned content then being re-released as “Classic” (free) DLC type content much like Classic WoW is to be handled.

I’m in the “too soon” camp on that, as that would force them to fast track TBC/Wrath/etc into being released potentially even before Naxx is unlocked in Classic, which would piss off a lot of people.

Unless of course there is another mechanism they’ve managed to create to handle that. Because going that route is likely to fragment the ever living daylights out of any communities that might try to form for each tier of content.

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Can you point at any other successful launch where they posted meaningful numbers since they stopped reporting their active subscriber numbers? I can’t.

If you’re stupid, yes, I could see how having lots of time consuming tedious things is more immersive and would probably believe that makes something ‘more of an RPG’. I’m not though, so while it’s nostalgic the first time, the second time it becomes annoying, and then after that I know the intentional time sinks are just wasting my time. If you are, and you find waiting on a boat or zep fun for the 52’nd time, if that’s more immersive, more power to you man. You do you.

It could be that a sizable portion of the population will be playing both when it suits their whim.

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