How do we make professions a core feature again?

The professions you chose seemed to fair the best.

I returned from a 3 year break back in May. Pre-8.2, Blacksmithing and Jewelcrafting were pretty useless. They all required a lot of work to level, and world quests were dropping better gear than I could hope to make.

I am not overly fond of lazy people who min/max and complain all the time that they can’t compete to be honest. Those people end up ruining so much of the game for others. I actually think they should just be ignored.

If you are in some sort of competition with someone else you either do what it takes to beat them or you remove yourself from the competition. You don’t try to get the rules changed so the amount of time you have to spend is restricted to a comfortable amount for you regardless of other players.

It actually is bizarre blizzard would cater to those types really.

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While they’re at it, they should bring back first aid and make it better, by:

  • making bandages cure bleed effects, since that’s the reason they were invented in real life

  • bringing back salves, anti-venoms, and disease cures

  • having those items grant a temporary immunity to burns, poison, and diseases respectively

  • and bringing back first aid quests but making them more rewarding.

While they’re at it, they should bring back first aid and make it better, by:

  • making bandages cure bleed effects, since that’s the reason they were invented in real life
  • bringing back salves, anti-venoms, and disease cures
  • having those items grant a temporary immunity to burns, poison, and diseases respectively
  • and bringing back first aid quests but making them more rewarding.

Baking self heals into every class and abolishing First Aid was a strange move. Feels very weird having a 30% heal on my hunter. Just doesn’t feel right. The larger issue is the role of secondary professions to primary. For instance archaeology is worthless, but cooking is more valuable than many primaries. It’s almost like it should become its own primary profession. Blizzard follows a pattern where if an old system doesn’t fit with the new systems, they completely gut or remove the old system. It really needs to be the other way around. If the game is changing to where it is inconceivable to even take up First Aid, what exactly is going on here with the game design?

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I used to love crafting.

BFA has removed any desire to craft at all.

I can’t wait for Classic for this reason. It would be cool if they added in some new professions but only if they fix what is wrong. Like Inscription, it hasn’t been useful for anything since they removed the glyph system. At least for non heirloom wearers, tailoring, blacksmithing, and leatherworking are still moderately useful while leveling.
I would love to have more complex systems in place to. Like for example, adding doctors/nurses to heal player injuries, or having bankers and auctioneers that get to take a cut from their hard work, setting up a Farmer’s Market every month in Org and Stormwind to sell meat and veg, etc. There could be so much more to the profession game it would be nice to see. I don’t have any faith in WoW’s development team anymore though. They have lost this game and will never get it back on the right track.

But but but…new is always better, of course. ALWAYS. You don’t have first aid or meaningful professions because they had to make room for wonderful NEW features and professions like Azerite farmer, welfare gear farmer, reputation farmer, garrison farmer, daily farmer, and, my personal favorite, mob farmer (due to the delight of new, smaller zones that apparently were not allowed off Blizz’s drawing board until every square meter of landspace was covered in mobs). See?! They got rid of first aid but you can be a lot of different kinds of farmer. #newisbetter

If they’re going to make professions a “core feature” (I would contest the again; I’ve never considered them important, just tedious) they need to make them more interesting than “farm mats, push button, get item”. They’ll never be important and viable in their own right while they’re just bland bonuses to your stats or item level and a means of separating other players from their gold.

Things like profession quests help, but those are ancillary to the core of the system, which is making items. Making stuff needs to be less tedious and more engaging or it’s all just lipstick on a pig.

Admittedly I don’t know what more engaging crafting actually looks like. Some kind of minigame, I suspect, probably different for each profession to breathe some differentiation into them.

That was also before you could just pick up a profession and start working on the current expansion’s content, though. T

hey wanted to move away from them because it was a huge grind to get them to max and didn’t want people forced to do them, but now It’s super easy so they should re-incorporate them.

Remove crafting gear limits on gear. If I want to make a full set of crafted gear and wear it, then I should be able to wear it all! Add recipes you learn from a trainer that are leagues beyond what the raiding tiers can provide!

The blacksmith who forges an enchanted sword should be able to craft something more potent than a rusted old piece of crap a boss likely picked it’s butt with!

Make professions easy to level, then make it so you can craft better gear than mythic+ raid gear by leaps and bounds! A FULL SET of gear!

Make it so professions are not left behind, so that we can replicate gear from raids and dungeons, and through world quests we can obtain the harder to gather materials!

Make professions crafted stuff better than raid gear!

Exactly. Blizzard’s excuse for trivializing the professions is always rooted in their “desire to make the game more accessible to all” but it’s a song and dance that never ends. First we got normal mode vs. heroic, allowing non-optimized folks a chance to see content. This should have been where the trivialization ended, but the ideology continued… We got LFG, allowing folks to bypass the larger world all together. Stat changes and squishes over the years made crafting worthless. Heirlooms destroyed not only the crafting incentive but also the gearing and dungeon crawling incentive entirely. Why not just make the bonus XP a necklace so we can actually hunt gear upgrades again? And now folks have invested so much into heirlooms that threatening to take them away is PR suicide!

At each of these changes, Blizzard had a chance to reinvigorate professions due to all the new layers of protections to guarantee casuals can see the final boss, but they chose to devote that developer time elsewhere. After 10 years, it’s all coming back to bite them!

If Blizz can pull off a true profession revamp, some allied races, and a new class(or class skins), I’ll give retail a serious shot once again.

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The main issues for professions are:

  • Having hydrocores and tidalcores soulbound is stupid. Gating them behind Mythics is stupid (the drop rate is astronomically low in heroic dungeons). Back in the day Primal Nethers were soulbound and it sucked. They changed it so they could be bought and sold on the AH and it was awesome.
  • The item level is pathetically low for crafted gear. Back in BC it took A LONG TIME to craft Stormherald but it was worth it. Now? Pretty much everything you make is vendor trash a week after you reach max level.
  • Bring back old school style recipes in regards to crafting materials. Not just x this ore, x that ore and a couple xcores…boring.

Engineering needs seaforium again, for opening barnacled lockboxes. It was one of the reasons I HAD engineering.

That would bring me back, really. These things need quality of life reasons for having them.

They also need to NOT have BFA dungeon groups, or raids, to advance the profession. That is DUMB. Professions should be advanced on your own.

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Ummm hmmmm…and leaving it up to them got us into the mess as far as I can see.

It was not our idea to have it so crafting a good ring be near impossible for most jewel crafters.

It was not our idea to lock mats to make anything halfway decent behind dungeons and raids.

It was not us who created the mess crafting is in now.

Hopefully some of the ideas people have put forth on the forums are at least looked at and considered instead of continuing down the road they are going.

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All our ideas are useless they dont read these posts and they dont give a damn ,Ion is a liar

Huron, your mindset here is not of use to to the larger mission here. What if a local government got together and collectively decided that everything was pointless because the federal government won’t do crap, so they decided to do nothing and not even discuss issues?

Just because this particular thread may not merit a direct response from Blizzard, it is but one more community conversation, and a stepping stone to a larger change. So instead of having a negative outlook (you didn’t go through the effort to create this post like I did) try to think more positive and come up with your own ideas on how the professions could be improved.

Saying Blizzard doesn’t care about the quality of their game may be edgy, but you know that isn’t true. Not all Blizzard employees are impish minions of Bobby Kotick. They are beholden to corporates for sure, but at the core of any game development is the gamers themselves, and you can only ignore them for so long before you are forced to listen!

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