Because they don’t want to spend money on Devs. They just want to push out unpolished expansions and make more money. Hopefully more people unsub till they eventually get the point.
A lot of games are going that way. We need look no further than fallout 76’s launch.
I should also add, that I don’t think this problem is entirely blizzard’s fault. I think a lot of people that work at blizzard are passionate about their game. It’s just, things get scrapped/canned because higher-up’s don’t want to waste time/resources on “extra” things. Since most of us die hard fans will still buy a new expansion when it drops, even if the last one was mostly garbage (looking at WoD- I still bought legion anyways).
I also think the community should put more thought into their complaints, or blizzard should care less about the less thought out/evidence based complaints. Too often has blizzard catered to the vast majority of lazy whiners that type up a post in GD about how “warriors are dumb because they can do this” “CC is too much” “Nerf this boss!” “We want gearing to be easier cause I dont have enough time to play!” Etc. Eventually blizzard caves and we have BFA. A scuffed downgraded legion, where the gear is randomized to try and incentivize you to do content to roll the dice on possible upgrades.
And then there’s also just flat out lazy class design that has nearly half or more of the specs struggling to have fun with their spec fantasy or spec’s performance.
Just bring back deep freeze for frost and arcane and put it on the same tier as shimmer. Boom game fixed
Will throw out that I think even with the addition of deep freeze, which I know it seems virtually everyone would like, I still think if you could choose shimmer vs. deep almost no one would ever take deep atm. Just doesn’t bring nearly enough value anymore.
Old deep:
- Benefited from mastery that did 30-40% more damage to frozen targets
- Was strong in a meta where frostbolt/ice lance were a far more significant portion of mage damage
- Was able to be readily set up on kill target targets for burst because improved CS existed and could easily set up the ability at the cost of no lockout for 24 secs in exchange for a trinket/defensive or kill opportunity
- Was able to lead to polymorphs on healers partially because once pseudo-interrupts and mobility were as high as they are now, mages also had a low CD sprint w/ blazing speed
All 4 of those factors are pretty different atm. Think deep would be good but not nearly what we’re all imagining without some other things changed w/ it.
Honestly, changing shimmer to not allow casts but keeping the stun break effect would go a long way towards making this class feel enjoyable again. Playing vs. cleaves that have multiple stuns or even just something like Outlaw feels like total AIDs.
How is having 2 blinks to get away from enemies or into a position to cast suddenly useless because you can’t cast while doing so?
If you think Shimmer interrupting casts makes it useless, you shouldn’t be playing Mage. It won’t be as useful sure, but that change should’ve happened long ago.
Because baseline blink breaks you out of stuns. Shimmer exchanges the stun/root break for the ability to cast while using it. Quite the trade off.
If you just kept shimmer without the ability to break stun/root and just a double blink it becomes a joke. Especially when deep freeze does not exist.
Demanding a class is gutted because you don’t like an ability only handicaps the class that already suffers from being spam dispelled/purged with no protection and no consequence.
Essentially what your advocating is mages, should not be able to cast and blink
Not have a stun.
Continue to be victimized as only class in game with spam dispelled offensive cds, filler damage and relying on defensive shields with zero mitigation/self heals/sustain healing also have them purged off without consequence.
Shimmer should be removed, when everything else around them is toned down and mages are given tools to play on the playing field. Even DH now mindlessly purge every 10.
Shimmer proving no cast and blink and no stun break/root break is useless. Your better off with baseline blink at that point, now your also out a way to land CC on high mobility healers with tools to top it, ontop of everything else.
Try playing a mage with only blink and landing a poly on a healer while your being trained down and no one to set it up for you.
I’ll take it =D
None of these are good ideas, one I specifically read was the, “dispelling arcane power increases arcane damage taken by 40%”. Okay, so whats the point of dispelling? You just shouldn’t try to stop mage damage? The best way to fix mage right now is put deep freeze on frost’s row where glacial insulation currently is. No one runs that talent, and it would compete directly with Shimmer. In conjunction, make mage CDs undispellable, they are the one of the few classes with 2/3 minute cds that can still be purged.
Do something similar to Fire and Arcane as well.
I’d rather classes have their major offensive CDs be dispelable again; or, better yet, just nerf CDs and bring back higher sustained damage so you can kill outside of cooldowns again. Would go a long way towards making sure arenas aren’t the scripted snoozefests that they are now.
No class has 2/3 minute cds that can be purged that is a major offensive CD. Mages are the only class in game.
Mage cds are fine dispellable if their is a punishment involved with it. Currently there is none, there is no risk vs reward. you just smash purge/dispel as fast as you can as often as you can to remove filler damage, defensive shields, major defensives and major offensives.
Whats the point of dispelling if were the only ones subjected to it?
Can ascendance be purged? How about incarnation, how about barkskin, how about walls? How about warlock wall? How about warlock dark soul: misery?
Cloak of shadows, die by the sword, ams, evasion, blur, feral wall? What about pain suppression? what about disperse?
Can we dispell recklessness? Can we dispell vendetta with a spammable purge/dispell? How about touch of death? Wait wait, can we purge/dispell spam adren rush, what about shadow blades? OH I KNOW CAN WE SPAM PURGE/DISPELL ret wings? oh wait…not anyone…I got it can we purge spam unholy frenzy and pillar of frost…oh wait we can’t…darn…WHAT ABOUT VOID ERUPTION!? How about…trueshot aura or beastial wrath or aspect of the eagle?
You see my point. Mages are the only one with not only spam dispellable offensive cooldowns, major ones. Even our filler damage is spam dispellable. Our shields are a 1 click dispell with no consequence.
