How much better are players now than in Vanilla

Private servers have a rep for being these places where the elite hang out, but really, even on pservers, there are still ridiculously clueless people. And people like me, who are just mediocre, really.

I think there will be a melting pot of types of players in Classic.

You might be right in a very specific sense, but overall, it will take some time for a lot of people “get” that playing in vanilla wasn’t just dps…

The only reason the average player seems better in current WoW is because there’s nearly 80% less subs then at it’s peak and most of those players are the die hards that won’t quit till the end.

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i have 100s of days played, of course im better now than when i just logged in for the first time.

i didnt really git good until wrath of so

OP is making the unwarranted assumption that anything “learned” on p-servers will actually apply to classic. We know for a fact that boss scripting on p-servers is wrong along with some other issues so what makes you think anything “learned” on p-servers will actually be valid?

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i guess i went a little off topic, i was talking about wow in general not just private servers

Private servers like nost and ND are pretty Blizzard like actually. most people wont notice much difference other that being over crowded and strange mob pathing at times

Better in what way? The only ones that are better are the ones that were always good. Basically upper end Mythic raiders won’t have a problem. The rest of the player base is shat pretty much. The ones that are happy with their LFR purps for that false feeling of accomplishment :slight_smile: are the ones that cried during Cata Heroics and couldn’t do them.

I think for anyone that’s a Wrath Baby and later are in for a rude awakening.

No they’re not. They suffered from the same issues that any PS that was based on a emulator with the first letter as M. Random crashes, daily reboots etc. You can’t fix inherent or work around bad code. And M had quite a bit.

the real vanilla had bugs and insatiability too

im not saying its perfect, but this tread is about if playing on them makes us better. they are not so far off that we cant get a good idea of 1.12 by playing them.

SL/SL was in the burning crusade, not vanilla. Soul-link wasn’t optimal for pvp in vanilla outside of duels.

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If you take the top 1% they’ll be just as good at it as the top 1% in Retail or Private Server. Your average player however, most likely, I don’t exactly know for sure since I don’t play Retail, is better. On private servers, your average player is definitely much better.

I think there was more skilled players back then, but more information available today by far. Back then we didn’t have the information players today will have. We learned it on the fly. I am one of the few that think the game will be too challenging for many modern players that want instant gratification. Classic takes persistence and dedication to beat. You don’t just read up on a fight join a raid and beat it. You have to put the time in and for many modern players this will prove too difficult. Hell even for me a old gamer I don’t plan on getting into the raiding scene this time around. I’ll get a toon to 60 pvp a little for some gear, then maybe down the road raid as time allows. I won’t be doing nax let me put it that way.

Having played both in vanilla and on nostalrius I can tell you I was surprised how close they seemed to get everything. It may not have been perfect but it was close. People that played on private servers will obviously have an advantage even if a few fights weren’t perfect. I know I had as much fun on nos while it lasted as I did during the original release. People were so excited I don’t even think the vanilla release will compare to that first week on nos.

My first toon on classic that I capped was a rogue.
-I didn’t use talent points till just before I got my mount.
-If it didn’t do damage I didn’t learn it (no rupture,No blind,No sap,No kidney shot,No vanish)
-Poisons were for losers that weren’t blacksmiths like me.
-Cooking,fishing and first aid were completely useless.
-It took me 6 hours to finish my first rogue class quest as I hadn’t trained pick pocket.
-I used the arrow keys to turn and move.
-I needed +armor/dodge above everything, You know that quest trinket from finishing brs that’s pretty good for dps? I went for the dodge one instead.

Basically I made it literally impossible on myself to level and hit cap yet I did it thanks to the sufferance of my flatmates at the time. I can honestly say with the knowledge of playing an mmo since that classic leveling while being abit of a shock to the system won’t be hard and the overall amount of issues I’d have had won’t exist.

It’s not necessarily that players are better now. But players are definitely more experienced now. Everyone knows how to handle the majority of raid mechanics, everyone knows how to easy-mode razergore by now. The faster pace of PvE today is going to translate great when it comes to old PvP. People know their classes stats to focus on, or know to look it up.

Game-wise, the changes to mana are probably going to lead to more aggressive play, especially more aggressive healing, and just having to drink after pulls. Combine that with the fact that BC introduced us to the concept that paladins have kind of always had this niche with AoE tanking (Even before 1.12), and dungeons are going to be a lot more AoE centered, and I think we’re going to see a lot more paladin and druid tanking, rets, unfortunately probably will be back to barely getting any play time outside PvP. 1.12 is also past the change to threat so you’re playing your class now, rather than wanding Onyxia to death.

While PvM mechanics aren’t as twitchy and chaotic, things such as threat and resource management being vital, logistics of managing 40 people, repair/consumable costs and wipe recovery, make it all much more unforgiving.

The mechanics aren’t overbearing on most fights, but even a single player messing up once can cause a wipe, and there are 39 other people looking at you. Every single wipe can easily mean over a thousand of gold spent on collective repairs and consumables (and gold doesn’t rain from mission tables), plus running back, rebuffing and eating/drinking up can take quite some time. That kind of pressure and expectations isn’t something you see in modern game.

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maybe in naxx, any other vanilla raid half the players can be messing around on most the bosses and ull still be fine.

The average player is a lot worse. The top end is multidutes better.

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Classic WoW is easier yes, but still requires far more patience then most players have today. Few people are going to spend 2 days straight to clear MC again, and I’m sure Naxx will still have less then 1% clear rate.

And nobody is going to be “speed running” through the trash in AQ40, if you try your going to have a bad time.

People do it on private servers. We’ll see what happens in Classic.