How were vanilla professions?

Did any other classes besides rogue have specific professions? By that I mean rogues had poisons and lockpicking (if you include lock picking).

Warlocks having summons and mages having portals isn’t really a profession but it is a class unique talent that can be a decent side hustle

For crafting professions, a lot of the GOOD patterns/recipes/plans dropped from raid bosses. You could gather everything in the world that was needed to craft most of the higher end patterns. There are a few that require Obsidian Shards from AQ, and of course Thorium Brotherhood stuff requires things like Lava and Fiery Cores, and some ZG items. But things like Lionheart Helm and Titanic Leggings, those mats are farmable or easily purchased from the AH.

Brilliant! Problem is, if you actually wanted to lvl your bsmithing, you had to make a bunch of garbage to do it.

Well for blacksmithing it is still 100% worth it. There are a lot of patterns that are BiS for all of vanilla and some that are BiS for quite a long time. Not to mention BS are the ones who make arcanite reaper, or more commonly known as EVERY paladins/warriors/hunters first weapon.

That is true, but it pays off in the long run for SURE. Especially if you get lions heart helm and arcanite reaper.

I think the biggest thing that professions lack in current content is the overall lack of community integration. I really enjoyed being able to get raid materials like core leather or those things in ICC to craft epic loot you could sell on the AH. BS/LW/Tailor only offer catch up gear which becomes useless quickly in current content.

Herbs and ore are over abundant, making them almost useless to farm. I like that herbs and ore were more rare. It keeps the quantity lower and makes materials more meaningful to farm.

Much more useful.

The only useful crafting professions now are Enchanting and Alchemy, with JC trailing a little behind. Everything else doesn’t really serve any benefit outside of transmog.

Armor and Weapon crafting professions only exist to feed enchanters shards/dust. The useful gear they can make require so many mats, that by the time you can craft them, you already have something equal or better. Worse yet, you can’t trade said items, either.

In vanilla, however, crafting professions not only made leveling significantly less stressful(albeit slowing it down), they also made a lot of pre-raid BiS armor/weapons. Given that few saw many raids past MC and BWL in vanilla, these weapons and armor would be very good for a long time. In addition, Blacksmiths also crafted the sulfuron hammer, needed for Sulfuras(an awesome legendary, particularly for paladins), and Nightfall; an axe mandatory for every raid group because of its debuff.

You could also make a decent sum of money from those leveling their characters by crafting and selling lower level gear, or help your alts by making gear for them(you could go for 20 levels in vanilla without finding a replacement for a piece of gear.)

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I’m not misunderstanding anything here buddy lol. The price for an herb will never go above the price of the potion thats created from it, period. If the price of an herb is 20, the potion that gets made from it will go even higher because that’s just simply how that works. Why would someone make an arcanite reaper when you could just sell the mats? It makes no sense. No one would be selling anything on the AH lol.

Not to mention, the whole ‘gathering’ problem you are coming up with is almost non existent on a vanilla server with actual vanilla caps. If this was an issue with the spawns rates, we would have seen this issue in vanilla, and we didn’t. You could make an argument for black lotus maybe but you don’t NEED that to make money.

The hypothetical you are painting isn’t just outrageous, but there is no evidence of something this bad ever even happening in WoW. You simultaneously claim that you will never get herbs because they will be farmed 24/7 and you’ll never get any…but at the same time claim that costs will be inflated? This makes literally no sense. If there is that much surplus of herbs in the market that you can’t even farm any, the prices of them are going to be low to medium at best because of how many there are out on the AH. You have to choose a side dude you can’t choose the worst of both scenarios lol.

Also, you have to realize that on a normal populated server those ‘top guilds’ will only be something to the effect of like 5-10 guilds MAYBE. There is going to be plenty of supplies to supply those guilds and everyone else on the server, what you are talking about is just nonsense at best.

Lol a vet? A private server vet? Where there is 15k people on a server? Yeah no thanks, I’ll just actually go with the logic of what actually happened in vanilla, thank you very much.

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on feathermoon you’d make more of a profit by selling the arcane crystals than you would by transmuting them into bars and selling the reaper.

Umm yes, but you still need to lvl your profession before you could make those items.

Once AV comes out, IBS will make Arcanyte Reaper redundant and Unstoppable Force will make it irrelevant. Considering it will take ppl a long time to acquire the plans after spending a long time leveling, you will only have a short window to make money on that. That’s not even considering the fact that most of your potential customers won’t even have the money to spend on it before IBS is available.

Again you have obviously never been on a server with hardcore guilds going for “world firsts” … in this case secondary firsts. Regardless “buddy” you don’t understand demand and inflation. I am a vet since 05’ there pal and have seen what hardcore guilds can do to the economy. Nodes on farm 24/7 AH on farm 24/7 and prices through the roof until said guilds progress. You wont have the gold nor the time to out do them. I have witnessed it first hand on retail and private. Not trying to sound like a vanilla snob just stating what has already happened and will happen.

Classic professions are more useful then bfa 1-60. There are some good rare recipes that people usually got for twinking at low levels, so people were able to benefit from them. Enchants unlike bfa didn’t scale down so your not going to have like 15 agility scaling down to 14 or 6 at level 60 or fiery enchant doing 1-30 dps instead like 40.

This is not true. It’s 100% about supply and demand. If you craft a potion or piece of gear that is not in high demand, it will probably sell for less - maybe much less - than the mats. Also, people level up their professions by buying mats, crafting things, and then reselling the items, often for less than the mats, and they are willing to lose gold in the transaction just to get the skill up points.

General rule is, only items that are in high demand sell well, and they typically ONLY sell for significantly more than the mats to make them IF it’s a rare recipe that not everyone has. So the only way you can consistently profit from crafting stuff if by getting rare recipes. NONE of those recipes from the trainer are profitable because everyone has them, and most people can just buy the mats and easily get a friend or guildie to craft it with no mark up.

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Vanilla professions were fun. Pick whatever sounds interesting to you. Don’t worry about it.

Yeah, but what stage of vanilla was this in? If this is late vanilla that makes sense.

Obviously lol I’m not arguing that you have to level your profession to make the good stuff, I’m not even quite sure where you got this idea if that’s what you are thinking

Yeah there really is nothing more to say to you other than… no lol. The scenario you are painting is just ridiculous my friend. Bye bye now.

More useful and more relevant.

Not only at 60 but along your whole journey to get there.

I’d say much more so starting at launch but still meaningful and helpful in Phase 6.

At 60 and 300 LW someone will need you for that 85(made up) skill level Deviate Scale Belt.

At 60 and 300 BS people will still be buying your Green Iron Helms.

Like everything else in retail professions seem to be streamlined for endgame with little, if any benefits that get replaced very easily by quests and the like as opposed to Classic where you have BiS gear at every stage from 1-60 only coming from professions and won’t be beaten out out by anything else you could find in the world for that level and even 10+ levels for that matter.

If someone can name something as good,useful and long lasting as the Deviate scale belt from LW in Vanilla in BFA I’d be quite surprised but I won’t be holding my breath.

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