You are using the past tense so Iâm not sure if you about know about the talent change in SL.
Your maximum health is increased by 10% and every 10 rage you spend heals you for 1% of your maximum health.
Essentially they rolled the legion legendary into the talent. Many people are extremely hyped for this and it does seem strong. My concern is that taking it will mess with shield block uptime. And it does seem to be a popular choice. A quote from beta testers
Indomitable has been added to the same tier as Bolster and offers a powerful, always-on defensive boost. It will arguably be the better choice in most circumstances.
Iâm not sure if you are saying that you think warrior abilities are not capped or if the cap they have will not effect them. But they are capped.
Revenge: Swing in a wide arc, dealing (63% of Attack power) Physical damage to all enemies in front of you. Deals reduced damage to secondary targets.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Cost 20 Rage
Revenge cost has been reduced to 20 Rage, and its damage has been increased by 40%, which is a buff. It deals less damage to secondary targets, and instead of becoming free every time you Dodge or Parry, it only has a chance to become free, at 3 procs per minute. This is a nerf to Warriorâs AoE damage capabilities. It feels bad, man.
Thunder Clap: Blasts all enemies within 8 yards for (42% of Attack power) Physical damage, rooting them for 1 sec and reducing their movement speed by 20% for 10 sec.
Deals reduced damage to secondary targets.
Generates 5 Rage.
Thunder Clapâs damage has been nerfed by 16% and its damage to secondary targets is also reduced. The nerfs to Warrior AoE damage nerfs keep coming.
Because this is a thread about the beta testing and the nerfs that prot received.
Iâll leave you with an exert from Wowwhead written by Llarold
How Did We Get Here?
Before we begin with the changes to Protection Warriors in Shadowlands and how their playstyle is going to be altered, letâs start by examining exactly what has made Warriors so good in BFA. Protection Warriors have a positive feedback loop with Rage generation due to Anger Management. Basically, the more Rage a Warrior generates, the more often their cooldowns are available. Their cooldowns increase Rage generation. Itâs like throwing gasoline onto a burning building.
Warriors have been the best Mythic+ tank in BFA for several seasons primarily due to this positive feedback loop. Anger Management is not solely to blame, it has existed since Warlords of Draenor, but only became overpowered (for lack of a better word) once combined with Azerite traits Bastion of Might and Deafening Crash, Essences Vision of Perfection, Corruption, and 4 powerful, synergistic talents Into the Fray Unstoppable Force Booming Voice, and Bolster.
With the removal of Azerite traits, Essences, and Corruption bonuses, Warriors would experience a substantial drop in power, possibly even back to WoD or Legion levels, when they were arguably below-average tanks. Warriors havenât started an expansion âstrongâ in the communityâs eyes in nearly a decade, but losing the BFA-specific bonuses without any other changes to Anger Management or the rest of the talent tree would probably be enough to bring Warriors back in line.
Unfortunately, Warriors have received enormous nerfs beyond the loss of BFA bonuses. I hate to be the bearer of bad news, but the news is very bad. The feedback loop of Anger Management has been broken in several places and the class is weaker for it. The talent tree has been reshuffled and popular, valuable talents have been nerfed.
The Protection Warrior class you know and love is dead! In its place is a blander spec with a few Legion bonuses thrown in to add some flavor. Your offensive cooldowns have less impact on your rotation and are available less often, and you will have much less access to defensive cooldowns. Mobility has also been reduced, and you now have to choose between restoring your lost mobility or access to stuns. Offenses: Nerfed. Defenses: Nerfed. Cooldowns: Nerfed. Mobility: Nerfed. Utility: Nerfed.
The biggest point of my post is that Iâm ok with most of the nerfs even if we are the worst tank heading into SLâs. That is number tuning and I can wait for buffs till 9.1. My biggest problem is that they destroyed all of the things that I enjoy about the spec. Revert Anger Management and Iâd be happy. Hell make it baseline and add a new talent if thats whats needed for balance but please for the love of Garrosh keep the feedback loop available.