How does this sound? Unlimited LFR - One Normal per day - Heroic and Mythic Once a week

Well, you know, now that we’re getting legit Story Time One man raids (or whatever it is they’re doing), there’s even less reason to gate LFR, unless they’re not going to let folks “see the story” for a full month after the raid launches, like LFR.

As I understand it, folks are going to be able to just walk through the modern raids, alone, and “see” everything. So, LFR isn’t hiding or blocking anything when I can kill the end boss with just little 'ol me and my ferocious pony tails.

How is not permitting people who do LFR access to the next wing a “heavily diminished return”? Do you enjoy having heavily diminished returns regularly made a requirement for your content?

Yeah, I like to be able to stay up to date without playing heavily.

Hi, no.

LFR on weekly lockout

Normal daily

Heroics & Mythic weekly.

Incentive to venture out of LFR :slight_smile:

I was there Frodo. I literally sat at 30 wipes and 10 stacks until we lost so many from frustration.

I’d rather it be 10 stacks/and or removing mechanics to the point you can auto attack the boss

As for lock out. :person_shrugging: My LFR behavior is such that I only play once a week quite often so it fits

:ocean: :crab: :ocean: :crab:

Terrible idea. If anything, raids need to be restricted more so that people don’t feel pressured to run multiple difficulties every week while gearing.

This was a thing way back in Wrath, and Blizzard pretty much admitted that they didn’t like the effect that it had on players. Why it’s crept back into the game that you can run every difficulty of every raid once a week is beyond me.

I don’t get the logic here.

I can PUG Mythic +14 Dungeons all day and night, and that’s fine.

But if I can do a Normal raid 3 times in a week, then I’ll definitely burn out on it.

What if I want to do it 3 times right now, then take 2 weeks off?

Isn’t it my responsibility to decide how much I can handle?

Just have it so that a special currency only drops on the first clear or something, and that’ll mean 80% of the people won’t want to do it more than once a week.

It’s just normal anyway, Heroic and Mythic would still be once a week.

I mean let’s take it in the other direction. I’m sure ALL the people talking about burnout and everyone having time to be all on the same page, would be totally OK with Mythic raids moving to a once a month lockout right? I mean, SOME people would LOVE it if they could only do one raid a month, and everyone else was slowed down in their progression (from this specific path anyway, do Mythic +20’s all night, no limitation there…)

Fair enough, though I still think releasing them weekly would be fine.

One weekend a month. 2 weeks a year.

The Raiders Reserve.

Remix has proven you can have systems where repeating content is absolutely possible and actually viable for progression. However, that’s Remix. Retail WoW is vastly inferior for power progression and that’s by design to keep you playing day to day, week to week, month to month.

It’s old, archaic but it works. If companies didn’t limit daily and weekly progression, you end up with different issues that need to be resolved. The big one is burning through content, you chew through it all so fast that you end up having nothing after 2-3 weeks. This leaves you in a predicament: Do you keep playing for fun, play alts, or stop playing?

People often choose the latter two, for obvious reasons. No reason to play your main, you’ve done it all and are on repeat now. Just play an alt to progress or stop playing in general. That’s what daily and weekly lock-outs help prevent - burn-out and increase MAU. It’s a double whammy, it helps the players not maul their self-interest in a game and it makes investors happy that people are subbed for 2-3 months out of a patch instead of just one.

That isn’t to say this system is better than alternatives, but it works for WoW. Remix has shown there are alternatives that function, which is great. I think that’s part of why these game modes are coming out to explore other ways to play this game instead of the routine Dungeon & Raid formulas.

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