IMO tanks should be no more than half what the worst DPS does. Once they start getting too close there starts to be a question what are you bringing dps for? The skill gap should be with mitigation of damage taken and maintenance of aggro. If that bar is too low, that is a flaw with tank design. We have a similar problem for healers right now. Good healing is triage, not dps.
DPS does damage. Healers heal. Tanks soak damage. When you drift away from this you fundamentally change the game. You start to be in a position where dps SHOULD be tanking something, or even the healer tanking now and then. Iâve played games where the line is blurred between healer dps and tank, and that is a neat design, but that isnât how WoW was built.
I wont be so proud about that if I were you. 10k at this season. Thatâs pretty much my tank dps. Sometimes even higher if I can pull big and go brrrrrr
Both AOE and and single. There should never be a point where the tank does more dps than the dps. Just like there should not be a point where a dps supplants the tank or healer at their job. That is bad design.
Itâs gonna make you real sad to know I can do more than that on my pally who is about 5ish ilvls behind this DK with hodge podge gear. Plus good DPS still do more.
Itâs fine if you want to lay your inadequacies on your specâŚbut I can assure you good players arenât capped at 10k DPS and good players arenât threatened when a tank can pop off and out do them too.
if I have the same gear as a dps I should never outdps a dps on single target. Even if Iâm try harding. But on aoe situation. There will be pulls that I will outdps a dps. Simply because they maybe single target built or theyâre not using cooldown or whatever reason. This of course depends on how big the pull is.
Oh Iâm focus at my job which is keeping it from ripping mobs from ripping you to shreds. But looks like Iâm doing your job for you as well. I guess I better find a dps that does a better job. Youâre used to be being a bench warmer right
If tanks didnât do more damage than me I wouldnât have been benched .
Look at Mythic Vigilant Guardian
Top BDK did 18k dps
Top BM hunter did 17k
So you tell me whether thatâs fair ? Not your fault but blizzard messed it up real bad for us BMs this tier. M+ or Raiding
Now, Iâve managed to do 14k dps overall in a key. Iâm just saying 10k average to be fair to all other BMs who arenât so geared. Talking average âŚ
I will agree that BDK nerf is warranted. But every tank are doing over 10k. If youâre doing 10k then guess what itâs not tanks fault. Youâre just bad at dps
If I was designing it their dps would be the same, across all 4 of the traditional builds.
Tanks would have special mitigation abilities that let them tank better than a non-tank.
DPS would have special debuffs to apply that increase damage taken by enemies.
Support would have special buffs to apply to the party increasing survivability, dps, and efficiency.
Healers would heal while they do DPS.
You would be better if you brought one of each, but not pidgeonholed into NEEDING one of each. Holy Trinity design is silly. It was silly in Everquest and it is silly now.
I kind of want to see Vengeance make a return. I think tanks need to do maybe half what a DPS can do but be allowed to ramp up. If tanks can ramp up damage while tanking damage then it seems fine to me as you are rewarded for living.
If that number at the end of a dungeon ends up being 80% the damage of a typical DPS then so be it. Raiding doesnât need to be too different.
I do think tanks need some more burst options in the future talent trees or some aggro increases. It is so terrible to see the mongo DPS (usually melee players for me) just rip aggro and then wonder why they die, some more burst options in small CDs would help pull to pull (or just more threat).