I just want to play a class based, cooperative game, with rpg elements. WoW is the best option so far.
The over-saturation of MMORPG launches is what killed the market in the first place. Game developers were in such a race to get MMORPGs out that players had the opportunity to basically jump from one-to-another which ends up depleting the playerbase of previous MMORPGS. Itâs the same principal of Call of Duty yearly releases which kills the multiplayer population of the previous game.
MMORPG is a dying genre!
After a while most players would stay with one game out of boredom jumping around and financially wise which becomes too expensive to afford.
Tbh mmo need to rethink the grind aspect.
They need to remove the grind and actually improve the gameplay.
Look at league, no grind, same map, same champions, a new champion every few months. Yes I know itâs not an mmo but it does show you people donât mind doing the same thing everyday as long as itâs fun.
they need to remove the grind and add more bosses, more mechanics more permutations. Work on class balance and gameplay rather than systems.
Yes, MMOs are on the upswing when it comes to video games right now. Covid did a massive blessing to the genre given it allowed people to have some avenue of socializing, especially in cities that went full on authoritarian.
The fact thereâs a lot of new MMOs that are aiming for a good mix of modern and old coming up is going to do really well also. Gaming genres come and go, cycles repeat. Usually thereâs one game that comes along and revitalizes the entire genre until a new fad comes along.
With regards to MMOs, I donât think New World has any serious staying power. Itâs going to be great for the first month or two and be a breath of fresh air for players. Final Fantasy 14 is too established and a lot of people wonât join because they donât want to be late to the party so it probably at best can kind of renew interest in the genre and show that done right it is still very much viable.
However I think the one thatâs going to bring about the MMO Renaissance is Ashes of Creation. Just because itâll be fresh, be close to a traditional MMO, and not really have some of the issues FF14 supposedly has that arenât problems like âmuh anime artstyle, I like my 10 year old cartoon character models on a game that looks like it belongs on PS2 because itâs at least not weeb!â
Where Iâm at tbh. I spend more time playing old real time strategy games nowadays. Games where I might play for a hour, or two, and just save my progress. Just pickup where I left off, and not feel like Iâm playing catchup with everyone else. If it were not for the 60 day game time cards I have collected over the last few years, and just forgot I had, I probably wouldnât be subbed at all lol. At onetime it seemed like every time I went Walmart, BestBuy, or some electronic store, I would be like I better pickup a game time card while Iâm here, because I canât remember how much time I have left before sub expires Glad I stopped doing that, because when I moved to a new place I found like a year, and half worth of 60 day cards.
I do feel there is a resurgance⊠but the new MMOs coming out need to either be good enough or innovative to keep the genre from declining but the news MMOs that are either in development has still years to go.
This here, latching onto a game that isnât even out yet and thinking this will change the genre (or even the industry) forever and once it gets released it will be nothing like what you expect and surely you will be disappointed if it gets released the way it did.
I dont latch on games that are still in development anymore, why you may ask? because releases like Cyberpunk 2077, No Mans Sky (on release, not the current version), Fallout 76, Warcraft lll reforged, Final Fantasy XIV 1.0 and even for this game, an expansion called Warlords of Draenor has been massive disappointments due to devs not going through what they promised and bad decision making thus making those games mentioned above fall flat on its face and damaging to a game developer or publisherâs reputation.
I have been there, seen these happen and I dont want to expect a disappointment if I put my hopes on Ashes of Creation as like it would be a holy grail and the key to saving the genre, game developers have a difficult time on keeping promises as is and you see how many things that were promised in Cyberpunk 2077 that never made it to the full release, You also have greedy corporate higher ups that are in it for money. It may not be the case for the Devs that are working on Ashes of Creation but Iâm still skeptic on whats going to happen, remember those games that I mentioned above that came out to be disappointments.
/googles
https://www.google.com/search?client=firefox-b-1-d&q=MMOs+in+2016
https://www.google.com/search?client=firefox-b-1-d&q=MMOs+in+2017
https://www.google.com/search?client=firefox-b-1-d&q=MMOs+in+2018
https://www.google.com/search?client=firefox-b-1-d&q=MMOs+in+2019
https://www.google.com/search?client=firefox-b-1-d&q=MMOs+in+2020
https://www.google.com/search?client=firefox-b-1-d&q=MMOs+in+2021
Past gamers growing old; responsibilities, career, family, death getting in the way.
New gamers only care about battle royale or mobile games. Unless Paul Logan gives it a shoutout on his channel⊠the new generation wonât care about MMOs.
I am thankful I was able to avoid all that and can just play wow
Well. Depending on how you see it, I suppose.
I get what U mean.
I take it back, I donât have to take the grind away. But grinding korthia isnât fun. So maybe they need good content that people donât mind grinding through.
Not really. It simply comes down to two things: Greed, and Shareholders.
Everything they do to the games now is for those two things, and those two things only.
edit: I guess 2 things is a combination, so. Derp.
Or even great reward.
By Blizzardâs own admission, their demo is 35-45+. Itâs not the horribly boring trope of âcollege kids in their parentsâ basementâ. The average WoW player is an adult, with a job, and a family ⊠WITH RESPONSIBILITIES.
We have BETTER THINGS TO DO than grind Torghast.
The success of Vanilla was that every MMO prior required 2+ hours to get anything done. In WoW, you could knock out 3-4 quests in 15 mins.
And they werenât DAILIES. They didnât count toward your Archivists Codex rep. They were just fun little quests where you picked 10 pumpkins.
Blizzard took a game and turned it into a JOB. And some accountant somewhere is happy about MAUs ⊠wasnât the game better when it had more than 9M subs?? Wasnât it ALSO MAKING MORE MONEY???
Iâll never understand that myopic, short-term focus that Activision/Blizz has. Theyâre so happy they keep getting my $12 ⊠but seem to forget I USED TO recommend this game to 15 other people. Too much focus on the $12 they have, not enough consideration for the $180 that got away.
Isnât ashes of creation purely PVP/pve but with no pvp opt out? If it is wont be as big of a splash. I am curious to see how much of their infinite money amazon is willing to throw at new world.