It’s relatively Simple
As we’ve been recently hit MZ absurd nerfs which was way overmessed.
The Golden Hour and Lifebind fix was understandable cause it was breaking overpowered.
The TA nerf 20% Shield could stay what it is
And make Resonating Sphere hit 6 Players again
So everyone would be happy Blossom Enjoyers can enjoy their Blossoms and Bronze Players can enjoy their Flexibility in Raid Healing. We still have only 30yds range and now nothing anymore that pays it off.
Evoker 30 yard range was not created to offset them having stronger healing than other healers, it was created to offset their superior mobility in the way of hover and double jump.
That being said, I think hover should have a couple class tree talents baseline, mainly the 4 second duration increase, the second charge, and the 70% sprint. Typical builds only take the second charge, if that.
A 30 second cd that is a barely slower blink stapled to a spirit walkers Grace that has two charges is incredible.
It still makes them move faster than walking.
When we talk about mobility, we talk about things like casting while moving, instant cast spells, etc in addition to actual movement. But druid is not really a comparison point, mobility is a niche of theirs as well.
You can’t cast while moving or cast anything for that matter while in ghost wolf. You can cast everything except empowers in hover.
Yeah, but that’s also a 1.5 min cd on a class that has very very little instant cast healing. Basically just riptide and totems. The rest is hard casting.
Evokers are basically hard casting nothing. Or if they have to, extremely short casts like 1 charge dream breaths, temp anom which comes out quick, and very rarely living flame (which is also mostly instant cast proccing off of tier).
The only times this happens in software development is when you have a long-time engineer or person in a leadership role of any kind that has a lot of sway and can’t easily be let go due to intentional knowledge siloing, and over the years they grow so attached to their own product that they develop an ego about it, and reject or hinder changes and progress made by other engineers that are adjacent or below them in the organizational chart, whose changes they do not agree with because it isn’t what they like, and are good at convincing others that it’s a poor decision for the product. Meanwhile the product gets worse and worse.
Those people that get walled by the old guard then burn out and leave for other jobs when they realize they can’t actually change anything. Notice how there’s a high turnover at Blizzard? You can call this specific paragraph a tinfoil hat take, but it’s not baseless.
This has been a thing for enough years that it’s simply the most likely solution, but they will never out themselves, and people like you would never want to accept it because it would mean one or two people have the power to really hamstring a game for arbitrary reasons, but it 100% happens and it’s happening here and has been for some years.