How can follower missions be so poorly developed in bfa?

it could be more fun for one.
it could have more missions instead of (no missions available)
it could be more like wod.

it feels like a side thing just there to burn some war resources, just because.

once the extra flightpaths missions are done that’s pretty much it.

For once I agree with you.

I think they provide little to no “game play” value.

Glad they’re gone.

Right, they do the opposite IMO.
Ironically for all the critique of systems that elongate the “time played” metric people are so dead set on, THIS is the one everyone should be complaining about.

The other things, good or bad, at least are gameplay related. If you dislike that gameplay, whatever, but this is not gameplay. This is clicking a menu, something that can be done from your phone offline, giving you player power and progression without needing to move your character or get in combat.

This is antithesis to everything an MMORPG is, and if its not the #1 thing on your mind when you get upset about this apparent “time played” metric being elongated then you aren’t thinking clearly on the topic.

It does nothing of the sort for me. I box up to five accounts and made good money on them the previous two expansions and still, with every fiber of my being, despised clicking on that thing.

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What I would like to see on the mission tables:

  1. more raid/dungeon tokens - get a token for some bonus item when you kill a specific boss. This incentivizes additional play.
  2. more buff items - not just runes, but how about food? sent your followers to collect bear arses - err, bear flanks - to make bear burgers for it’s food buff.
  3. more pets/toys/tmog items - no real power, just fluff.

In other words, support play rather than replacing it.

Well personally I don’t think its a “time played” metric at all. I mean even with 12 toons you can cycle through them all in about 30 minutes (back in Legion).

My gripe with it was that the rewards were too strong for next to no effort and the game play was near non-existent.

So it didn’t “feel” optional. Did you have to do it? Nope…so long as you were willing to leave up to 100k a week on the floor for no effort.

So far, the only good tangential system has been pet battles. Those feel truly optional. It has it’s own progression system and does not impact the day to day for those who choose to ignore it.

Is there a finanacial incentive for pet battles? Sure if your into it, but it still takes time/effort to acquire pets, level them, sell them to other players, etc.

The mission tables offer none of that.

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Well said, I agree for sure.

Good news then - one of the professions can make equipment to counter stealth missions next week, for the low low cost of 15 expulsom I believe.

I forget the table even exists in BfA. It could be what they are aiming for tbh.

I thought the Legion table was fine, with less craziness than the WoD garrison one but still pretty decent rewards.

But then I think about it more and it seems like a catch-22, cause do I really want to ask for passive mission table rewards to be better or do I want it gone from the game?

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I want more missions for runes. I miss my one time buy rune from legion and I’m still ticked off that they killed it. Runes are worth the resources, but they’re rare missions on one toon.

I want a bit more gold, but not legion levels of gold (they obviously nerfed the heck out of that because they didn’t like how OP it was in legion, so a compromise is in order). Have one per day once you’ve reached at least revered with all of the reps, or I guess exalted even. Enough gold a week if you do the missions every day to actually pay for repairs, or mog, or even rerolls.

Other things I would actively do missions for: profession mats. I know there’s some sort of follower item that gives a chance to bring back mats on missions, but if I remember correctly it’s kind of a pain and I don’t like the RNG. Note: I do think this could become too powerful if they weren’t careful because of those people with an army of alts, which is what this all comes down to really.

How do you give people missions worth doing when some people only have a few toons at max level vs the people with 30 alts they can just cash in on piles of things with? That’s been the issue since garrisons.

It actually proves that the mission tables are not fun. You don’t do them because they aren’t fun. You would do them if they gave free gold again. Mission tables are a terrible idea for this game. They should just delete it.

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I’m having a little trouble understanding your post and how it relates to mine.

Yes, I felt strong gold rewards were fun. I also enjoyed how it added another progression element to the game in the form of recruiting the followers, raising their ilvl, choosing builds for them, getting equipment them, and unlocking the Argus tiers of more powerful equipment / missions. All of those are classic RPG elements and the 90% of that that is missing is what I’m talking about. I’m tempted to go further and say that someone who didn’t like any of that is someone who doesn’t enjoy RPGs as I understand them.

I don’t know if they were “popular” so much as they were mandatory. You had to use them to proceed in both WoD and Legion questlines. Don’t confuse participation with enjoyment.

(Though I’m not complaining about that garrison gold.)

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I miss all my followers from Legion, the ones who would be body guards were especially useful. I also miss the missions with big money. I would love it if they were intuitive and know that I’m exalted with all the factions and stop giving me only faction rewards - its a real bummer.

Yeah I think what sold me on the table in Legion is that it actually left the table in a few small ways. I could run around with NATURE’S RAGE guy, bring along someone that gave me an extra ability or something, or even just see them hanging out in the class hall.

This one is just so…flat and lifeless, even when you don’t talk about how it’s outright broken and insignificant.