I’m more interested in seeing the healing potential of Protector of the Pack paired with Dream of Cenarius.
Its essentially predatory swiftness for bears.
If UFR is being nerfed, I wonder how much its shared talent node does by comparison, at least in ST content. It would be hard pressed to match UFR in aoe.
Oh sheesh your actually trying too promote pulverize…
Yikes man.
Im saying add something thats actually good, not an ability that hasnt been used in almost a decade.
Seriously what lunatic actually uses pulverize lol.
Will say on that talent the cd on it should either be removed or reduced to like 5 or 10 seconds.
Would be cool if they actually added some regrowth talents aswell, only talent that kinda works is that one they changed but its pretty ehh.
You referenced to me in wanting a magic dmg dr. Pulverize, i want a stackable effect that is applied to myself to mitigate dmg not 1 enemy, especially one thats pulverize, man when was the last time that was used, thats almost as bad as bristling fur. Atleast pulverize has something tooo it.
Like…. You understand right? Mop trees are gone. You no longer have to choose one option between 3 talents in a row. You can have rend and tear & pulverize TOGETHER.
Ufr got a 60% nerf. Also pulverize is still bad even then, not anywhere close too worth a point.
Back when ufr was still 75% Id agree, it going down to 30% though, nah.
Pulverize is a singletarget 45sec cd, which does a mediocure amount of dmg aswell.
Why would anyone go pulverize over going pretty much most other lower talents in the tree.
Seriously nobody will take it over incarn/convoke or taking cdr on barkskin.
Talent points become incredibly important for bear since soo much is scattered arpund in the tree and we have to go everwhere in it.
Moonfire talents take up 6 points incarn takes up 5, we also have a plathora of useless 2 point talents that get in the way aswell.
Pulverize is just not worth the point in pretty much any situation.
So pulverize is better then incarn, convoke, blood frenzy, soul of the forest, sotf, dream of regrowth, 1 min convoke, more power and cdr on incarn, sleeper, after the wildfire (havent exactly tested that one yet but mathematically it seems pretty good for stacking fights.
Pretty much all of those will be much more useful in many more situations then what pulverize would do.
For pulverize to be useful you would need specifically a boss that occasionally does one massive attack in 45 second intervals.
Only one that really comes to mind is jailer but then people just use earthwarden which is actually pulverize but many times better due to its uptime.
Even then id just simply use one of my other dmg reduction cds, and make up for it in some other way like sotf since it reduces bark and instinct cds, both can achieve more then pulverize. Same with sleeper.
What i am wanting is an actual intrinsic tank mechanic for bear to play around not some extra talent that requires very very specific mechanics and situations to even be somewhat useful.
Ok so you actually ignored 90% of what was typed. I can be disingenuous aswell my friend.
So why is it you say pulverize is better then incan, comvoke, sleeper.
With the very few points a bear has after necessary talents ala incarn amd moonfire along with the horrible areas they are in that force awkward talent choices you would spend a point on pulverize over the plathora of better defensive talents.
If you’re tanking 10 adds, you have 25% dr for sleeper. But only 1 add do 35% less dmg to you with pulverize. You can’t just compare the percentage. Even if there is only 1 boss, the dmg may not come from the boss.
The only difference for talent swapping is, in DF you don’t need to spend 5g every time.
None of that is going to happen in DF anyway. Best we can hope for for this expansion now is numbers tweaking and maaaybe some improved pathing in the talent trees.