How is Feral (cat) in BC for raids?

And the physical damage dealers too with 3% hit from imp FF, moonkin dps bad but their utility is pretty big.

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That’s what I’m saying. I’m sure there’s some math saying that you’ll have higher rdps with another lock or whatever, but there’s enough advantages to bring a boomkin along.

I feel like a lot of today’s warriors are going to be locks in TBC because they still want to pump. They’ll want a boomkin along for muh parse lol.

There’s also the raidwide 3% to physical hit. Not sure what the hit itemization looks like in late tiers, but early on that seems quite nice too.

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moonkin in pre bis will do more damage than warriors and rogues in pre bis but if you put them both in phase 6 bis boomies will almost top charts with the proper build

boomies give melee hit with FF too

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Its all physical damage. Hunters benefit too.

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ngl, there’s really nothing more satisfying that hitting someone in BG’s with a big fat starfire crit

No, I promise you they won’t.

I think it’s kind of a bonus that they’re not top tier though. It reduces the expectation. I can literally be like “hey boss, look at that FF and IS uptime” while the other DPS are getting all sweaty trying to one up each other. If the raid leader still wants to complain I can do the boomkin dance and everyone loves the dance.

you would be suprised with the damage a mookin can put out in earlier tiers if you put most casual guilds together that wont stack as many locks and hunters as possible youll out dps most classes thats assuming equal skill and gear

Feral as a whole is top tier. The toppest

Earlier tiers they’re midtier, but everyone else flies past boomkins by late T5-T6.

You bring them for the crit buff

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I meant boomkin. Sorry, didn’t specify

Do TBC boomkin spam starfire or wrath? I know it’s currently starfire because of CoE and mana concerns but I don’t know if that changes in TBC.

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i played boomkin early on in classic but later on around phase 4 i quit and switched to feral and did way better dps i may mess around with boomie in tbc classic though

moonfire insect swarm starfire or
insect swarm starfire in tbc

It stays the same. Starfire spam.

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And the physical hit debuff.

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And doesn’t have a Survival Hunter, Mage, Rogue, or Enhancement Shaman.

Feral aren’t anywhere near top DPS.

Starfire. They don’t benefit from Curse of the Elements otherwise, and suffer pretty big damage penalties from partial resists on Wrath.

I don’t think people expected ferals to be doing 800+ dps (1.4k on vael) in classic either. Powershifting was known, but wasn’t largely used back in original TBC. DPS numbers outside of hunter/lock are going to be different from what we remember.

It’s not about what we remember. It’s about what we can prove mathematically.

Even when accounting for powershifting, Feral is significantly behind most other DPS specs. Feral only managed to be BARELY 3rd best DPS in Classic until late Phase 5 / early Phase 6.

Now add a bunch of armor to bosses, make the fights unfriendly to melee, remove world buffs, and take away MCPs.

Add in FAP weapons, 5% crit, a basically non existant debuff cap, and tier sets.

The FAP on weapons massively outweigh the attack speed bonus from MCP, so not being forced to use them is a buff. More crit = more combo points, then add in debuffs from other classes, and better gearing, will only make feral better in TBC than it was in classic. TBH feral didn’t really have gear til phase 5/6 anyway which is why we saw an increase in dps.

Also, no classes get world buffs in tbc, so that part of your argument is null anyway.