How to hold "AoE" threat as Fury Prot Tank?

Thunderclap does very little threat, and as it reduced mob swing timer, it slows incoming damage, which reduces rage, and thus, lowers threat.

Also don’t Demo shout before swapping to Dstance as it will produce less threat.

Charge, swap, battleshout and bomb.

If you’re not an Eng, crystals from Un’goro work well enough.

  • crystal charge/dense dynamite if engi
  • immolation oil
  • dragonbreath chili
  • tab cycle, enemies dying faster need more love

I would advise spending rage on heroic strike over cleave if you need to hold threat. Get used to tab cycling multiple targets.

HS gives 145 additional threat and 138 damage reduced by armor and costs 2 swings. Cleave gives 100 threat, 50 damage, and costs 1 swing. Cleave wins, especially on high armor targets (if you hit a low armor target, the cleave damage isn’t reduced if the second target has higher armor).

I’m assuming you mean using HS on two targets cost two swings.

The point of holding AoE threat isn’t about having the highest net threat generated across all targets. It’s about having enough threat on each target. For AoE comps, yeah you’ll want the same TPS on each individual target. Otherwise, there is a kill order happening and threat needs to be more precisely directed to the right targets. In that case, hitting the target that needs the most threat with HS is worth more than generating less threat on that same target with a cleave for the sake of stacking more threat on an additional target that doesn’t need it yet.

There’s no set in stone rule, and any tank will learn to adapt to each pull.

Well, single target sunders are better regardless and so is revenge. If you have the rage for HS it’s better spent on other things especially since single target isn’t going to be a problem and cleave isn’t that far behind in threat or even rage cost depending on spec for more coverage.

they are good for dungeons

It’s a matter of rage management. A rage surplus is very quickly spent when you start using cleave/hs. At baseline, Cleave costs more rage than HS and they both share the same downside of turning off MH rage generation for that swing. I can see arguments for both skills based on taking imp HS or imp cleave, but in general HS is more rage efficient for the threat gain. If it’s the case that using a MH swing to put threat on 2 targets instead of 1 isn’t necessary, then it’s better to hit the primary target with HS.

There’s also no reason to judge using HS over using sunder/revenge in these examples. You can use sunder/revenge while HS/cleave is landing. The assumption for all of this is that there’s enough rage to fill all the gcds while also spending on HS/cleave.

You need to be engineering to properly aoe tank in this game. Blizzard didn’t give warrior proper tools to do the job otherwise. The other option is stacking thorn effects, such as drillboar with a spike on it. Ragnaros has a good thorns trinket that tanks should pick up. The more thorns you stack, the easier tanking large groups of enemies is going to get.

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No. You can go to ungoro and farm Crystal Charge. It does more damage than dense dynamite and is instant; same CD. You can also make dragonbreath chili, which is a vendor recipe and cheap to make; it procs an AoE cone when you hit enemies. There’s also Oil of Immolation that deals 50 fire damage every 3s for 15s to all nearby targets; macro this to your dynamite/crystal charge.

Every class in the game has access to AoE threat tools, it’s just a matter of going out and getting them.

https://classic.wowhead.com/item=10646/goblin-sapper-charge

Ignoring the cost, it’s a 5m CD. You’re not going to have a sapper ready for every trash pull.

I just recently switched to fury prot, and for tanking trash, you’re just at a significant disadvantage as compared to deep prot.

For deep prot, I’d zerk rage then charge then bloodrage and start with a bunch of rage to work with. Plus shield slam costs a lot less rage than bloodthirst (and shield slam does a lot more threat unless you are stacking tons of raid/world buffs), and you have concussion blow and a shorter taunt cooldown for crowd control, intercept for mobility and another stun, and mocking blow as a second emergency taunt. Deep prot just comes with a much bigger bag of tricks.

With fury prot, charging is fairly pointless. Thunder clap and demo in battle stance cause very little threat and they actually reduce rage gained by reducing damage taken. Zerk rage is also pointless if you already have rage because swapping stances dumps and wastes whatever you currently have.

Best bet I’ve found is as someone said above. Just run in, bloodrage and tab bloodthirst, revenge, sunder. And try to save up rage from the previous pull. Also, if you’re having rage gen problems, swap to dual wield. Be ready to hit last stand and/or swap shield back on as needed. I think a big part of playing fury prot effectively is being able to swap back and forth between shield and dual wield to manage survivability and rage. Make a macro for each and keybind them somewhere handy.

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