We don’t have a slow, but that doesn’t mean we can’t kite. Our ability to kite may not be as ideal or graceful as other tanks, but with group coordination, we can actually kite, we just need a little help.
My suggestion there is to use the dungeon’s topography to your advantage. If you find mobs wanting to fan out, find a corner and use it to your advantage. When you need to move away from them, you’ve got them nicely grouped, typhon/vortex them and either Stampeding Roar or Lightfoot Potion away.
Sure, but that’s also the case for snares and stuns as well. Those mobs which are unaffected by those abilities are often best pulled separately or skipped entirely.
I’ve mentioned this elsewhere, but I think Wild Charge should be made baseline and they should return Intimidating Roar back in its place. It makes more logical sense to pick between Vortex and Roar than the current setup we have as a bear tank.