You CC other classes when they pop CDS. I’m fine with mages being dispellable on everything if there is risk vs reward associated with it. That or make everyone else on the same playing field. Locks were the last one to get dispel immunity on major offensive going into BFA.
I’m not demanding we are dispell proof like every other class and spec in the game. I’m asking we remain the same but risk vs reward attached to it so its not a mindless omegalul dispell spamfast without penalty at the reward of removing significant cooldowns.
You could not dispell them and be subjected to the effect or do it if they are going on someone else and brace for a hardswap.
PS dispelling BOP/Freedom doesn’t mean jacksht, its a bonus defensive/movement utility. You can’t one click dispel/purge bubble or wings there major defensive/offensive. Or hand of sac. Before you even complain about BOP dispelling/stealing rets have sustained healing, instant heals and a 30 second stun so its a moot point. They also have parry, and that exploding absorb shield- both of which cannot be removed or circumvented.
Edit: If you just removed shimmer tomorrow and gave deep. With current game design and mobility design mages would be a dumpster fire. Spam dispelled and killed. with only a blink/deep vs the tools i’ve listed that every other class has gained since the deep/poly days and what we lost
Oh?! If it doesn’t mean anything, then just make them un-dispellable. You won’t mind, will ya? Thought not, make it happen
Can wings and filler damage be spam purged? You got parry and shield of veng to lean on. You mitigate damage through self heals ontop of doing enormous damage. Your also getting a 6 second in combat ress.
Bop/freedom are extra utility/tools at end of day. Not the one thing your life depends on 24/7.
Mages having the only offensive CDs that can be dispelled and being the only class w/o a stun is remarkable. They seem like such crucial weaknesses and yet mage stands out as one of the absolute strongest classes. On a baseline I’d say it’s because polymorph and shimmer are both such strong spells.
Gutting shimmer and replacing it with deep would be cool for like a day until people realized with where mage design is at, deep isn’t nearly as effective as it used to be. No shatter mastery, no high damage frostbolts/frostbomb/lance, no blazing speed to help set up deep-sheep, no blanket CS to allow deep to more regularly be used as an offensive stun vs. teams w/ healers who are just jumping around pillar. Shimmer is in this really funky place where I think it’s propping the class on its back more than people might realize. Deep coming back would be a start but only a start. Changing mastery and dmg breakdowns of frostbolt/lance/etc. vs. dmg from comet storm/orb/ice nova would be a big step.
This exactly. Not even adding into it classes like DH that are now in the game, and the hyper mobility, ranged kicks and psuedos melee bring with their damage and near 100% uptime.
Mage without dispel protection on anything and no shimmer would be a train wreck.
I believe the main complaint from MoP was deep freeze + blanket silence. As per usual, Blizz pruned both when just removing the blanket silence would have been enough.
Out of all of that, the only thing that should even come close to returning is possibly the shatter mastery. None of the rest of what you just mentioned was even remotely healthy.
No, but you can disarm all of that, or BoP it which nullifies it’s damage unless there is a purge on the team. But like you said, purging BoP doesn’t mean anything, right? So it should be undispellable xd
Different classes are different, mages also have the most mobility out of any caster and the game is completely built around melee catching them, making it an absolute nightmare for any other ranged dps to avoid melee players.
Mage is disgustingly strong right now, and there are about 10 ways to fix it that don’t include bringing back or alluding to bringing back some of the worst mechanics ever implemented.
Edit*
Outside of rsham, what is spam purging you and not getting punished for it? No class can sit there and spam purge you and not go oom except for Rsham.
Purging BOP as in its not end of world. They don’t rely exlusively on it. They have parry and shield of veng- both undispellable. Bubble is only MD’able and they can still beat your face and do 100% damage through it.
Spriests/Enhance/Ele can purge/dispel spam.
IF you lock a spriest they can also turn around in dispel spam you. Mages dont have trash buffs besides int. Its not hard or mana taxing to keep them cleaned. Its not like we have 3994949440404 trash buffs. Maybe playing with a rdruid with hots to protect us.
DH can dispell every 10. Lock can pet dispell, hunter can pet dispell. You realize with int being our only buff. Everything you take off is actually impactful whether its our shield, or major cds, or filler damage procs. Meaning when we do pop CDs every dispel fired during it gets something major. Also belfs can dispel. Not like they need it for anything but mages 99% of the time
Mage is disgustingly strong sure fire is. Where would mages be tomorrow if master blaster was gutted, or fire instant damage gutted? What about shimmer with it?
Anytime you dispel a mage, you realize how punishing it is because your either taking our 25 second CD measly 30k dmg shield, our single and only damage mitigation, we don’t have undispellable parry or shield of veng to lean on, or self heals or vial. Our temporal shield defensive 45 second cd or one of our major offensive cds. OR better yet our filler damage procs for dps.
I’m not talking about healthy vs. unhealthy, I’m talking almost exclusively about the strength of deep then vs. now and why simply returning deep in the place of shimmer would be a massive net nerf to mages absent additional shifts. Also would say much higher frostbolt/frostbomb/lance damage would be very much “healthy” for the game, although I do often struggle to really define what that term means. I think having AoE spells (nova, comet storm, orb) make up the crux of meaningful mage DPS without it being a rot class is the epitome of the class’ poor design.
You can disarm it, sure but most of them last way longer then a disarm. It isn’t 1 GCD later removed cya in 2 minutes like purge/dispell spam is. They also can turn around and hit someone else for the remainder of it if you get bopped by a pally.