So, I feel like this is going to be a long one. Because I actually think about this a lot in my RP. I’m going to actually try and keep this a little organized this time instead of a mash of huge paragraphs and I’m sorry in advanced!!! But I’m super interested and enjoy thinking about these sort of things.
Over all, largely, this is going to be a personal thing. There is a lot of differing opinions on how one should weild magic in roleplay. I know many are protective and quick to defend the want that people should do whatever they want. But I worry that doesn’t pave much way into being better at writing. I know that creative writing is not really the goal to a lot of RPers and usually, when you try to give tips or ideas its made to seem like you are telling them to stop having fun.
For me thats the total oppisite. I’m all about HOW. How can you still do the concepts you like, and also grow as a writer? How can you live in this space? Of course not everyone is going to see this the same way so again…largely opinion based.
But lets think about this world, and how everyone is an audience to our own novels. Each character is a book, and everyone wants people to care about their book. To be invested. To love. People think that making their character flawless and all powerful will make them the best. The center. The most cared for. But what people really care about is the abiltiy to connect.
Now, again. This is -your- character. So it’s not always going to be about how others feel. But we have to remember we are subjecting people TO our characters behaviors, and sometimes things can be unfair or…well. Boring. Uninteresting. And this largely has to do with not really having a balance with how you use your magic in proper settings or knowing when to give your character the go ahead, or when to pull it back.
Does this always matter? No. But I think thinking about this is very important! Because learning about this helps you evaluate more then just RP. It helps you visualize story building, movies, other books and your own writing!
And MAGIC is a big thing that can be hard to understand…!
So lets talk about the Rules of Magic. In Creative Writing, you’ll probably find just about every answer to the questions you see posed on the forums. Things like…how do I write accents, or should I bother with them? How do I handle magic? How do I map out a story?
But the Rules of Magic can differ, but over all you’ll see a lot of:
- Give your Magic a limit.
- Everything comes from somewhere
- How does it impact society
- Everything has a equal and oppisite reaction
- What is the magics weakness?
When you look it up, you’ll see a lot of things like this and how important it is that magic is a tool, not a personality. You could have the most successful, wonderful, flawless Archmage in the world, but they will be nothing if that is all they are.
Think of why people love the characters Medivh and Khadgar. I don’t think about their magic, I think about their personality. Their morals. I find them to be wonderful characters. I care about them. Not their magic.
But I’m getting off track… Going back to the Rules. Researching magic in creative writing and understanding the lore of the magic you’re Role Playing will be what you want to set your sites on.
If you don’t understand the basics of the lore of what you’re doing, you won’t know how to apply these rules. And yes yes, Blizzard Lore Bad yadda yadda. But whether people like it or not, the magics in Azeroth DO still follow rules and they do still have consequences. But I think we are so use to seeing characters who are well developed that we often forget how often they are also fatigued.
We’ve seen many times great mages who have to rest after casting massive spells. These characters are just people who are vessels for powers far greater then them, and no matter how experienced these characters will get exhausted. They will experience draw backs. Which is why we find this magic interesting.
Let me get into how I personally deal with this a little bit:
When I deal with things that are magic, I have to look at several things. Where I am at, who I am with, and the events that built up what I am doing in that moment.
There are things I Allow Gotosh to do in given situations. And there are things I Don’t allow in given situations.
My goal for him is not for him to be the most talented, but to find ways to build his experience through these situations. If your character is constantly learning, so will you, and your scenarios will be far more rewarding then if you just said it was good and that was it.
I’ve actually worked very hard to build to the point of where he is now. I’ve changed a lot in my writing, in his character, how I view him and so on. He started from the ground and I built him up. Much of what he can do now is BECAUSE I allowed him to have learning experiences through other characters that I felt were meaningful.
And I restrict things when I need to. Shamanism is not a side show Darkmoon Faire act. Shamans work and commune with living spirits that make up the world. It’s spiritual gift and a religious following. The drawbacks of shamanism are that the elements can say No. They can refuse a calling if they feel it’s unjust.
This is paved out very clearly in Lord of the Clans when Thrall asks “Well, we could be living in a paradise. We could be using the elements to make our land perfect. Fertile. Always living.” something to that degree. And Drek’thar was furious. He was insulted. Because by doing this, you are creating a false enviroment. You’re abusing your gift to shape the world for a singular reason. You misuse it.
As a shaman (depending on the culture) you have certaint hings you can and cannot do.
I do not let Gotosh use his gift for everything. He doesn’t do it when people ask him to. I do not make his healing gift all cure-all one and done you’re as good as new. I accept penalties in roll based events if something doesn’t work. He can’t use the ghost wolf form anymore. He doesn’t know how to make Shamanic portals. He can’t turn himself into a giant elemental person. (Of course theres more then just this! But a lot of it is situational!)
But on the flip side, I do have justifications if he does do something. I take his path seriously, and I know I don’t have him misuse it. His path is to aid his people, and to work toward a better future. And if there is something that he does that can justify this, I let him do it. Because the result will be that this person will then in return respect the elements, and in the elements will have someone new in life that will see to them reverence and respect. That if this person sees what they can do, they will see Gotosh for what he can do, and start being mindful of how they treat the world.
Thing includes things like:
- Growing a small flower in the soil
- Filling someone’s canteen with water in an emergency
- Keeping someone warm
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The biggest thing you want to try to avoid is total reliance on magic as a narrative piece like I mentioned earlier. Magic should be a tool, and a part of the characters life but that cannot be all they are.
Now that’s not to say you can’t still -do- this. But if you have a character who has a complete dependence on magic, you need to reflect this. Give them draw backs, make them helpless in situations if they can’t access things. I am in the firm belief that anyones idea is do-able so long as you put the thought into the How and Why. Which is why I think people often misunderstand me when I talk about simply just…the joy of getting deep into the writing of how things can and cannot work.
I don’t -want- people to not persue an idea. I just want to encourage thinking about past ‘I said so’! Or else you get a lot of comments like “Uhm, maybe let people have fun lmao?”.
Anyway, I’ll close out with saying. Do what also is fun. All I simply wish to do is maybe get people interested in how they can make their ideas feel more well rounded. Let your characters limits be a chance to explore. Let it be exciting!
Your character can be powerful, but the more you let them fail, the better it will be. Gotosh cannot use the ghost wolf form, but now he is persuing a ghost stag form. And I’m going to eb going through a lot of RP and journeys and story building before he’s earned it.
So! That was a lot. And theres a lot of good comments in this thread as well! People who have different perspectives on what they let their character do and how they go about it will shape yours.
And I fully agree with starting from nothing and letting your character grow. But don’t let that stop you from trying to be awesome. You’re allowed to have cool moments or make tornados! Just might take a while to summon and then make you very tired.
But do some research and have fun!!! You will only get better, and perhaps, feel more confident in your rp!