How to Make Torghast Great

I’ve had a few ideas floating around my head since launch about Torghast that I thought I’d finally share. I think that conceptually Torghast is a great feature, and I’ve had a lot of fun in there. Where it fails is its lack of diversity and challenge options. I think any or all of these ideas would work well in Torghast in order to boost excitement for the feature. While I thought of these on my own, I’m sure I’m not the first person to think of them, so sorry if some of its a repeat I swear it’s not stolen.

Enemies of the Past

We’ve been adventuring in Azeroth and beyond for 15 years and have killed a lot of bad people that would likely be at home in Torghast. What if you got to a boss room and instead of a generic grey armored guard, it was Edwin VanCleef, Gruul the Dragonkiller, or Lord Jaraxxus? Perhaps the Jailer recruits these evil enemies of our past to fight off our ascent in the tower and gives them new powers and abilities to take us down? It would be really cool at the end of The Soulforges to get to the boss floor only to have the black dragon Nefarian staring down at you.

Boss Rush Mode

A lot of the boredom people express about Torghast is how long and boring the floors can be when repeated. What if instead, or as a separate option, every floor was a boss that rewarded you with Anima Powers? Combine this with my previous idea and you have an element of randomness where you’re excited to see who the next boss is and engage in boss mechanics instead of trash mob mechanics.

Challenge Mode

It’s no wonder why people got tired of Torghast when the only reason to go was to get your weekly soul ash. While some people do PVP, Dungeons, and Raids for loot, many people do it for the challenge. This is largely why the Mage Tower in Legion was so popular. Each wing, including Twisted Corridors, should have an optional Hard Mode. Hard Mode would be the try-hard version of Torghast with time limits, harder mobs, additional affixes, etc. Include a leader board that tracks the best times based on party size. Give unique cosmetic rewards.

Environmental Floor Diversity

This is a small peeve of mine, but the same grey, red, or blue colors got old really quickly. Torghast doesn’t HAVE to look like a tower on the inside. There is no reason why the jailer couldn’t have foggy swamps, endless desert sands, or floating space rocks on each floor. Torghast in a way reminds me of the Legend of Zelda deep hole dungeons where every 10 floors were themed after a different area of the game. You’d have undead monsters in undead floors, bugs and spiders in forest areas, etc. Having inter-floor randomness adding diversity would go a long way in making the mode feel more exciting.

The Terragrue

This guy is scary, use him more. It gives me Fel Reaver vibes from TBC. Have the chance on some floors for him to be set loose intentionally and for the players to have to play around him. These kinds of dangers add excitement to the game and should be used for more than a “game over” mechanic.

Playstyle Diversity

This is the least helpful and unique comment, but I’d like more than 1-2 ways of playing my class in Torghast. I want to get a power at the start of Torghast that completely throws off how I’d normally play. I’m thinking about a rogue-like game like Hades where your weapon changes how you play so heavily. I understand that “Hey Blizzard, balance Torghast” has been said 1,000,000 times, but I’ll add one more. Make more class builds fun, Blizzard.

13 Likes

he’s gone in 9.1 as he will be a raid boss.

1 Like

That may be true, but they could replace him or use other big scary guys to similar effect. Torghast just needs to feel more dangerous.

1 Like

I support your ideas, 100%, excellent work. I adore Torghast, and I want to see more of it. It makes me want to go through with all of my alts, just to see what abilities and twists come up during the runs.

I particularly like the Enemies of the Past idea; Blizzard could drop some Legion and BC baddies in there with no problem. Moreover, I want to see some WEIRD creatures and bosses show up. The Shadowlands is made up denizens from across the multiverse…there’s got to be some realities in there where gnomes were the great threat in their universe, or where the Worgen curse ran unchecked and overtook other races.

Heck, let’s get some races never seen before (on Azeroth, at least). Imagine some Starcraft baddies showing up…

2 Likes

the fix for me would be weapons and armor from torgest at the moment about 200 ilvl would be a nice bottom line on them as far as ilvl goes.

2 Likes

This would be ‘the fix’ for virtually everyone in WoW. I get it, but I’d like it if the rewards were something else besides the standard candy machine of gear.

:+1:

Can we just stop for a second and acknowledge something? We’re in the realm of the dead. Blizzard has given themselves carte blanche to re-use any old villains from the past as enemies and all we’ve seen is a necromancer who has already revived himself before, Helya who has already revived herself before, and Hakkar who has already revived himself before. Uhm… what? Like, I get there’s something to be said about thematic ties, if you’re doing Death leaning into death, but come on.

Like, violet hold this %%%%. Let’s go into the “Ebon Hold” or whatever and fight Gul’dan, Ner’zhul, like all these powerful souls that the Jailer has in his personal collection.

5 Likes

Exactly, so many opportunities to cash in on nostalgia and add fight diversity to Torghast.

Cosmetics.

You can make it as fun as you want, but I’m not going to do it unless it’s rewarding in one way or another.

Islands may have sucked to do, but at least they had a massive amount of rewards.

2 Likes

Making Torghast as mage tower,really powerful elite, mechanics to avoid dead and good rewards like exclusives transmogs, mounts, pets and achievements.

1 Like

Try not to waste your time. Blizzard often has “great” ideas like Torghast only to make them absolutely sad and grindy and provide virtually no reward that’s worth while or “rewarding” no a crafted legendary isn’t rewarding or long lasting.

Neither is a mount that takes 144 floors of absolute torment to ride in a place i spend 20 minutes a week in. The design philosophy is so dumb.

What is rewarding? Incredibly cool skins, titles, super cool mounts you can use anywhere, transmog sets, and on and on. Things that will last a long time.

You literally designed an ever changing dungeon that “could be” so cool and useful to get things end game for solo players that you’re just…squandering.

2 Likes

An entire wing could be Karazhan, or Strathholme, since everything in both were dead already.

Oh, man.

1 Like

You and a couple others might want that. And I mean a couple others. Many more people want just the opposite. So maybe have an M+ Torghast for you?

I would like to see SOME rewards for EVERY excursion, beating for final (often impossible) boss or not. And YES, something other than Soul Ash…zzzzzzz

3 Likes

Save points would be nice.

3 Likes

Torghast with M+ system is a good Idea too

1 Like

I don’t know if I want Torghast to have the same urgency as M+, but a hard-mode like Mage Tower with a leader board would be cool.

1 Like

This seems like a fun idea.
Every-time you enter (or each floor or wing) it is a different raid, partial raid, dungeon or partial dungeon.

3 Likes

Torghast as m+ in my Idea should be like as the summit mode in division 2

It’s a tower where you have to fight until to the top through a series of increasingly difficult floors, is 100 floors

1 Like

I think a torghast that awards higher level gear in addition to transmogs is a cool idea. like solo mode beat certain amount of timer get gear. But it would need to be slightly less than M+ or Raid gear to account for 1.) giving casuals better gear while still 2.) keeping the absolute highest gear for hardest effort / group collaboration.

1 Like

Totally agree with all of this. They have so many different mobs and enemies from the past that could show up as enemies. I very much doubt Torghast will be vastly improved during Shadowlands, but I hope they take notes and don’t scrap the concept for the future. Add more stuff, offer more rewards. It’s such a no brainer.

2 Likes