How much lower DPS should a tank be under the DPS if you were designing the game?

IMO tanks should be no more than half what the worst DPS does. Once they start getting too close there starts to be a question what are you bringing dps for? The skill gap should be with mitigation of damage taken and maintenance of aggro. If that bar is too low, that is a flaw with tank design. We have a similar problem for healers right now. Good healing is triage, not dps.

DPS does damage. Healers heal. Tanks soak damage. When you drift away from this you fundamentally change the game. You start to be in a position where dps SHOULD be tanking something, or even the healer tanking now and then. I’ve played games where the line is blurred between healer dps and tank, and that is a neat design, but that isn’t how WoW was built.

8K DPS? Lol guessing you can’t go higher than 9k then?

please point then to which direction so I can slap them silly.

define worst dps. In an aoe scenario tank dps will shine because we do alot of aoe/cleave dmg. But it will even out on single target

Do about 10k average in keys. Higher on tyrannical weeks.

I wont be so proud about that if I were you. 10k at this season. That’s pretty much my tank dps. Sometimes even higher if I can pull big and go brrrrrr

My job is boss damage

your job is to dps whatever tank pull.

Tank job is to tank adds not do dps

Never understood why dps rage over damage from tanks. Personally I’m just thankful we completed the dungeon.

yes it is. And if I’m outdpsing dps then dps must suck don’t they?

their ego got shafted lol.

Nope. Just means you snatching my add damage when you should be focus on your job.

You apparently are pretty bad at your job then.

Both AOE and and single. There should never be a point where the tank does more dps than the dps. Just like there should not be a point where a dps supplants the tank or healer at their job. That is bad design.

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Exactly. DK nerfs should help fix that.

Tanks shouldn’t be doing more than 10k overall

It’s gonna make you real sad to know I can do more than that on my pally who is about 5ish ilvls behind this DK with hodge podge gear. Plus good DPS still do more.

It’s fine if you want to lay your inadequacies on your spec…but I can assure you good players aren’t capped at 10k DPS and good players aren’t threatened when a tank can pop off and out do them too.

if I have the same gear as a dps I should never outdps a dps on single target. Even if I’m try harding. But on aoe situation. There will be pulls that I will outdps a dps. Simply because they maybe single target built or they’re not using cooldown or whatever reason. This of course depends on how big the pull is.

Oh I’m focus at my job which is keeping it from ripping mobs from ripping you to shreds. But looks like I’m doing your job for you as well. I guess I better find a dps that does a better job. You’re used to be being a bench warmer right :wink:

If tanks didn’t do more damage than me I wouldn’t have been benched .

Look at Mythic Vigilant Guardian

Top BDK did 18k dps
Top BM hunter did 17k

So you tell me whether that’s fair ? Not your fault but blizzard messed it up real bad for us BMs this tier. M+ or Raiding

Now, I’ve managed to do 14k dps overall in a key. I’m just saying 10k average to be fair to all other BMs who aren’t so geared. Talking average …

I will agree that BDK nerf is warranted. But every tank are doing over 10k. If you’re doing 10k then guess what it’s not tanks fault. You’re just bad at dps

A fair caveat I ahve seen for tank damage in games like eve is they can have mucho grande dps out put.

its just can’t hit most targets worth a damn. We call them dreadnoughts.

and unless sitting still or moving damn near 0 km/s it ain’t hitting many thing very well.

So a fair tank caveat I see…RNG hitting for tanks. Did you hit? well roll them bones. No you did not.

If I was designing it their dps would be the same, across all 4 of the traditional builds.

Tanks would have special mitigation abilities that let them tank better than a non-tank.
DPS would have special debuffs to apply that increase damage taken by enemies.
Support would have special buffs to apply to the party increasing survivability, dps, and efficiency.
Healers would heal while they do DPS.

You would be better if you brought one of each, but not pidgeonholed into NEEDING one of each. Holy Trinity design is silly. It was silly in Everquest and it is silly now.

I kind of want to see Vengeance make a return. I think tanks need to do maybe half what a DPS can do but be allowed to ramp up. If tanks can ramp up damage while tanking damage then it seems fine to me as you are rewarded for living.

If that number at the end of a dungeon ends up being 80% the damage of a typical DPS then so be it. Raiding doesn’t need to be too different.

I do think tanks need some more burst options in the future talent trees or some aggro increases. It is so terrible to see the mongo DPS (usually melee players for me) just rip aggro and then wonder why they die, some more burst options in small CDs would help pull to pull (or just more threat).