How to get more people to tank?

Not sure… I changed my gatherer druid to tank spec to avoid stuns, and have been taking on the tank role for quest elites in the field. but I have no need to run dungeons, and I won’t touch M+ in any spec.

Be nicer to people.
Stop pushing the “gogogogo” mentality.

There’s two great steps that will get more people to run dungeons which, in turn, will result in more tanks.

I didn’t stop running dungeons because of the dungeons themselves. I stopped because of the other four people in the group generally being intolerable prawns.

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lock and hunter have had 2 of their underutilized specs remade and broken multiple times within 2 expansions. there wouldnt be much of an issue just having the specs themselves adapt to tank

A good tank will get the dungeon done way quicker then a good dps. If you can pull multiple packs and no you can live through it the AoE dmg will speed the run up.

Same with chain pulling only stopping for healer mana and knowing all the skips.

Granted if you enjoy dps then keep doing it. Tanking ain’t for everybody.

You can’t take a spec that people play as dps and then change it to tank. You can add onto the class and give them a new spec, but to take a spec and force people who main that spec to either adapt or play something else would be next level BSery

Yes, I agree (with myself).

Increase the rewards.

Dps can skid through content without anyone noticing.

Tanks cannot.

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I like to tank. In my EQ1 days my main was a shadowknight and I loved it. I had tank in wow and I have a Guardian, A BK . dk , and a paly tank. The problems is not tanking is that the pugs get to uptight especially since they start attacking before I can get the aggro. Pulling multiple mobs is like I have to be running around to catch the mobs attacking the dps. That on top of the mechanics involved with the pulls.
Then you get the comments that I am not holding aggro… well if they stop the dps- from starting so soon or maybe slowing down a bit/ the dps at the beginning to help me get the aggro properly it would not be so difficult but anyways the comments implying that you suck, which may be true, gets into my nerves which I have to control. I usually do not respond to the derogatory comments. However I see how some other tanks can’t take this type of comments in an already stressful situation trying to be in the front line.

Personally, I have no desire to tank for the WoW community. Friends or guild raids only, rest of the options are not worth the hassel sorry to say OP.

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Right. Tanking with friends makes the effort of tanking much more pleasurable and a better way to learn the tanking spec.
Getting belittled by pugs does not help,.

There are two reasons I have failed every time I rolled a tank (I can only speak for myself here). I wanted (still want) to experience the tank role, but I cannot do it in pugs, apparently.

1.) Leveling dungeons no longer allow anyone but a healer to adequately practice his/her role. Healers still have the opportunity to learn how to heal under stress in leveling pug 5-mans. Everyone else learns nothing about how to conduct themselves in serious content where mechanics must be observed and worked through.

2.) People abuse tanks, so all the extra loot bags and instant queue in the world cannot compete with the peace of playing with friends only and questing in a DPS spec for leveling.

That’s it.

Make pug dungeons a viable option for learning HOW to tank again. Be nice to the tanks.

The end.

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I main a tank.

I don’t tank for pugs.

It’s like PvP… not good for my blood pressure.

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I think them nerfing threat in BfA was a mistake honestly. You basically just made the hardest role to fill harder. And with prevalent pugging is for tank leveling I can imagine many people give up.

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Agree. I usually watch the videos and read the guides but there is no better experience than running the dungeon itself. My worse time is when I am tanking a dungeon for the first time and I know some already had done it before and expect me, the first timer, to know it all perfectly well.

I just don’t think that is what made it hard. Having to know 10 full dungeons, every single pull, every skip, every mechanic - and if you don’t you get a mountain of crap. I think they should have opened with 6 dungeons and added more in xpacs, not 10 at once and also with many gated so tanks started in M+ barely having run any of them.

Yes Nerfing threat was a big mistake. Tanks these days cant hold aggro very well.

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Honestly, I stopped tanking after doing 2 heroic runs that dropped nothing but gold and sanguicells (or whatever the reagent is this tier).

I love tanking, but that was a couple hours of my life where I played and got absolutely no reward other than duplicate achieves for my tank. That’s silly for the most limited role in the game.

And I don’t want the 395 Darkshore plate. Putting myself on auto run for 20 minutes to get some gear just isn’t fun.

pretty much this, true for me and I think for many.

a big thing is tank imbalance right now. tanks were nerfed harder overall than any other role I would say from legion to current day. I tank always, almost never ever in dps spec unless I am doing a high key that I don’t feel comfortable attempting as tank.

If I had to boil it down to one thing, I would say that blizzard has adopted this idea that every tank needs to be stupidly brokenly good at one thing and pretty crappy in all others. Like with the current nerfs DK is still top for m+ but I have definitely noticed the armor nerf in mythic uldir. It limits game play and makes it harder for me personally to invest myself in my character when I feel like depending on the fight I am almost useless. I feel like any fight that has no magic damage and high movement I’m not nearly as good as I could be, and there is no real thing I can do to fix it as it is my class design.

I am not saying make us good at everything but make us well rounded enough that we can pursue any content including mythic raiding. Like dk has great healing and nice cheat mechanics with grips and ams, but suck at physical damage, warriors are great with physical damage and have great movement but aren’t great with magic damage and zero healing. demon hunters have excellent movement and are very fun to play but they’re not really viable for high end play. etc.

You know what it is? Learning to tank isn’t fun (for a lot of people, anyway) in this game anymore. Rolling a new tank would seem like a great idea. Instant queues, occasional incentive items, being universally needed. You can even level up/quest in the various prot specs without changing over to DPS and still feel pretty powerful out in the world. You don’t have to swap back and forth between prot and ret/prot and fury, etc. just to get questing done.

But tanking has to be fun or people won’t try it and they certainly won’t stick with it from 1-120 and the gearing up process. It isn’t fun right now. It’s scary for those of us who don’t like getting yelled at by strangers. It’s frustrating for people who go in with confidence only to be thwarted by people acting like toddlers who will not follow direction, no matter how kindly offered.

There is nothing fun about being abused or wasting time or facing a player culture of “you must be perfect and faster than the speed of light in this random pug group or I will ruin your day.”

That isn’t fun. And that’s ALL that tanking pugs in leveling dungeons is. It’s most of what tanking pugs in 120 normals and heroics is. As to tanking 120 mythics or raids? I wouldn’t know. I didn’t get that far.

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