I strongly disagree with taking healers away from the UI and I know that a lot of other healers will feel the same way. Having the precision of being able to analyze your entire raid at a glance and micromanage who gets healed is what makes WoW have some of the best healing from any other game. Other games have you doing nothing but aoe heals and there is NO precision to it at all. I don’t find that fun at all.
To have a more complete vision of how healing could be changed in WoW for the better, you must look at several different areas and address them one by one:
- healing while questing
- healing in normal and heroic dungeons
- healing in raid
- healing in PvP
- and, healing in mythic+ dungeons.
healing while questing
In short, we don’t, currently. The expectation is to swap to a dps or tank spec or put up with sub-par dps, which is terribly slow. I have seen lectures given by the original creators of WoW where they mentioned that having players adhere to their class identity was one of the most important goals they had. Having each class be unique and to avoid homogenizing everyone into a world where everyone can do everything is also a goal of theirs. But, when it comes to healers adhering to being healers while questing, we have been put on the back-burner for… 18 years now?
Healers that want to dps will always have the option to. All I’m saying is that healers should have the OPTION to heal to quest. In some form or another, which is for the developers to decide, we get an npc that fights for us, or maybe even a group of them, and we keep them alive.
healing in normal and heroic dungeons
One of the biggest issues with this is that there is simply nothing to heal. The developers have almost certainly done this as a way to ensure that there is a stupidly easy mode of the dungeons that everyone is able to enjoy, whether you are just a bad player, have a disability, or just want a smooth run where no one dies because that’s what you like. I respect that. On the other hand, I think the lack of damage in normal and heroic modes is severely undertuned in certain dungeons. Sometimes there is just absolutely NO damage going out. We are all familiar with “just dps then” being the counter-argument to this, but turning the knob up on the damage at least a little wouldn’t hurt either. This is also complicated by the fact that you sometimes have grossly over-geared people sometimes doing heroics or normals whose gear simply won’t allow them to take any sizeable amount of damage. There isn’t much that can stop this outside of percentage based attacks or down-grading their ilvls. Again - this is something that the developers would have to come up with an answer for.
Healing in raid.
I think this is mostly fine. I would like to see some interesting things like having the raid get blasted for 90% of their health as soon as you aggro a boss, but having the only way they could possibly die is if they stand in fire, so even though that looks extreme at first glance, it really is non-threatening but just jarring, and at the same time have it be impractical to heal that up with a CD because you would have to save it for a later point in the fight, so that leaves healers to resort to just using regular spells to heal people up. Something strategic and interesting like that would change things up some I think.
healing in PvP
This is for the PvPers to answer, not me.
Healing in mythic+ dungeons
Better tuning for all healer classes. Currently the developers seem to just flat out not care about certain ones. Better tuning on the damage that is dished out (the ring around Ruby Life Pools is still just ridiculous). And, I have made multiple posts about changing the incoming damage profile, for the sake of healers, in other topics. If the developers have been listening and reading the forums, they will surely have read it by now, so I’m not going to exasperate myself typing all of that out again.
Another thing that I think is slightly lacking is incoming damage that is telegraphed. It is satisfying to see a dot on someone and throw a Rejuvination on them or a debuff that does delayed spike damage, to be able to throw a shield on that person and know that your shield was very effective at preventing the damage. I simply wish that there was a bit more of it. It doesn’t have to be everything. Just a bit more.