TL:DR
1-60 Journey - Classic Vanilla HC Realm
@60 - Unlocks ability to “copy” character to Classic TBC HC realm
The “Classic” original becomes locked and unplayable.
The TBC copy becomes the playable unlocked character at 60 - set to level in TBC.
If/When character dies anytime after being moved to TBC - The character copy is deleted, and the classic original becomes unlocked and playable, or likewise, able to be copied back to TBC to start again.
This means - The only way for Classic Vanilla HC characters to die is on the Classic Vanilla HC realms - and if you die on TBC you can resume progressing (and risking) your original character [or copying it back over to TBC on repeat].
Any complaints about this concept need to battle with the massive difficulty increase of TBC, and the added 60-70 grind (every time you die) to the already lengthy 1-60 journey.
As someone who’s played HC since its iteration and has loved self-found and going agane - I believe that fundamentally TBC is a different beast, and without otherwise re-scaling classic content to make hc leveling “easier” it would basically remove the purpose of 1-60 anyway.
It’s my thoughts that we can all come together and agree that forcing 1-60 as the entry to tbc (or making you level on the tbc realm for 100% risk for purists) is the safest bet.
There’s no “easy” path, you still have to level 1-60, it just makes it more forgiving once you get there.
I’d love to hear any properly critical thoughts - even though I am 100% positive this has 0 drawbacks, is easily implimented into the current system, and pleases people on both sides casual and extreme.
Thanks for taking the time to read and listen, and God bless.
I don’t play this game much anymore, so this isn’t for me, I’m speaking this because it genuinely is just logical and reasonable when compared to any and all alternatives
The point is - no shortcuts, but likewise, less punishment. I think people have become a little too accustomed to wasting time for the sake of it, but remember - it is the only currency we have a set amount of.
Time isn’t meant to be wasted, but enjoyed - this is a game, after all. We want it to be inviting and inclusive, while also with a skill-cap and a challenge to beat.
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Experiment:
Level from 1-70 - die in first heroic. Minimum 8-12 days wasted
Level from 1-60 - 5-8 days played - XFer to TBC - Die to first heroic - Minimum 3-5 days played wasted
That’s more than 70% time loss prevention.