I made a havoc DH. I played one to max in MoP remix and think I deleted him thereafter, so I never really appreciated their involvement in the story or their class hall until now. Which was kind of a mistake cause they’re obviously very relevant. Oh well.
There are two “character prompt concepts” from last remix that I think are still somewhat relevant for this one.
- Our characters are in a time limited contract and are chasing huge power upgrades in such a short amount of time. Eventually there will come a point where more power is diminishing returns. We can only kill things so fast. When we can pull a whole raid and kill everything with one eyebeam, while there is no limit per se, there won’t be any reason to continue gathering power.
This power increase is incredible on the upswing, and then depressing once you’ve reached that threshold. At your height, you’re an all powerful god who has conquered every challenge, but now all you have to look forward to is the timer counting down to zero (as before) or terminating your godlike ability early to go and be mediocre in the real world. This is somewhat solved by the time gating of content release and the probable scaling difficulty we will see in raids, thus perpetuating the grind. But that will only last so long. Sooner or later, a character will need to decide what they’d do. Stick it out, holding onto the artifacts until they’re taken away. Or exiting early, and leaving that greatness behind.
- Kind of a follow up to the first point. Our characters have cursed knowledge. They know what it is like to be a god. Will they chase that? Bemoan their mediocrity when alone? Try to forget? Be happy they experienced it, but move on?
Not incredibly deep stuff here, but still something to think about.