I was hoping to get a chance at loot for a raid. I rolled 89 and tied with some priest for an on equip neck from volcoross that did more damage when you used fire spells. A PRIEST HEALER. He got the item according to a GM since neither of us got the drop after the raid. I look him up now and then and he never does use it.
We wonât be starting mythic for another week or two so 0
Capping in 16s isnât bad at all though.
Kinda surprised last boss or two from heroic doesnât give aspects. Not sure if that would be a good or bad change.
Tie on rolls is so stupid btw. They just give it to the one that rolled first instead of rolling again for those that tied. I donât know why anyone would think thatâs the right way to break a tie.
I feel a better change to more equally match difficulty to reward is to have aspect crests drop from heroic, wyrm create from normal, and drake crests from LFR.
Also, each boss should drop 15 crests instead of 10 so itâs actually possible to do âsomeâ catchup from the raid. Right now a full 9/9 clear is exactly 90 which means you can never catch up.
Source?
Iâm pretty sure the rolls go out to more decimal places that arenât shown and that determines the winner on ties.
Not some other weird arbitrary side roll they have to program.
The upgrade system imo is too powerful, they should nerf the amount of upgrades as itâs weird to have items of different rank being able to be the same ilvl.
None. I got all of them from m+, my guild doesnât and will never do mythic raiding until itâs back to 10 man.
I mustâve missed those posts. I know Iâve seen folks ask for an achievement reward point somewhere between KSH and top 1% or whatever it is, but I donât recall posts saying M+ loot needs to be better.
Also had no idea heroic raid didnât drop aspect crests. Thatâs pretty bonkers. They need to improve raid loot substantially.
As far as I know thatâs how Iâve seen them work, I do not think Iâve seen anywhere where it said it worked that way but my group of friends assume it works that way as thatâs how it seemed each time to happen.
Yeah, even though it makes me objectively more powerful, overall I donât think I really like the design of the upgrade system.
I felt like DF season 1 was the most balanced gearing. Not perfect (concentrated primal focus collecting raid vs mythic+ and 8 week catalyst delay) but Blizzard seemed to acknowledge harder content should give better rewards. They had harder raid bosses give better loot than easier raid bosses.
They made dungeons harder, and raised scaling and max reward to 20.
Then they kind of obliterated it all by curbstomping the dungeons then adding the upgrade system.
It also makes gearing this super 3 week rush then you hit a plateau very fast, which is from a combination of the upgrade system, crafting, and mythic+ not having a lockout (and I donât want it to have one).
Yeah a GM told me he got the loot apparently. Decimals and whatnot.
Yeah or something like the last 3 bosses drop the next tier crest.
LFR whelp / drake
Normal - drake / wyrm
Heroic - wyrm / aspect
Mythic - aspect
The items have a bridge system. At first on a given track, you can get a few upgrades in, and then to get any further, you need to do the difficulty that rewards the ilvl that you would acquire upgrading a piece any further.
The problem with rewarding aspect out of heroic, is that now you get rewarded with items that cannot be upgraded for 4/6 of its upgrade track unless you do lower content (assuming with this format, normal would reward wyrm) or m+.
I like the upgrade system as it gaves more reasons to run heroic raids, outside of that I do not value much of DF gearing system.
Yeah and the consolation loot could be crests from the level of content instead of gold. Then bonus rolls would feel even better as well.
Maybe they need to drop heroic track items that start at the 4/6 point.
I donât have a set solution to the current method of loot distribution within the raid difficulty levels, but I certainly think it should be improved. Ive only done 8/9 normal amirdrassil for fun and just to see the fights with a group of friends one night. I almost exclusively run keys. But I cannot see how they determined that +11-15 dungeons were equivalent to heroic raid for dropping wyrms crests. To me, that dungeon level is at best on par with normal raid difficulty, if not LFR (at least for 11-13s).
Ok, now there isnât much reason to beat any of the last bosses in heroic, beside beating them the first time and very early you start vendoring everything cause the loot was already high on the first boss. Thereâs also no gap between heroic and mythic, whilst having a giant one between normal and heroic. And heroic has the be balanced tougher to account for the much stronger gear you get so fast, making the jump between normal and heroic insurmountable without participating in m+, which many players seem to abhor.
Which is why I said:
Maybe have raid bosses drop 15 crests per boss instead of 10.
Then have heroic bosses 1-6 drop wyrm and 7-9 drop aspect. That is 90 wyrm and 45 aspect crests per full clear.
Normal would be 1-6 drake and 7-9 wyrm.
Etc.
That probably isnât perfect either, but I think helps bring it closer together than it currently is, which is that aspect crests, for both upgrades and especially 486 crafted gear, is essentially a mythic+ only currency given from key levels easier than almost every heroic raid boss.
Half a cap for doing content that is lower than the intended levelâŠ