That’s part of why I’m really starting to believe ADHD is the core issue here, not game design.
It’s a constant cycle in these threads, looking for something with complexity, boiling all the complexity out on purpose, and then complaining that it doesn’t meet their needs despite all the shortcuts taken to get to the point where it’s not performing very well.
I can’t even stick to one game for more than a few months, let alone one class in one game.
I play RPGs to just checkout class design and builds and see what they can do. When I hit a point where I feel like I’ve experienced what a class has to offer and it hits a point where the only thing left is to just slowly do it with bigger numbers, I lose interest and want to checkout another spec. Once I work through the specs I’m interested in for that game, time to play around with classes/builds in another game and circle back around later.
You gotta have a bit of roleplaying spirit where the class is not just a loadout, but a bit of self-expression. For example, it might be preferring a special aesthetic, or certain gameplay style, aggressive or defensive or stealthy or supportive, or maybe even some lore reason, or even just some particular archetype that you’ve played in all games and it kind of attached to you, like an archer or mage.
i change multiple times a day to brake up the annoyances
I have a favorite, but I play several others (different mechanics) just to keep fresh. That works for me.