If they added class skins, could do Mag’har Warlock via a Void based caster like we saw with some of the Shadowmoon clan in WoD. This is why I always ask for class skins over new classes and specs.
If it fits within the lore of the game, or can be justified with new lore, I think that classes should be made available to most races. But if there are clashes within the lore then no, they shouldn’t get those classes.
Take for example, Void Elf and Forsaken Paladins.
In the case of the Void Elf, the Light and the Void do not get along, in fact, the energies when combined are extremely destructive, so a Void Elf attempting to use the light would ultimately kill themselves.
Likewise with Forsaken, while they can technically use the light, to do so causes them great pain that burns them, which has been described by Blizzard developers in the past as the equivalent to a human getting their wounds cauterized. Holy artifacts become impossible for them to touch, and holy water will burn them like acid. As a result, there are few to no Forsaken who are willing to go down that route and become paladins. The few lore examples we have of undead paladins were given no choice and such transformations were forced on them.
There are other examples as well such as:
Gnome/Goblin druids
Tauren Rogues
Draenei/Night Elf Warlocks
The list is substantially longer, but you get the idea I’m sure.
Every race should have access to the physical skills based classes: Warrior, Rogue, Hunter, Monk.
Every race should have access to the magic based classes: Mage, Warlock.
The other classes are belief system based & this is where certain races don’t mesh with certain classes…without a valid explanation. I am firmly of the belief that the races of azeroth have been comingling long enough that there would be numerous instances of people changing their belief systems midway through life, the same as people on earth do. Just because you were raised Jewish doesn’t mean you’ll always be Jewish… or Christian, or Buddhist, etc etc etc. The same should be true for those raised in the Light, or in concert with nature.
All classes for all races… and I’ll take it a step further… your faction should also be a choice regardless of which race you play.
I’m all for class skins and further customisations of that sort, but when I think about it and how lazy Blizzard has gotten over the recent years, do you really think they’ll put so much effort in?.
Look at Allied Races for example, literally reskins and same rigs for most of them, they always really choose the path most easy… what will have most minimum effort but can make a quick buck.
That’s why I feel like opening class restrictions is the more easiest thing for them to do. Low effort on their part, will bring a lot of revenue in faction swaps and race changes, most profitable for them.
Literally all they’ll have to do is reskin a few Druid forms and Totems for the races… that’s it. All classes now have the unique casting animations regardless of race, it’s all copy paste. It just seems more realistic and most profitable.
Seriously, I’m a huge advocate for anything and everything to make the character or class more unique, more races, classes, class skins thematic for the race. But they’ll never do it sadly… never have, we just get reskins everytime.
I’m for still having some restrictions but allowing all races to have 10 or 11 of the 12 classes, although if it was all for all, well, Vulpera Demon Hunter!
Hard disagree here as there are multiple races where there are conflicts there.
For example:
Tauren should not be able to be Rogues, Mages or Warlocks. There are significant cultural clashes between the Tauren and these classes, they do not believe, as a race, in engaging in assassinations and other forms of skulduggery, and they do not trust the arcane or the fel and refuse to use either form of magic to gain power.
Draenei should not be able to be Warlocks. This is self explanatory really, their race has been hunted by demons since they were forced to flee their homeworld, they would never, not in a million years, accept a warlock among their ranks.
Night Elves should not be Warlocks for much the same reason as the Draenei, but within a shorter timeframe. They lost their entire empire to the Burning Legion and the resulting destruction caused by the Well of Eternity. They are barely accepting of mages using arcane, they would never openly accept a warlock into their ranks.
I really don’t get why some people wish to destroy the class system. If you really want to play a Warlock Draenei or Tauren, then ask for one of the enemy races to become playable.
Grimtotem do, and they embody what an assasination rogue is. And grimtotem are one of the clans of the tauren in thunderbluff. 25% of them stayed after Magatha’s betrayal. Outlaw and Assasination rogue fits tauren well enough. Sub is using shadow magic which would be more of a grimtotem thing.
Any dranei that was forced into the burning legion by circumistanced and returned to there people after the burning legions defeat is good enough to be a dranei warlock imo. Sargeras was already locked away giving the opportunity for those that joined forcefully to go back to the dranei.
Night elf warlocks are basically in game as satyrs. So like any satyrs that want to join the there former kin would be a way for them to get playable night elf warlocks. I mean… they already let demon hunters join the alliance. Antihero satyrs would improve the alliance imo.
Have you ever encountered anyone in your life that defied their parents’ idea(s) of cultural norms?
I think you missed the point.
While I agree with you, that any “Normal” Tauren may not, although as mentioned above with Grimtotem and Rogues, but the Player we are, are not bound by culture, we’ve been told time and time again we’re something unique.
There’s even ways around opening class restrictions, say if you select a class/race combo that is different, you start off directly at Exile Reach, where the intro is basically class focus, think of it like DKs, Monks and DHs that don’t start in the Races intro area, they begin in their own areas. So starting at Exile Reach as an easy work around.
