:feelsgood:
Dammit I remember the bugs on Câthun but not Firemaw. What was Firemawâs bug? Was it stacks not clearing or something?
âWelcome back to Maraudon, we hope you enjoy your farming here!â
I donât remember the firemaw bug taking too long to fix. And yeah my memory is vague but I think it was the flame buffet not clearing.
I do remember that we cheesed it by some healers staying out of combat and rezzing people over and over. âŠ
Itâs not excessively difficult, but in general things require a much deeper time investment. Plus, some leveling spots will be a lot more difficult than others. As a rule, avoid Murlocs unless youâre a class that can kill more than 2 mobs in one pullâwhich at low levels, isnât many of them.
Hard? Not very.
Punishing? Extremely.
If you make a mistake, you will die. However, mistakes are very easy to learn from. Youâll screw up a few times, do a corpse run, then youâll adjust your playstyle and itâll be smooth sailing.
Firemaw had a taunt bug where he would turn and aoe the raid. I donât know what the actual bug was, it had something to do with taunt. I was a hunter at the time⊠THis was only for the first few months of BWL, but if you were a progression guild, you really felt it.
WoW at launch was one of the least punishing mmos thatâs was one of itâs main appeals. The fact you can reach max level solo was also a hall mark for the game. Vanilla was super easy when you compared it to say FFXI which imo was a great game but the community was split due to heavy racism.
I started in late BC, so not too much earlier than you I suppose, OP.
I know that vanilla, BC and WotLK were the most similar of the releases, and after WotLK the game changed quite a lot due to the Cataclysm. There were changes between the first three versions of the game for sure, but a lot of the starter areas and base gameplay was still pretty close to how it was at launch. A lot of things became easier between the start of vanilla and WoTLK though.
Since you joined in WotLK the core game mechanics wonât be foreign to you. However, in lich king WoW began to hand out free stuff more frequently:
- it wasnât hard to queue up for a dungeon and get starter raid gear over a weekend
- questing was more streamlined with a natural progression from zone to zone
- gold was never an issue
- you only died if you got ganked or chain pulled mobs while low on mana
Vanilla:
- I didnât find leveling that bad, nor did I run out of quests⊠ever. I think a lot of players missed quest hubs (because some definitely werenât obvious) or skipped difficult quests because they required an elite monster kill/long distance travel. Leveling will be more time consuming then retail though
- You will die more through the leveling process
- Gold is harder to acquire so be careful with how you spend it
- Finding a group for a dungeon can be time consuming as a DPS. Sometimes you get lucky and are in the dungeon within 10 minutes. Othertimes you simply give up after 20 mins and try a different time of day. Healers and tanks have a big advantage.
- Some specs are not viable for leveling. Good luck as an elemental shaman unless your mage buddy gives you a stack of water each day. You can get to level 30 with just about any spec, but then it will really slow down without optimization
- If on a pvp server you will get ganked. Lack of flying mounts means youâll encounter players more often and get killed while mounted at times
A lot of the difficulty in Vanilla is going to be self induced by people who are toxic. With no dungeon finder or raid finder and isolated servers, anti-social behavior is going to leave your progression stymied. Because CC was actually needed in instances, all DPS werenât created equally. (Thatâs why the people asking for dungeon finder are clueless, you canât throw tank+heals+any3dps at vanilla instances and win) If you want to find a group regularly, and youâre not a tank/healer, youâre not just going to need to learn the strengths of your class and play off them (Hunters learn how to chain trap, locks learn how to control a succubus, rogues spec into imp sap, etc) but youâre going to have to learn to play well with others. If youâre courteous and professional, people will remember, and youâre going to get group invites. If youâre rude and reckless, youâre going to find yourself saying âWtf, they said they specifically said they wanted a my class why didnât they invite meâ, a lot. Vanilla dungeons werenât 20 minute affairs spent in silence grinding things out at a frantic pace. Pulls required patience and planning, dungeons were longer, and they werenât all linear. There is time to talk, there is time to make friends.
Lol, I was laughing like crazy watching thatâŠ
Defias Pillager, the most lethal mob in WoW.
To op: A fair number of things were dumbed down between vanilla and Wrath along with some pretty significant balance changes. For the most part Wrath Heroic dungeons were easier than vanilla dungeons.
Donât even begin to think that Wrath Naxx in any way other than the names of things represents vanilla Naxx; the damage numbers for the mobs in Wrath Naxx are pretty similar to the vanilla versionâŠbut the players added 20 levels worth of hp, hps, and dps. They also removed boss abilities when moving Naxx to Northrend.
When WoW launched it was considered the laughing stock of games (difficulty wise). (See Pure Pwnage) At this time the majority of PC players were playing things like CS 1.6 / C&C Gens / Starcraft Ladders, so by comparison WoW was very easy. Today IMO gamers are not as good as they were in 04-07, not having the major gaming scene surrounding FPS/RTS, but instead lane grinders.
This said WoW is still easy, and your ease of play will come down to what kind of gamer you are.
Coming from Everquest I was shocked at no loss of exp from dying.
I would say itâs more time consuming, than it is difficult.
I mean you may fight a mob and get parried like 2 times, and miss 3 times and manage to defeat the mob with only like 29 HP left but that isnât really difficulty.
Because after you that you have to sit down for a few and heal back up to full before continuing.
Oh but donât even try to kill rare mobs, from my experience on the matter they always rolled me unless I had a level advantage.
The grittyness and danger appeals to me. For example if your by yourself in elywn forrest level 1-10 most likely you will have full white/gray gear⊠you pull one mob at a time, if its a few levels higher you may die unlucky resists, dodge parry etcâŠ
Or you pull a mob then 2 more agro and youre dead. Im pretty sure all the mobs out run you on foot so fight or get run down and killed, you might only get away if your full hp and have a gap.
I remember the starting zones in bfa now you can run in circles around the slow mobs its like a starting area for toddlers nowâŠ
Why do people keep repeating this falsehood?
It was as close as wow could get to darksouls as it ever could. 2 mobs can kill you relatively quickly. You ran out of mana quickly and global cooldown was slower and you even ran slower.
However, after you develop a mental system on how to approach mobs and create your own rotation then you will be a o k and the game becomes substantially easier. The game punishes you like a nun in catholic school if you donât have any awareness.
hehe honestly, it just got better and better as it went along. there are alot more mobs with larger aggro radius in vanilla, who hit/nuke harder, resist more often, dodge more often, and from the looks of it, if they start to run, you only have a small window to finish them or they resume battle. like that one gnoll he had fleeing but he missed a swing and it turned around and one shot the last bit of hp he had left. lol classic . wow.
What will make Classic hard is time.
How much time it takes to kill things, to finish quests, to get from place to place, to farm mats. Time, more than anything else, will have folks going âNot for meâ is my prediction.