Ok better now. That puts the entire thing in prospective. I can move on with my life.
That’s good, I’m happy we got that squared away.
people thinking that because they can post here , makes them some kind of literature nobel worthy writers , that’s arrogance
I wish i could like this alot more the memories of letting my tanks fall cause they went los and couldnt get heals. It goes as far to letting my own groups tank die due to these reasons.
ill never understand why dps like tanks to go slower in dungeons, id prefer the tank go super fast to get it done with and get the XP and que again. faster its done faster the XP faster the lvling faster you can move on to next alt.
We are not gonna stop!!! We wanna go fast and YEET!!! More changes just leads to more wipes cause we aren’t changing… You gotta change and be more inclusive to support how we want to play the game.
If we can’t go fast and play how we want…NO reason to even log in. Either the Devs get in line and support how we want to play or we stop playing.
Sincerely Tanks.
You’ve already lost the argument when you have to resort to that…
God you are a cluess crack pot
While I’m not against going fast, what i am against is skipping 3/4 of the dungeon. Either make sure all mobs are tied to a boss so that they are agroed once that boss is engaged or just remove them all together.
Yeah Blizzard, make all mythic plus dungeons have the exact right amount of trash you need to clear it. Stop with this ridiculous notion that we should have to have routes, and trash percentages, and various skips to make things more efficient and challenge us as players to do more than just blast down mobs mindlessly. I mean, who wants to think about what they are doing in a dungeon? Jeez, Blizzard.
Artificially making dungeons harder with routes, and trash percentages, and various skips that everyone just looks up a guide online and follows it is no different to mindlessly zerging down mobs.
Artificially making raids harder with boss gimmicks, and one shot mechanics, and strategies that everyone just looks up a guide online and follows it is no different than taking 10 mins to learn what trash you need to pull in a mythic+.
That’s not at all how that works.
This. Right. Fracking. Here. Dps are dumb, so us tanks have to overcompensate for the dps ineptitude and pull all of the things.
If I get punched every second, killing the thing punching me in 15 seconds instead of 30 seconds means I don’t take 15 punches. That also means that someone doesn’t have to heal 15 punches worth of damage on me.
DPS is essentially HPS.
I get what you’re trying to convey, but you aren’t right at all.
It’s a simple question with a guess at the answer.
How so?
Killing things before they have the chance to damage you is just as important as healing the damage they do deal to you.
Are you able to elaborate on your point or no?
Your point is based on the notion that dps are the ones that set the pace.
Which is provenly false. You’re not a tank and you’ll eat the floor pretty quickly.
Stay in your lane.
Check again goat girl.
Say I can pull a maximum of 20 mobs at a time. The faster that pack of 20 mobs dies, the sooner I can pull the next pack of 20 mobs.
DPS is the engine of the group.