How pathfinder pushed me to try another game

The game’s been “bleeding subs” since the end of Wrath. Everyone is absolutely convinced it’s their own pet issue that’s the cause, and not the falling interest in the genre and the general age of the game/playerbase.

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If they gave back rep tabards instead of the 10 measly rep I get from doing World Quests I’d be okay with pathfinder.

Blizz is just literally milking out the play time by giving so few avenues of reputation grind.

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Its not like a bunch of us that started with this genre (even before WoW) finally have our kids grown and out of the house and finally have time to ourselves again.

I easily have 6-8 hours a night to play. And would on alts.

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World quests always give at least 50-75 rep.

There is no world quest that only gives 10 rep.

The only time I’ve seen someone get 10 rep from something, was from contracts. Which basically replaced the tabards, and gave scribes something they could actually make that was useful, since they gutted Glyphs.

This stuff is in the game, but no one wants to go looking for it, and would rather complain.

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Bleeding can be a fast process or a slow process. Eventually however you have to do something to treat the wound or risk problems.

You can die just as easily from a gaping wound as you can from the death of a thousand cuts. You’ll lose blood either way. Companies can lose too much of their player base either way.

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Once you stop telling your public that you’re bleeding subs like Niagara Falls, it means your game isn’t doing good. If their numbers were decent, they wouldn’t have a problem telling the world about it. 3-4 million people world wide probably play this game. I’m being very generous in that guess. They keep shooting themselves in the foot and scratching their heads when trying to figure out why they are in pain.

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I’m talking about the contracts, my guy.

There’s literally only one WQ on mechagon lmao.

Which gives 850 rep, my guy.

And?

My argument was that there were few avenues of rep grinding.

I think PF1 should have unlocked flying in the first zones, and then PF2 should unlock flying in the second zones, and then PF3 should unlock flying in the third zones.

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The contracts give you 10 rep per world quest you do. It’s not limited to Mechagon, you will continue to get 10 rep, for every world quest you do in the broken isles. In the alliance area, or the horde area, or on Nazjatr

If you do every single world quest available to you, this should net you somewhere between 200-300 rep a day.

Maybe the problem to begin with was you playing a single game and expecting it to please you in every way you wanted.

You should play other games. Its better for you and Blizzard this way. Relying on one thing to keep you entertained is like having one friend in life and expecting them to fill all the roles multiple friends do. Unhealthy.

Compared to what? There is the one mini-emissary WQ a day, and a handful of regular dailies. Literally the only difference between that and reputations in past expansions is that the repeatable rep turn-ins have been replaced by the WQ contracts.

I’ve always been more in favor of quests that unlock over time that are easy to catch up instead of the current pathfinder system. Even though this version of pathfinder is the easiest version of it they have put in the game. Except WoD, because you could just get in a huge group and destroy the cat people for rep and items until you were done.

I don’t like Pathfinder because it doesn’t address the reason you couldn’t fly in the first place or how it was resolved. Sure, I’m revered with Nazjatar and Mechagon, but why does that make it so I can fly? And why couldn’t I before? In wrath of the lich king, even the small flavor text in Cold Weather Flying gave you an idea of why your mounts couldn’t fly in Northrend after BC.

That’s why I’d love to see an epic quest chain where you unlock flying to explain how the obstacle was overcome. Or mechanically having things in the game that made flying harder or not worth your time, if they’re really against it. Oh no, I can’t fly here easily because there are manner balistas around this fort that can one shot me if I’m flying above a certain altitude. Oh no, dragons! Oh no, strong winds!

Something. And how we overcame it, that’s what feels nice. And not something that if you missed logging in everyday feels punishing to catch up on. A quest chain can unlock over a month or two, but still be caught up in a day if someone joins late, and that feels much better for a friend coming back and still lets them unfold the story but without the wait.

Thanks for explaining the contract I guess?

I’m aware that if I can get about 0.025% of my bar everyday if I do the WQs.

My argument is speaking to the fact that there should be more alternative ways to get reputation.

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That I will agree on.

I mean, sometimes I just need to unwind so I’ll pull out Solitaire of all things! Different games for different tastes. I mean, I know people who play both WoW and FF14 and praise different aspects of both. Just as an example.

I remember when I could just put on a tabard and get my reputation by doing dungeons.

Killing mobs that give reputation would be a nice alternative too, but they had to make it even slower. So not only do you have to search around for rares only, but you’re awarded reputation once for their kill (and not daily).

It’s a moronic system.

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You mean besides the daily quest that gives 850 reputation with Mechagon every single day, not counting the dailies and side quests you can do? The reputation you can get from fishing and finding rare fish? The reputation you can get from completing quests like the recycling daily?

Or in Najz, the world quests, the rares, the events that spawn that drop commendations, the various little world things you can find and do that give rep? The emissaries?

That’s not even counting the contracts.

Honestly, these last two reputations were not a hard grind.

And the reputations before them, were massively buffed with months of Emissary quests, and having large quest lines in that basically drop you in honored automatically, that you aren’t gated off by time at all.

There’s a ton of ways to get reputations for all of these factions.

If you started from absolute scratch, it might take you three weeks to get pathfinder, if you spend about 4 hours a day playing. Which to some is pretty extensive sure, but for alot of people it’s not.

If your bring in contracts into the mix it’s probably significantly less, even shorter if your doing stuff in a group with others to clear things faster.

And heck, if you have a friend that’s already unlocked flight and has a two person mount, you can probably get most of it done super fast.

Honestly, people make it seem like this is a huge massive long grind.

But even just passively doing 4 world quests a day for the daily emissary, would have long gotten you the old reputations you needed, and probably several paragon caches by now.

Then the other reps are less then two weeks.

And how long did that take you?

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Oh so like the whopping four things that you listed?

That’s sure a lot of ways, wow.

The grind isn’t hard, it’s just tedious and in comparison to previous expansions, Blizzard managed to make reputation grinding award even less than before.

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