Don’t get me wrong, opening restrictions will have its draw backs at first, heck I remember in TBC when they gave Alliance Shamans and Horde Paladins their was a huge uproar aswell. Paladins should be Alliance only, it makes no sense Horde can, homogenisation, your ruining lore, I’ll quit and so forth. Happened with Tauren Paladins and Troll Druids…
WoW still continued to flourish, WoW in my eyes is a living breathing world, every expansion continues to change the lore. A prime example is Shamans, originally are for those who worshipped and seeked guidance from the Elementals, asking for their aid, Goblins came in cataclysm and completely changed that, making “Bargains” with the Elements… was very controversial at first during cataclysm but is now the norm. Same thing would happen with opening restrictions, controversial at first then will become the norm.
Lore is continuing to change going forward, the Story of today and tomorrow will be the Lore of tomorrow.
Every decision made has its draw backs, that’s very true but I truely feel the Positive greatly out weights the negative and has been proven time and time again.
No, they do not.
Grimtotem Tauren do not engage in assassination or skulduggery. They are literally no different from any other Tauren tribe, except that the vast majority of them are hostile. By all means, point me to the Grimtotem assassins in lore. You won’t be able to, as they don’t exist. The only individual among the Grimtotem who engaged in that type of behaviour was Magatha, when she poisoned Gorehowl so that Cairne would die in his fight against Garrosh.
Nope, because there are no Draenei who were ‘forced’ to join the Burning Legion. Those that joined did so willingly, we have absolutely zero evidence of any Draenei being forced to join the Legion. They took that power and embraced it. But even if there was a Draenei who was ‘forced’ to join the Legion, they still wouldn’t be allowed to use the fel or summon demons in Draenei society. It’s outlawed magic for a reason.
Nope, just, nope.
Again, Night Elves lost their entire empire to the Burning Legion, it took them over 10,000+ years to allow mages back into their ranks, they will never, ever, accept a warlock. Much like the Draenei, even if they accepted a former Satyr back into their ranks, they’d be forbidden from embracing the fel or summoning demons. They’d be expected to become a part of Night Elf society, and that excludes any demon summoning magic or fel magic.
I am all for opening up classes to other races, if it works within the lore that Blizzard has created or Blizzard creates new lore that does not clash with the old. There’s plenty of room for various races to have access to different classes, even classes like the Demon Hunter.
But that point about not clashing with existing lore is important. That’s why there can’t be Tauren Rogues, Draenei Warlocks and Goblin Druids (for example), as the lore for those races explicitly excludes those race/class combos. Others are more open and can exist. Goblin Paladins could be a thing for example, as could Draenei Rogues and Night Elf Shamans.
But the lore for the races needs to be respected, and this all races/all classes BS needs to stay in the trash where it belongs.
Every new class/race combo never clashed with existing lore ever, as literally when they came out they write in the reason how it could be possible right then and there. So it won’t ever clash realistically and Blizzard amended the lore to make it work.
Great example how DKs got every race, they literally just wrote in Bolvar now resurrected them, even though it was questionable for example Lightforged Draenei.
Another is Druids, giving multiple avenues now, Emerald Dream, Wild Gods, Loas and Drust, during the first 14 years of WoW Drust was never heard of until the Lore written and now we have Kul’tiran Druids.
If there’s a will, there’s a way.
And that’s exactly why they work, because they don’t clash with the existing lore!
The closest clash that Blizzard had with class/race combos was adding Night Elf mages to the game, and they covered that by introducing Highborne survivors and having Tyrande accept them back into their ranks, provided they did not overstep.
But some of the race/class combos that people are asking for DO clash with existing lore, and that’s why they cannot be a thing.
Again, I’m all for new class/race combos IF they’re supported by current lore. But the ones that aren’t supported? No, that needs to bugger off.
Poor choice of an example considering the reason Goblins can be shaman is because they bribed the elements. Great lore!
Until they write in the reason how it could work… you’ve mentioned Tauren rogues previously, Grimtotem is basically in the Horde, all they gotta do is add Grimtotem customisations and bam, it works, like Dwarves for example got Shamans, they got it from the Wildhammer Clan, Bronzebeard arnt Shamans.
Not really because shamanism and druidism are not the same.
Shamanism requires you to ‘ask’ the elements for their blessing. The goblins got around this by bargaining with the elements and making deals. That’s actually good lore, and it fits the goblins really well.
Druidism first requires it to be taught by a mentor, and you need to be accepted by natures spirits. Goblins might be able to bribe a mentor to teach them, but they’d never be able to bribe the spirits of nature to give them their blessings (especially since they have no respect for nature, at all), so they wouldn’t be able to take on any animal forms.
Except that the Grimtotem don’t employ rogues among their ranks. They are literally no different than any other Tauren tribe, the only difference is that they’re mostly hostile. Something I just mentioned above.
It really REALLY isn’t. The second shamanism was introduced to the alliance (Through heavy retcons btw) that lore isn’t valid. Besides we have tons of examples of non playable race/class combos in the game already that shouldn’t exist and also playable combo’s that make zero sense. It’s pretty unreasonable to defend such an asinine ideology this point in the games history.