checks kill stats
yep, musta been a thing that died with Arthas, yep, nothing to see here.
checks kill stats
yep, musta been a thing that died with Arthas, yep, nothing to see here.
Maybe they canât cure it in the first generation and the second where just created without it.
Hmm ⌠would playing video games satiate the Eternal Hunger?
Ah, the classic âwrite something into the lore that is never translated into the gameâ Blizzard writing. Iâll place this information right next to âLight burns Undeadâ in the farthest reaches of my consciousness, only to be remembered when this comes up next.
yeah, but back in the day the lore was all on the official website and you had all day every tuesday to read it.
I really donât understand these notions; âread a book to understand the movieâ, âread a website to understand the gameâ - why not just put in the game where I have more than âall day Tuesdayâ to experience it?
it probably is, but it is in some obscure book in the far end of some corner of a map nobody has visited in years.
So it is in game and that is my mistake; itâs in the quest text of the Death Knight starting zone (https://wowpedia.fandom.com/wiki/The_Endless_Hunger) and again for the Blood Death Knight Artifact weapon (https://wowpedia.fandom.com/wiki/The_Dead_and_the_Damned).
The light burns undead thing was established in vanilla. Other posters have already corrected the Arthas thing.
Problem is it isnât translated into the game; see: Undead Priests.
iirc originally per lore undead priests were all shadow, they could choose to use the light to heal, but it would burn them.
That logic doesnât really follow through. Lots of things that are considered baseline concepts get left out of the ever expanding lore because it would be cumbersome, and forced to mention them ad nauseum. We know that generally mana of some kind is consumed to cast magic, but when was the last time you saw mana actually mentioned in game?
This has long since been clarified. The Shadow aspect of Priests was too important to leave out of the race, so they made a gameplay concession. Holy magic doesnât deal extra damage to the Forsaken because balance, etc. Canonically, Forsaken Priests are all Shadow (with few exceptions), Holy magic burns, and so forth.
Yep, then Blizzard threw it out or ignored it to make Undead Priests an option in 2004.
We are saying the same thing, just with different words.
Except that youâre saying itâs a problem, when itâs just a matter of game function. Itâs not that big a deal to have some discrepancy. The lore is always going to be different to some extent because lore is just trying to be an interesting story, and not a balanced game. For example, lore says a single Death Knight rivals the strength of platoons and legions; obviously that cannot translate to the game, but no one is going out to complain that their Death Knight isnât winning Warsong Gulch 1v10.