Depends on your time investment. Some people don’t have that much time on their hands but still want to take it slow.
I know plenty of people that get a char to near 60 and then level a few alts as well.
Long term though, I agree that you would be spending more time at max which is why I think its important that these players take value in the time before then and feel as if that chapter is complete - to go back once they’ve reached the peak means erasing their past characters that they put time into.
For many players, all they did was level. Then left the game. Blizzard had good retention rate for a MMO. But many players never even made it to max level.
It’s part of the games experience honestly, you can’t have a RPG without leveling at all, it really defines the game. I mean, i’ve done the whole experience more times then i’d like, But honestly even if i do the same quest, and same path as i did last time. Every single time is different.
From world pvp, to irl time or day and so on, one time i couldn’t play certain hours so it was always night. Obviously that reflected in the game around me and the people i met, the happenings in the world etc. I do know there are a bunch of people who just thinking leveling is a chore, even in vanilla they just want the end game.
But without leveling in Vanilla honestly the end game is hollow, i feel it has little to no meaning without the trials understand in journy before hand. Some one one posted that why didn’t in LOTR they just take a gryphon to mount Mordor, or whatever and end it within like an hour?
Well, would you honestly buy that? Would that story have any meaning or value or explode to what it is now? Of course not, Token knew this, as do we The leveling experience good or bad, enjoy or not enjoyed is your whole treck through those moives as the hobbits. Some parts are you in the two towers epic battle part, while others is just you sneaking past hordes of orcs. Some people like other parts more then other etc.
Honestly this is also sorta proven with vanilla since almost everyone high x server is lower in population then compared to the 1x leveling servers, even more so in vanilla, there are tons of examples.
I don’t like to see peoples’ motives for playing called into question. Particularly by someone who has displayed nothing but resentment for the game. Players shouldn’t feel the need to justify your preferred playstyle. It’s just a trolling maneuver to sidetrack the discussion and cast aspersions on what some people enjoy. But maybe it’s not my place to interfere.
Unfortunately, not everyone understands that when it comes to wasting time, it doesn’t actually matter about how they do it when the end result is technically the same.
For reference, I usually only take the “bait” when I’m confident enough that I can refute whatever I might predict to be a potential response. I appreciate the concern for other’s sanity though - some environments just breed individuals that laugh when anyone makes a slip up as if there was 100 warning signs along the way.
You are constantly telling people to unlearn what they’ve learned. Constantly telling them how to play, that the way they’ve been playing MMO’s is wrong.
I’m a leveler. I have probably deleted more max level characters than many have leveled. So in Classic, I will level many times.
I do understand how much a drag it can be when your friends are max level and you are new. You want to do the things they do but it’s taking months to get there.
You won’t run out of level appropriate party members. Regardless of leveling rate, even if literally every player was focused solely on leveling as quickly and efficiently as possible, people have different time commitments and different numbers of alts.
Some will have 12+ hours a day play times and others will have 12 hours in a week. Some will rush one toon to 60 while others will be leveling ten to 35.
I would suggest to anyone who can make large commitments to classic but want to play with friends is to alt up and have a friend toon and a solo toon.
For me, leveling is more like the annoying speed bump on the way to better things, and leveling itself is a mere minuscule fraction of the time I’ll spend on a character overall.
I enjoy PvP, pvping with like minded individuals, killing opposing like minded pvp oriented individuals, and increasing personal character power via better gear… to more efficiently murder other pvp oriented people. The majority of that is best done at 60.
To each their own.
However, I will say that despite my apathy/disdain for leveling taking so much more time in OG vanilla, I do still prefer that system to the modern system where leveling today is horrifically linear and infinitely less rewarding overall… You really looked forward to getting new levels on the grind during vanilla because it meant new abilties, new talents, and a quantifiable feeling of power increase… while your character choice also felt significantly more important, bordering on permanent because of the time investment just to get to 60. Today’s game you basically just pick whatever you want to fotm on, and if you end up getting bored you can have another character to cap and geared out in epics in under a day… It makes your modern character feel almost disposable.