Don’t you want the same thing? Why else would you want to opt out of playing better teams. You want the rewards but don’t want to put in the work. You don’t care that it ruins pvp for everyone who doesn’t solo queue. The change will have no affect on rankers at all.
Separating the queues would only impact premades who rely on farming pugs. Premades who are competent and want to fight other premades benefit as do solo queuers.
The truth is, it’s not unfair in the slightest. People who chose not to premade don’t get the benefits of a premade. They made a choice not to engage with the system, and now they don’t want to play against people who did. They want to make it unfair, force premades to play harder games only because they could not be arsed to build one.
Premading did exist in classic; it’s always been available. People are complaining because it’s far more popular and frequently used than before.
I argue against this because it’s forcing people to play differently because… what they are doing is now popular. And that’s no reason to make changes, by itself. Something’s always gonna be META.
Your argument boils down to I refuse to premade, so I don’t want to face premades. It’s like arguing I refuse to spend talent points, so I don’t want to play against people who did.
There’s no unfairness just because you make a choice not to do something.
Participating in a premade isn’t a choice that’s just inherently available to everyone dude. Players are selective on my server and the group is like 4 people. They wouldn’t include me, because they don’t want me cramping their caps.
At the end of the day, that shouldn’t be up to them – it should be up to me. Because it’s my life, and I do what I want. m’kay?
Your “system” is entirely reliant upon whether you played in a premade or not. That’s literally the only determination, and you’re only benefitting because the odds are stacked in your favor when you face pugs, man!
It says absolutely nothing about your skill as a player, the effort you put fourth – it’s entirely socially constructed which isn’t appropriate for a game system which was designed around the premise of fair competition between players of the opposing factions.
You’ve completely de-naturualized the premise of the game as it pertains to battlegrounds. You’re not even competing against the enemy team, you’re literally competing against the people from your faction who are lower than you on the bracket which isn’t how the system is supposed to work
That’s fine, solo queues should get no honor or rep. You don’t deserve it if you’re not facing the best groups in a group based game mode. If you want rewards you fight the best teams for them.
I mean, you should absolutely know this, since you engage with it every day, but the way the honor system has always worked is you are competing with your own faction for rank.
Alliance wins and honor have literally no impact on that system for horde players.
You guys are obnoxious, and ignorant in the face of bare facts.
Inevitable truths, which I have meticulously laid out for you. If you can’t understand the fundamentals of logic and reason, you have no place on my thread.
I agree that the Vanilla PvP system was imperfect. If rank had been calculated cumulatively, I’m certain you wouldn’t be so argumentative.
If gaining honor simply meant that you had made progress towards the next rank, it would basically just be like leveling up through endgame PvP progression; and in my opinion that would’ve been fine.
But given that there is decay, and that the system is designed in that way, separating the queues to better preserve Vanilla’s gameplay and combat systems serves Classic better even when we maintain the same honor system which we can all agree wasn’t the best.
The alternative is to continue to allow hard-core rankers to ruin the game by win trading and pug-stomping which doesn’t seem like the wholesome path to take, given that we care about the game.
Hard core rankers are always going to ruin the experience for casual pvpers, unless you plan on addressing engineering items, consumables, faps, lips, etc as well.
Your solution doesn’t fix the problem. It shifts it.
Edit: Inevitable truths? You know that just saying something doesn’t make it true, right?
I see plenty of opinions, and wishes about what you’d like the game to be. Everyone has those. They aren’t inevitable truths for you more than they are for anyone else.
The inevitable truth is pvp in classic wow is a grind. It’s not about fair and competitive gameplay, and never will be. The honor system isn’t built for that. It seems you don’t belong in classic wow if you can’t understand that.
That’s untrue. A single player using engineering gimmicks and consumables doesn’t allow him/her to entirely control a match. Even a group of 3 players would still be hard pressed to consistently succeed in every case, which is why I’ve suggested that pure pugs can queue with groups of up to 3 players.
They would simply be a formidable opponent or group of opponents on the battlefield, and would represent an obstacle that the opposing team would need to circumvent or overcome in order to achieve victory.
Hey you’re the one saying that people who avoid hard matches shouldn’t be rewarded, by definition that is what premades who fight pugs do.
Pug vs pug is the equivalent of pre made vs premade, the only people demanding easy matches(which according to you should award no honor) are premades who want to pug stomp.