It’s almost only fun when I’m playing with my group (3 of us) that I enjoy the game. Finishing a M+ in a pug can feel stressful and a bit fun, but the poor ilvl and drop-rate at the end of the dungeons (not vault) has left me with such low expectations. 95% of the time, I get a downgrade or nothing at all, when half my alt’s gear could be upgraded.
RNG has always been a thing, but I’ve never felt WoW to be this unrewarding. Alts almost always get an upgrade from the vault (unlike my main who gets the same 3 slots rotating every damn week even though I could get +19 ilvls on other slots), so maybe that’s why I made them. The last time I had more than 2 capped characters was MoP, and that was like…10 years ago? And it’s not because SL is alt friendly, either; the Torghast grind on each character…uhg…
Anyways, why do rings/necks not have main-stat? Especially since mainstat is the most important in SL, I’m getting so incredibly sick and tired of getting rings/necks with the wrong stats that are downgrades to lower ilvl items. Them keeping main-stat off of them is the type of irrational design that made it super easy to ignore all of BfA.
I genuinely feel like I hate the game now, but it’s likely a temporary feeling that will fade…maybe. Maybe not. I’m not resubbing once my 8 days are up, and there’s always a chance I’ll come back, but if I get invested into other things in this downtime, it’s the most likely I’ve ever been to never playing WoW again.
I am NOT an alt person, but I’ve leveled 3 completely new characters in SL. Did I want to try the classes out? Of course. However, usually just this shaman is enough. I mean, I skipped BfA (only expansion I ever refused to buy) and usually never cared for M+, but right now it’s the only thing of value in SL for me.
3 of my 4 characters were made in SL. Most people level characters they’ve had for awhile, and it’s crazy how after playing since vanilla I had none.
Well, guess this was my rant for the day…maybe.