They added literally nothing for outdoor players to do and removed pretty much any incentive to run LFR. (And made it infinitely worse with forced Group Loot, despite the announcement post claiming it’d be active only in Vault)
Casual/Outdoor players were an afterthought for Blizzard.
Only reason I’m even logging on right now before the 15th is to level a Lightforged Rogue while the buff is up.
Anyway, I don’t think the Maw is to blame. I blame it on regular half-the-people-quit stuff.
Blizzard’s just happy with the ‘box sale’ for people buying the expansion, they expect half the people to quit.
If we did want to pin the blame on something, I’d blame it on the covenant restrictions. The biggest problem with covenants is that 75% of the covenant world content (which is CONSIDERABLE in Shadowlands) was invisible to you if you weren’t the ‘right’ covenant. Which was dumb.
People were saying there was “nothing to do” when there were things to do all around them. They just couldn’t see them because they were invisible.
Oh I don’t think the maw was the reason people quit, I think it was def the covenants. I think the maw was just like “Why am I still here?” kick in the butt
(You can opt out of a forehead sigil, but I chose not to cause I wanted at least something Lightforged about her, so she isn’t mistaken for a regular Draenei)
I even went with the short hairstyle and cut off horns cause those seem impractical for a rogue.
i first dinged 60 on New Years Eve for 2021, but didn’t pick a covenant until Korthia Patch rolled out around June. during that time i was doing BfA emissaries and lesser Visions
The maw as you mentioned OP is a very good example of just the entire depressing nature of the xpack.
Generally speaking, lots of players just missed being in Azeroth. Since getting Beta I can barely stomach even being in Oribos.
Torghast:
Forced content
Terrible for alts for a majority of the xpack
Even after mog was added, none of it felt complete or cool enough, kind of just random leftover assets to chuck at us. The shoulders are tough to match with so many things.
Spec balance:
Ex. They took a top performing spec like balance druid and it was a rotting corpse by the end of the
Legendaries:
Expensive as all get out
Ex. Some are just dumb, prot warrior wasn’t “dead” but it may as well have been all xpack.
Covenants:
Conduit energy was bad. Period.
Being locked into one for half the xpack was one of the worst decisions this companies probably ever made from a gameplay standpoint.
Even after the ripcord was pulled, they were still tedious.
Ex. Want to go do Necrolordy stuff but it’s a dead covenant for you? Gotta to talk to the NPC in Oribos. Every. Single. Time.
Story:
I don’t even need to say much on this, they didn’t.
Content:
The seasons were so long and offered so little.
There is so much underutilized content already existing in this game. I know a lot of people call it lazy, but like. There’s so much tapped potential that is begging to be retapped. They’re doing it with old M+ dungeons, time to start doing it for other stuff.
Examples include:
Different Island Expedition modes themed with every xpack, with new rewards every xpack.
Additional dungeon modes like torghast mode, untimed keys, mythic choice where you get to pick affixes, key level, etc. etc.
hardmode leveling in all the old content you already have. Like, make it all 50% harder or something where grouping is encouraged maybe in a lot of scenarios but not necessarily required in all and you can still finish the mode solo. Then give an awesome mount every season, transmog. Do a tier set recolor or update old tier sets to HD models and then like make that a reward. The world record per googling is 36 hours in classic wow, make it take like 5x that in the hardcore leveling seasonal mode.
Raiding:
They went way too far with the difficulty and alienated a ton of their players from it.
For me it was not really Toghast, or the Maw. Reason I left was due to the old guild I was in fell apart, the “story” for Shadowlands was awful in my opinion (or rather the parts I did which was I think was Season 1 stuff and that is it), and I just did not care to do the gear progression grind again like I used to.
There was other personal matters going on in me life so I decided to leave World of Warcraft for a good long time to get things sorted out as well.
I am not quitting because I want to. I stop because you get max level and all the player power you can earn until reset after 3 days. Then the same thing happens in 3 hours after reset.
Maw was a terrible zone, torghast was exciting until you Realize you HAVE to do it every week because of timegate, and if you chose the wrong legendary early. you are done for weeks.
torghast was a corridor simulator. Not only did I not enjoy it, I didn’t understand how it could be enjoyed. If I stuck with SL long enough I probably would have quit for other reasons but Torghast happened to be the reason I quit the game.