Ha! Wrong on all counts! I am a cursed pirate in Azeroth!
FACE!
Ha! Wrong on all counts! I am a cursed pirate in Azeroth!
FACE!
Still waiting for the day Hemet Nessingwary hunts us.
I would take a ‘Most Dangerous Game’ rip off questline where this happens.
TBF, having Hemet Nessingwary hunting us down in Stormwind would have been a better Visions event than the Halford section. Having to dodge a slow-moving but very lethal Dwarf whose lower half has been converted to a mass of flesh but is toting a very powerful gun as we set up booby traps and free people from his ‘trophy wall’ while dodging alarms and enslaved ‘hunter pets’ before we can finally fight him on a fair footing would be have been both very creepy and rather fitting given how many times we’ve helped him wipe out native ecosystems…
…
!!!
a feeble voice echoes from the depths of the forums
I still like the story!
Hilariously, when you didn’t fight the Burning Legion in TBC, you were actually the bad guy.
I think the fundamental problem with WoW as far as plot goes is that instead of the two player roles being Signed Agent or Free Agent, your role is Horde or Alliance.
This, of course, leads to a problem when you disagree with the plot. It’d be much better for the plot if you were always allowed to disagree or agree with where it’s going. Not everyone disagreed with Sylvanas even if Blizzard keeps repeating, “No, we promise this is ten times dumber than whatever you’re thinking of.”
This is true. They tried to offer a choice of sorts to Horde players to follow Sylvanas or not but really it wasn’t all that satisfying.
It would be nice if they just didn’t make the story go that way. Why have it be “BURN DOWN THIS TREE” and “MAKE EVERYTHING DEAD AND FREE”? Why not “whoops I accidentally set the tree alight because, as we saw in Darkshore, Kalimdor has bountiful Azerite deposits” and “let’s make a council because Warchiefs are proven to lead to poor situations and I need freedom to be a scheming undead”?
I guess all I’m saying is if the story beats weren’t so blegh then players wouldn’t so keenly feel shoehorned into a role. End rant.
I’ve tried to RP malevolent Gnome characters over the years but due how Gnomes have generally been portrayed by Blizzard (and the resulting stereotype in player minds) it’s difficult for anyone to view the characters as more than mustache-twirling, hand-wringing villains; which is not my thing.
I suppose it depends on how you portray the Gnome in question.
Pigglestein here has straight up scared the shizzle out of folks by being a calmly spoken, unflappable butler-type who serves the adventurers on behalf of ‘The Master’, exuding the same calm polite service when paying the party’s debts for trashing the tavern, or performing invasive surgery on a stubborn captive to get them to talk, or negotiating with a neutral party to gain access to a boat or similar necessity.
I find, with the Gnomes, it isn’t about physical prowess or similar threats, but that knowledge, that unnerving intellect behind that almost comical facade of too-big head and stubby limbs, playing upon the other players’ preconceptions and attitudes to put the Gnome into a position of, not power, but subtle influence.
When nearly everything is bigger, stronger and more lethal than you are, you make them think the decisions are their own choices, the glory is their own to claim … and the dangers are the things they must face.
You’re the smartest race on Azeroth. Use that to your advantage.