And the physical damage dealers too with 3% hit from imp FF, moonkin dps bad but their utility is pretty big.
Thatâs what Iâm saying. Iâm sure thereâs some math saying that youâll have higher rdps with another lock or whatever, but thereâs enough advantages to bring a boomkin along.
I feel like a lot of todayâs warriors are going to be locks in TBC because they still want to pump. Theyâll want a boomkin along for muh parse lol.
Thereâs also the raidwide 3% to physical hit. Not sure what the hit itemization looks like in late tiers, but early on that seems quite nice too.
moonkin in pre bis will do more damage than warriors and rogues in pre bis but if you put them both in phase 6 bis boomies will almost top charts with the proper build
boomies give melee hit with FF too
Its all physical damage. Hunters benefit too.
ngl, thereâs really nothing more satisfying that hitting someone in BGâs with a big fat starfire crit
No, I promise you they wonât.
I think itâs kind of a bonus that theyâre not top tier though. It reduces the expectation. I can literally be like âhey boss, look at that FF and IS uptimeâ while the other DPS are getting all sweaty trying to one up each other. If the raid leader still wants to complain I can do the boomkin dance and everyone loves the dance.
you would be suprised with the damage a mookin can put out in earlier tiers if you put most casual guilds together that wont stack as many locks and hunters as possible youll out dps most classes thats assuming equal skill and gear
Feral as a whole is top tier. The toppest
Earlier tiers theyâre midtier, but everyone else flies past boomkins by late T5-T6.
You bring them for the crit buff
I meant boomkin. Sorry, didnât specify
Do TBC boomkin spam starfire or wrath? I know itâs currently starfire because of CoE and mana concerns but I donât know if that changes in TBC.
i played boomkin early on in classic but later on around phase 4 i quit and switched to feral and did way better dps i may mess around with boomie in tbc classic though
moonfire insect swarm starfire or
insect swarm starfire in tbc
It stays the same. Starfire spam.
And the physical hit debuff.
And doesnât have a Survival Hunter, Mage, Rogue, or Enhancement Shaman.
Feral arenât anywhere near top DPS.
Starfire. They donât benefit from Curse of the Elements otherwise, and suffer pretty big damage penalties from partial resists on Wrath.
I donât think people expected ferals to be doing 800+ dps (1.4k on vael) in classic either. Powershifting was known, but wasnât largely used back in original TBC. DPS numbers outside of hunter/lock are going to be different from what we remember.
Itâs not about what we remember. Itâs about what we can prove mathematically.
Even when accounting for powershifting, Feral is significantly behind most other DPS specs. Feral only managed to be BARELY 3rd best DPS in Classic until late Phase 5 / early Phase 6.
Now add a bunch of armor to bosses, make the fights unfriendly to melee, remove world buffs, and take away MCPs.
Add in FAP weapons, 5% crit, a basically non existant debuff cap, and tier sets.
The FAP on weapons massively outweigh the attack speed bonus from MCP, so not being forced to use them is a buff. More crit = more combo points, then add in debuffs from other classes, and better gearing, will only make feral better in TBC than it was in classic. TBH feral didnât really have gear til phase 5/6 anyway which is why we saw an increase in dps.
Also, no classes get world buffs in tbc, so that part of your argument is null anyway.