How to Fix Colossus

Being specific, im looking for demolish to always do meaningful, significant damage as payoff for its restrictions via it being a guaranteed crit.

Then we can have demolish scale on crit rating to encourage players to build crit into colossus as intended.

it does have meaningful dmg, when you use it right. the build up is slow, and the absolute necessity for a stun in order for it to land is the problem.

you lower the might stacks to 8, or fewer, and make it usable while moving
 it would greatly increase it’s value.

1 Like

So rather than ease the requirements and make it more similar to eyebeam and fist of fury, lets make it pay off the restrictions by doing enough damage reliably to justify them

If I wanted eyebeam or fist of fury i’d play demon hunter or monk

what? lol


it’s already similar to FoF. without the ability to move, that is. you’re just arguing for the sake of arguing now. I get the feeling you’re jus trying to “win” an argument now. You’re not actually offering a good change, and you’re not really defending what you think you want either. So idk what to say, man. I guess just keep wishing the break it and make it a gimmick.

Yes it’s similar FoF, except it has further restrictions, such as the inability to move. Correct.

As such it has room to hit much harder more reliably via guarenteed crit due to the additional restrictions

it does hit much harder.

If you think Demolish hits as hard as FoF
 you’re either using it wrong, or not using it and defending it for no reason. That’s an insane thing to say.

I think its funny how after accusing me as arguing for the sake of arguing, you proceed to demonstrate your projection and do just that

by pointing out the flaw in your logic? yea ok, dude. I think you’re done.

warlocks chaos bolts seem to do just fine

No warlocks stack crit

Big bolts come from mastery

No, broken.

I’ve had 2.7m+ demolish hits on crits; if that happened everytime it’d be busted.

No.

They need to just add a 5/10% snare reduction to endurance training.

No, if anything make it like Searing Axe from Plunderstorm.

What Col (the spec specifically, arms needs a lot of work) is an increase in Cmight stack gains; possibly 2 stacks per ms/execute & 3 on ms crits.

It has an issue with ramp speed.

The veteran vitality should also be every 25-30 seconds rather than 60 seconds.

What they are describing is basically chaos bolt

Do these actually hit hard now or is everyone trolling?

obviously it would be tuned around it lol.

But
 why?

The damage is fine the way it is.

Just make Cmight stacks come easier.

2 per ms/execute & 3 for ms crit in PvP; col automatically better.

its for pve because the numbers vary so crazy.

Not talking about how to fix it in PvE though, PvP fix would be increasing stacks.

ur question is why would it be changed. that was why i answered u about pve.

for fixing it in pvp faster stacks is def what would do it. when unhinged cleaved it stacked fast but they had to kill the fun.

1 Like

1 Chaos Bolt every 45 seconds or so would be terrible. if that’s what they meant, they’re advocating for a much worse version of it.