How to get more people to tank?

A while back I decided I’d do it for no less than $300.00 an hour. That should about cover it. It’s one of the reasons I don’t do a lot of group content any more. If I will not do it, how can I expect others to get up there?

Someday I might pick up the healing and or tanking mantel again, but don’t hold your breath.

EDIT: I see some comments in this thread that are perfect examples on why tanking (and healing) can be a pain in the butt some times. It’s has absolutely nothing to do with the mechanics of tanking (or healing).

AI tank and heals for when queue times are long. they’re pretty much always long for dps

Are you talking about regular raids cuz LFR raid finder I get into raids all the time as tank granted its not as hard but I like to do them for warmups before actual raid.

How to get more of us tanks to cue with random people, hmm let me give that some thought. I GOT IT !!! How about we get Blizzard to employ a company to design a small, unobtrusive, yet very powerful personal shocking device. Each dps player in WoW has to have one attached to a very sensitive, yet unmentionable part of their anatomy before they are allowed to cue into any type of dungeon or raid.

The control for this device is given to the tanks of each dungeon or raid group. When the dps prove how many brain cells they are operating with, ZAPPPP the tank can instantly apply some behavioral modification.

I bet that would fix not only cue times but also dps related issues in dungeons and raid. Whatcha y’all think?

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Quit messing with tank threat and survival, imo. It’s annoying enough already as the tank role; quit “helping”, Blizz.

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Tanking by far is the most boring thing to play with the least reward. If I’m pumping on dps or doing insane HPS, the whole group feels it. Other than a bad tank, doing optimal positioning and staying alive just feels “eh.”

If tanks are having threat problems, it’s because they don’t know what they are doing and should probably delete the toon and go back to playing a hunter where they obviously belong.

Tanking is a lot like public speaking. There is just no amount of money you can pay people to do it.

However, much like public speaking, it’s easiest to tank while imagining everyone in their underwear.

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My main does whip out the X-ray specs now and then…

As for me, I am going to make a point of thanking every tank I heal for from now on.

We need a “Thank your Tank” movement!

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I tank on my main and most of my alts. Getting a ‘thank you’ while tanking makes my day. I’m leveling a Protection Pally alt and helped out a mage who was about to die. After clearing the mobs that were giving her a bad time and healing her back up, she did a hug emote. That’s the sort of thing that makes tanking worth it

Healers need thanks (and hugs!) too…a dead tank helps no one.

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If they had an interactive demo mode for each role in each instance it would go a long way toward helping new players and switchers learn their role.

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Maybe people should read the adventure guide or I don’t know maybe ask people how to do things instead of running blindly into something?

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Devs agree with you, that people who can’t instantly teach themselves to tank or play their class from reading the crib notes in the dungeon journal should not play the game, but should continue to pay for a sub and expansions that provide them with no content.

First off would be to not nerf tank threat.

Second off would be for players to take a small “test” (they should have NEVER removed Silver Proving Grounds as a requirement) to perform their role.

You can only put up with stupid so much before you say “I’m done.”

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The adventure guide/dungeon journal says absolutely nothing about trash, which is where most of the mechanics in dungeons are coming from…

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That would lead to fewer tanks, not more.

An interactive demo mode is actually not a bad idea. There is no “thrill” in learning a boss for the first time anymore since everything is datamined, tested, and strategies are posted before a raid even comes out. They already have the dungeon journal that explains things in text, so showing what the boss does, effects on the ground, etc. would be a neat feature.

Bringing back satchels for roles that are currently lacking in the queue would be a logical step, since Blizz has used it in the past.

But the problem I foresee with that is the general approach to rewards in BfA would mean that the satchel rewards would be similarly lackluster and simply not enticing enough to make much of a difference.

It would be great if they provided an alternative way to get pets and mounts, say the same ones from the reputation quartermasters, but I can’t see them providing those sorts of rewards with any kind of meaningful drop rate that most tanks would seem worthwhile. I mean, what tank wants to run dungeon after dungeon for a 1% chance at a pet or mount? They would still need to provide some level of guaranteed reward on each run to really be effective, and I don’t see them doing that given their overall approach to rewards in BfA so far.

/moo :cow:

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Get people not to be but WoDs. So basically, not gonna happen.