I’ve had a few ideas floating around my head since launch about Torghast that I thought I’d finally share. I think that conceptually Torghast is a great feature, and I’ve had a lot of fun in there. Where it fails is its lack of diversity and challenge options. I think any or all of these ideas would work well in Torghast in order to boost excitement for the feature. While I thought of these on my own, I’m sure I’m not the first person to think of them, so sorry if some of its a repeat I swear it’s not stolen.
Enemies of the Past
We’ve been adventuring in Azeroth and beyond for 15 years and have killed a lot of bad people that would likely be at home in Torghast. What if you got to a boss room and instead of a generic grey armored guard, it was Edwin VanCleef, Gruul the Dragonkiller, or Lord Jaraxxus? Perhaps the Jailer recruits these evil enemies of our past to fight off our ascent in the tower and gives them new powers and abilities to take us down? It would be really cool at the end of The Soulforges to get to the boss floor only to have the black dragon Nefarian staring down at you.
Boss Rush Mode
A lot of the boredom people express about Torghast is how long and boring the floors can be when repeated. What if instead, or as a separate option, every floor was a boss that rewarded you with Anima Powers? Combine this with my previous idea and you have an element of randomness where you’re excited to see who the next boss is and engage in boss mechanics instead of trash mob mechanics.
Challenge Mode
It’s no wonder why people got tired of Torghast when the only reason to go was to get your weekly soul ash. While some people do PVP, Dungeons, and Raids for loot, many people do it for the challenge. This is largely why the Mage Tower in Legion was so popular. Each wing, including Twisted Corridors, should have an optional Hard Mode. Hard Mode would be the try-hard version of Torghast with time limits, harder mobs, additional affixes, etc. Include a leader board that tracks the best times based on party size. Give unique cosmetic rewards.
Environmental Floor Diversity
This is a small peeve of mine, but the same grey, red, or blue colors got old really quickly. Torghast doesn’t HAVE to look like a tower on the inside. There is no reason why the jailer couldn’t have foggy swamps, endless desert sands, or floating space rocks on each floor. Torghast in a way reminds me of the Legend of Zelda deep hole dungeons where every 10 floors were themed after a different area of the game. You’d have undead monsters in undead floors, bugs and spiders in forest areas, etc. Having inter-floor randomness adding diversity would go a long way in making the mode feel more exciting.
The Terragrue
This guy is scary, use him more. It gives me Fel Reaver vibes from TBC. Have the chance on some floors for him to be set loose intentionally and for the players to have to play around him. These kinds of dangers add excitement to the game and should be used for more than a “game over” mechanic.
Playstyle Diversity
This is the least helpful and unique comment, but I’d like more than 1-2 ways of playing my class in Torghast. I want to get a power at the start of Torghast that completely throws off how I’d normally play. I’m thinking about a rogue-like game like Hades where your weapon changes how you play so heavily. I understand that “Hey Blizzard, balance Torghast” has been said 1,000,000 times, but I’ll add one more. Make more class builds fun, Blizzard.