How come WoW still #1 MMO?

I totally thought this meant something else. :wink: <3

To answer the OP : It’s because the original vanilla version had a lot of lore and good story like why there is a monument to Elune turning people into Worgens right before Felwood.

Other MMOs don’t have the lore to fall back on at the start, Warhammer did but the owners of the IP stuck their paws into the game too much and blew it. As for the rest think about it, why should I play a Matrix MMO, the concept is just meh.
You also have generational families playing from Great Grandma to the 7 year old she is watching farm her herbs for her.

I mean you have been wrong this entire time, including the fact that you keep adding jobs to that list that apparently play different lol.

It’s pretty funny actually.

think bard is the only one ive added since we started. the other 3 were already engraved in my memory/said by me previously. You clearly haven’t played much ff14 if im telling you how rotations work on the links your sending. Youve also tried to disprove my point by sending me links that prove my point and repeat the very thing i told you. Its weird so im just gonna let you ragebait in peace

“Modern graphics” are a gimmick and it is proven that a more unique artstyle proves timeless.

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Except they disprove you every time.

You: Every job plays the same
Also you: Every job plays the same except Samurai and Ninja
Also you: Warrior and Paladin play the same except when Paladin doesn’t
Also you: Every job plays the same except Samurai, Ninja, oh, and Reaper
Also you: Every job plays the same except Samurai, Ninja, Reaper, oh, and Bard

lol

ya i love the art style of WoW, ff14 and eso are a close tied 2nd. outside of TWW, SL, and DF i love going around exploring the zones. Most games everything feels pretty lifeless even with great graphics. WoW is an mmo you dont have to play but just seeing it and youll know what game it is

i love gw2 but it’s gear progression is a blessing and curse. blessing that you can make a gear set that will literally last you decades with no need to improve and then the curse where, once you are at that point, there is just not much to play for. as a person who has zero interest in achievements or fashion, there isn’t much left to do other than to farm gold after a certain point.

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ya true plus endgame gw2 is super blob focused in wvw, is hard to be that roamer that picks ppl off cause its almost always a gank fest lol i love the mode tho and the build diversity but other than that i always feel like i got nothing to do once im fully geared

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Exactly the same way I am. I had a TON of fun with the base game, and even it’s first expansion where I got to play as a freakin’ Time Tank (One of my favorite concepts, manipulating time!)

However, when I went to do the next expansion I quickly realized that all my gear was… not going to improve anymore and the only thing I was doing was exploring. I had 0 interest in the game’s plot or story so once the exploration aspect was done it got real dull real fast. I haven’t tried to go back ever since as It’s all just… for fashion and I’m good as fashion in that game isn’t really what I strive for.

I do in WoW though oddly enough, but, I’m not an achievement hunter either. What can I say, I like gettin’ better gear! WoW gave me that feeling back with Delves (I retired from M+/Raiding) and I love it.

Having played FFXIV for the past many years through the end of the base of DT, It is a quite true that Jobs play very similarly. Not like 1:1 but when I am learning a new job, I can basically make my hotkey bars so similar.

1-2-3 are the basic combo
Shift+1-2-3 are the other half of the combo for most melee classes
4-5 and if needed Shift 4-5 are the AoE combos. They are all basically the same thing for AoE.
Each has a pair of buttons for their 2 minute cooldowns, they all now have 2 minute cooldowns for DPS
They all have 2 buttons it seams for Off GCD attacks to expend some kind of bar that fills

There are differences, obvious, Ninja, Bard, Black Mage, and Dancer kind of stick out, mostly because dancer is more of a game of staring at the hotkey bars in case of a proc… I don’t like that one as much.

Tanks all feel VERY similar, Sage and Scholar are similar… (I main Sage)

Hell, Sage is the reason I decided to, after 20 years, finally make a Disc priest in WoW! I can say that Healing as a Disc Priest in WoW is SO MUCH more complicated than healing as anything in FFXIV, and each healer I’ve played in WoW feels so freaking different than the other healers. I don’t feel like “Well I’ve leveled one I’ve leveled them all”

I will give WoW credit for having so many class specs that play so vastly different from every other one. Even just playing a pure DPS has different playstyles in it. Sub Rogue is different from Outlaw, and different from Assassin.

