How to save M+

That’s not the same thing at all.

Absolutely nothing. The only thing that matters in pvp is whether you won or lost. How much damage or healing you did is largely irrelevant.

If you’re doing zero damage and running the flag 3 times, then you had a free run with an amazing team that did everything for you. And this is exactly why performance metrics mean nothing. You may look at that metric and be like wow the druid did the objective 3 times, they must be a good flag runner, and then the next game they get absolutely hosed because they don’t actually know how to run the flag, but got carried by their team.

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I will agree on one thing here, the more timed runs someone has in the key you are posting, the higher the chance is to get a better player, but that’s all it is, a higher chance of not seeing a bad player.

Fact is, and you know it, it’s not really all that great of a system.

Did the player pay for runs? How many keys have they been in that failed and were never even posted? How many keys did this player leave? Did they get all those 10s in a premade group of players who simply carried them for free? What performance can this person bring to the group?

You, me, no one is ever going to know with certainty unless said person has logged their keys AND you have time to go through their logs, IO page and try to pre-determine what kind of player they are, all within 5 minutes of them asking to be invited and that assuming no one else invites that person to any other key they are asking for. And that is still missing the vital information that no one has, how many failed keys have they been in?

When I’m running a completion key, I’m automatically skeptical of anyone I see that has zero depletions.

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I know a few people, and have seen many more who don’t even know this is a thing, they just see a key and ask for an invite not knowing you are listing for completing, rather than timing it.

It’s literally in the title and description and I tell them in chat that we’re going to die and not time the key, and they’re like ok. and then the moment the key depletes its gg hearthstone out.

Yeh trust me, many don’t know even if you list it as such and tell them, some just don’t care. Part of the problem with M+ is there are not penalties. You can show up, perform however you want, leave and nothing happens. And even if the key does finsih, you can sit around AFK and let the other players finish it for you, you all end up with the same reward.

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Blizz too busy counting cash to fix anything, what?

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Everytime I’ve said this, I get blowback by people claiming that it’s all sunshine and rainbows. I’m like, suuuuuuurrrree…

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I warned you lot this would happen back in april…did you listen? NO. you just mocked me. so now im just gonna sit back and enjoy m+ crumble.

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10 people getting a suspension is hardly content going into a crumble lol

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might work

I’ve been warning people for some time now about all the problems with this season, and I will keep telling them, some people come around and actually start listening and seeing the light and the more we can get on board, the faster we can get Blizzard to make changes for the better of us all.

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meh im just a person who enjoys watching people reap what they sow. tell people git gud…people proceed to just leave said game mode if they arent given oppurtunity to learn. said this exact same thing would happen since they already had a case example back in cata.
and just as a i predicted now theyre all sitting crying wondering where all the “bads” went.
heres a hint:delves. and theyre not coming back.

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I personally don’t think M+ are looking bad when you consider that they’ve cut the difficulties in half and that delves has made lower levels mostly irrelevant. Some part of this definitely could be changed so M+ has a better progression or at least a more comparable one to delves.

The idea of a queue for M+ could be experimented on but personally I would rather have it be a personal challenge like proving grounds were used in WoD to let people queue in content. You can simply ramp up numbers depending of the M+ level you want to queue. But you also have to be aware that a queue system could end up like solo shuffle and take around an hour if you aren’t a tank or healer and then someone could leave, there’s chance that it won’t solve everything.

As for mythic loot dropping from M+ I feel there’s already too many advantages in term of gear rewards that more gear rewards isn’t really a problem in my opinion. Moreover, you have to consider that mythic gear progression for M+ is already decent as you will be able to fully gear yourself with crafted and vault rng through a season through way less hassle than someone that mythic raid. M+ is very rewarding which is why you’ll see mostly all raiders do it also.

With the goal for players to do both if they want to be able to get more rewards early and more bis gear I think the system is working fine this way but sure there can be small tuning. To some point if you want more mythic track rewards from M+ for me it’s the same as wanting to split both content which I always said that personally I’m fine with but again there would also be a lot of issues with that.

As far as pvp for me, with m+ existing I simply do not have time to do side activities as much as I want. I did pvp before the M+ season started because I had time, then after that the gear grind which M+ is all about started.

Delves. People are doing delves. No need to change m+.

There’s nothing wrong with getting the best gear from challenging content. Please stop trying to nerf the progression track.

Why would a tank or healer queue when they can make a better premade group?

There are less keys being done because the 2-6 keys are kind of pointless to do. A whole lot of people who did lower keys last expansion just aren’t this expansion.

Having both fortified and tyrannical every week sucks as well. The 15 second death penalty is awful and is one of the leading causes of dead keys. The dungeons also just aren’t that fun and several of them have really hard hitting curses or poisons that only certain classes can dispel.

It just kind of all adds up to not being fun to do M+ this season.

This game doesn’t need to become any more exclusionary and elitist. You already have warcraftlogs to scrutinize every single step a player makes and ridicule them if they are not absolutely perfect. We don’t need any more ways to put others down. Even struggling players deserve to have fun too.

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nah, they’re usually better than random +4s.

I don’t think M+ is dying. I think there’s two main factors why keys are lower this season:

  1. Delves pretty much invalidate any key below a 7, so most casuals and alts will just do delves instead of spamming keys
  2. KSM and KSH require half the number of keys done, since you don’t need both a fortified and tyrannical key to get full points

The 1 mythic track per week isn’t new in TWW like you’re making it sound.

And you conveniently left out in your number of keys ran comparison that Blizz essentially removed keys 2-11 from the game AND added delves which are a new end game progression system rewarding pretty decent gear.

Why would you expect it to NOT go down?

Were you surprised and outraged that raiding participation went down since mythic+ was released??

I wouldn’t be opposed to mythic tracking dropping from maybe 12s starting a little over halfway through the season as a somewhat “catchup” due to the hard lock of 1 item per week, although crafted gear already handles this really well except for trinkets/tier.

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