How likely is it that we are going to get WoD Classic

Hi yall,

Just wondering if yall knew whether we might get WoD Classic announced at Blizzcon later this year. What are the chances?

3 Likes

With the amount of subs left on MoP I highly doubt it would be worth the resources

3 Likes

Oh, did MoP Classic lose a lot of players?

0% chance.

Mop is already getting 0 dev resources and wod is more complex (everything mop has plus garrisons, missions, more complex encounters, etc…)

Raids are harder than mop, and no more 10M, so even less of classic auidence would participate.

Yep, it’s being artificially propped up by gdkp runners now. 50000 raiders which would = about 10000 accounts with most of them paying for their game time with gold.

Not worth reworking a whole expansion into the classic system for the amount of players left. Would be a quick way to lose money.

Imo theres no reason not to, if anything people are looking forward to play legion again eventually.

Even if this version has less players it’s surely giving them more money from store cosmetics and the token, for me its just free money no way they would pass on it

2 Likes

I think it actually all hinges on a single thing. Is the “secret” project ready fairly soon after the Blizzcon announcement of it. If SoO is on the downward spiral and the “secret” project is ready to go around Christmas you won’t see a chance in hell of a WOD. If somehow the bag is fumbled and it won’t be until the following year you might get a junked out WOD filled with bugs just to keep the copers active until then. I do stress the MIGHT. Same thing goes with WOTLK too in TBC. If its ready shortly after Blizzcon.. no WOTLK is likely.. if its not.. you will get just a WOTLK poop out, but it won’t be as buggy because they just got to roll the servers over to a product already produced in the classic era.

Real talk though.. I would say the odds are a TON higher you just get a TBC boost or Midnight boost and they just close it all down. Its obvious between China, MOP, TBC, Midnight, and the “secret” project MOP progression servers are the least paid attention to. Even when it was really jumping at the start. Sure, they did the rounds of “all in” and “we are making changes to make it better” (failed) but the reality is the SECOND they could leave MOP they did. It was not collapse then leave. It was leave then collapse.

how do we know the secret project isn’t just WoD being worked on?

the chances are 0.

If you’d asked me at the start of MoP, I would have thought it was a forgone conclusion.

Now?

I could go either way. Would WoD, if they dropped it at a time when other versions are in a bit of a lull, bring in enough numbers to keep it going? Maybe… or maybe they just transition to Retail, and pass on repeating the following expansions, where Legion, BFA, SL, DF, TWW on accelerated timelines with final patch balancing is some of the best of WoW… who knows?

So far, the Classic journey has shown me that MoP is my least favorite expansion, and TBC my second least. If Midnight ends up playing out as it has started, it’ll probably rival TBC for second least, but its systems are very easy to get into casually.

:woman_shrugging:

There is a reason - money and resources. WoD Classic doesn’t just spawn out of nowhere. And no, just because they have the data it doesn’t mean the game is ready. Just see MoP, Cata or Wrath - every expansion where they had full version backup (according to them they achieved everything after 3.3).

2 Likes

The bugginess of ToT’s heroics and nothing being done about it is proof of this.

1 Like

But that’s only becoz u didmt realize how incompetent they are , right?

While I appreciate ur hot take and good info

I actually like the message after the reversion I got in the beginning

So very gg few and far

Ur prolly the target audience tho..a classic midnight convert

I wouldn’t say I’m a Classic midnight convert. I’ve played every expansion, but was always the type of player who would level up, gear up, try the content a bit (a couple of PuG raids), then move on with life.

I suppose Classic 2019 really did suck me into the content, and at least from my point of view, it was an amazing way to familiarize myself with class design origins (or reasonably close enough). Progressing through the expansions again helped to clarify a lot of the reasons behind the way the game evolved.

The original Vanilla content is amazing, and most of that (from my perspective at least) is the open-world, experience, and how each class has its own unique identity. Raiding is an after-thought in that context, so those who play WoW primarily for its end-game raiding content will likely view it differently.

Instanced Battlegrounds is one of the largest detractors from open world interaction, via PVP, but it has been shown pretty clearly that vastly most people seem to prefer not to engage in this sort of content, especially those who seem to complain on these very forums that they miss WPVP or some nonsense about flying having killed it.

As soon as we start looking at instanced content of any type as the “main part of the game,” then the world becomes the lobby. Having to traverse it, such as we do in older Vanilla content makes it the most alive, especially with mobs that represent real challenges.

TBC, and really any of the expansions, are a chance to experience end-game instanced content with the world largely as a lobby with some minigames (gathering, quests, etc.) and see how the class design and systems evolved. TBC → Wrath → Cata see (in my opinion) an interesting design arch, where MoP (from my perspective at least) introduces largely the modern Retail design, but in its worst iteration.

In Retail, you can focus on anything or nothing. It’s easy to catch up, play alts, grind instances, grind pvp solo or with others, be social, be anti-social, run solo content, run group content, whatever. Nothing is really forced, but nothing is really meaningful either.

Who? The Classic dev team? I largely see them as a maintenance team who has some opportunities to get a little creative. I think they did some great things with SoD, and some that didn’t hit with the playerbase like they had hoped they would.

As for the other stuff, I personally don’t think that any of their modifications to the game have been for the better, but that’s largely my own subjective opinion.

:woman_shrugging:

1 Like

We don’t either way. I just got a feeling WOD classic isn’t in need of teaser lines. Its like you put out a product called say potato salad, say it has a secret ingredient that makes it different, and then surprise everyone that its potatoes.

What would the future of Classic be then, after MoP? Seems like WoD was when most players left the game, Legion brought a bunch back, BFA wasn’t that good so people left again, Shadowlands was horrible so even more people left.

1 Like

We will learn at Blizzcon or possibly the summer. It’s very likely something that isn’t going to be well received by the playerbase. Also, look at how dead MoP is now, it still has a couple of phases left. If they announce the end too early, it will die even harder before all the phases are done. I think they want to avoid that.

First, let’s talk about the fact that WoD was genuinely one of the worst expansions they’ve released. It was not good for WoW, had a severe amount of cut content. 6.1 patch major feature was jukebox and twitter integration. The “Well the raids were good!” crowd or the “I didn’t play it but want to experience it” crowd is way too small to justify expensive cloud spend on hosting and running the game.

Next, there are a few warning signs that I believe suggest this might be coming to an end.

  1. it appears that each expansion is technically complex and challenging, and they don’t have the resources or development skills to fix the huge bugs. They’ve mentioned this before that the databases between the expansion grow significantly as well. Stuff like that. Juice is not worth the squeeze, so to speak.
  2. The very obvious hinting at some sort of other classic-related project from Holly L. during the January presentation. WoD would compete with that. As would TBC Anniversary, which is also interesting as they specifically did not commit to going beyond TBC. Very possible MoP and TBC Anni finish their final phases and then the next project launches sometime in 2027. We will know at Blizzcon for sure.
  3. Notice how active the MoP devs were (Zirene) before MoP launched, responding to feedback directly on X, plus all kinds of changes they made, especially around arena (adding damp system, dynamic cutoffs, etc.) along with the pve class tunings. Now it’s complete radio silence. I suspect that at some point recently the dev team was informed from higher management that MoP was the stopping point for 2019 classic and they were all pulled to focus on the next project.

Gonna be really interesting to see what happens, I have my popcorn ready. I personally don’t think we get WoD though. TLDR: Too little interest, some other classic project in the works, possible heavy technical challenges, and a huge (odd) shift in communication from the devs despite how active they were during early MoP.

5 Likes

Very good and objective analysis. Rare to see in the forums.

I want to highlight this specific point. Most here simply don’t understand this.

1 Like