There is a joy in that, but there is also frustration as it’s a ton more work to learn a new spec, let alone a whole new class. This isn’t even mentioning the talent trees. FFXIV, for what it’s worth, each class is pretty simple to play for the most part and there is really only 1 proper way to play them letting you focus purely on the Boss fights which are really fun! It also makes balancing so much easier for the devs.

Balancing in WoW is a nightmare as it’s 39 different jobs basically, all at once. But at least I have a lot more options for tailoring my class to how I want to play it. I don’t care if the Max DPS is one specific talent setup that involves 3x the work for 10% more DPS. I will go for the one that makes sense to me and since I don’t group outside of LFR, I don’t need to Min-Max, just find the build that is the most fun and to be frank, easiest to execute.

It may sound like I’m bashing 14, I’m not. I loved my time in it and I’ll probably go back some day but DT was not fun for me so I went back to WoW.

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WarCraft games buildup, innovation in the genre, fantasy, lore, hype, longevity, appeal, reward, fulfilment. World of Warcraft has it all, even technically - some of the oldest yet most robust open world server technology. It just needs more horizontal and ‘evergreen’ content, attention to different parts of the game (Open world, PvP, Dynamic world, social content), expansion of the “MMO feel”… and IMO, to stop with FOMO and the nostalgia-baiting, ephemeral, pocket re-release cycles that continuously splinter the playerbase (Classic, Remix, etc.) – rather than tracing back from mistakes and communicating solutions, more frequent / earlier testing, better feedback loops, and visible/open communication.

I’ve tried and played FFXIV, GW2… and I may still return to check them out. But, for me, WoW still wins. After a decade of memories, investment and reward… Building my self-esteem, teaching me English, and all the various skills it has taught me (perseverance, multitasking, (passionate) research, communication, leadership, teamworking, networking, economics, long-term mindset adjustment, hand/eye/brain connection)… I hold that WoW remains the best MMO, in-fact the best game, and probably one of the best sources of escapist entertainment ever made in human history.

Yep this is how i feel too, i loved the game and simply just stopped binging it. Ill prolly be back a year from now or next xpac lol i think for picking up a class 14 is one of the best because of everything you just described, since they all play so similar, the skill floor/barrier to entry for picking up a new job is so great for an average player

I think the story of FFXIV is better because it has evolving characters and slowly revealed storylines. It’s all very purposeful, and it’s also very character-centric, and I like good characters.

Honestly, I like the lore of FFXIV and WoW about the same. But if I had to pick just one, I’d give it to WoW.

No disagreements here on how we interact with the story, though. FFXIV is so cutscene/talk to NPC heavy, it’s becoming a problem.

It always was a problem, but, the fact that people loved the story and wanted it to unfold, made it easier to ignore, I think.

Dawntrail really showed what happened when that mask is removed, so to speak

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It has the most fluid and satisfying combat gameplay of any MMO, and smooth gameplay is king.

Ultimately people don’t care that much about graphics, they care about things running silky smooth while also having abilities that feel impactful and not like you’re floating around in space. A lot of MMOs are clunky, or the combat just feels like you’re floating around dancing and not interacting with things (a lot of eastern MMOs are particularly like this).

WoW also hasn’t done P2W or had casino-style costly gear honing nonsense nearly as much as other MMOs.

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Realm Reborn had a lot of gameplay in it and reasons to interact with the world. Heavensward and Stormblood were also decent with this.

Shadowbringers is when it REALLY got cutscene heavy under Ishikawa’s writing. Like MORE cutscene heavy. Endwalker was a walking simulator.

I recently leveled a new character through the storylines and Endwalker took way less time than even Shadowbringers to get through if I skipped cutscenes.

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I quit the game back in ARR because of the Titan quest chain. It was so horrifically boring. The last straw was me killing a dragon for like… cheese. I didn’t come back to FFXIV for a WHILE and I just started skipping the story because I didn’t like it.

LOL. They cut down on the Titan quest in the ARR reworks.

I always stuck with the story.

It has ups and downs. Game has flaws.

But also it has Fandaniel which makes it the greatest game ever made.

Oh I know, but I’m never going to play through it again, so the pain was already done. I never cared about the story ever again. Unless a scene was voiced, it was skipped. I have 0 regrets! :smiley:

I absolutely loathed Fandaniel. Which is good, because that means he was written very well, lol.