I suspect the playerbase/general public simply doesn’t have the patience for slow “must use multiple CCs on every single pull” dungeons anymore
From what I remember, they briefly brought back “must use multiple CCs on every single pull” back in Cataclysm and the general public hated it/massive backlash
Even in M+, the modern “hard dungeons”, using CC is fairly rare and mass-AOE pulls is the norm
Simple hard CC like like poly/sap/trap 3 mobs in a pack of 5 and take them 2 at a time is dead, but large pulls require a MUCH higher level of group coordination on interrupts, stuns, and other disrupts to not have the party explode.
For what it’s worth, when we replayed classic we didn’t use CC there either.
The main reason people didn’t pull entire rooms in Classic is because multi-target tanking was very limited. As soon as geared paladins showed huge pulls were possible in TBC, that’s how everyone wanted to do dungeons.
Weren’t many of the classic dungeons on the long side? IIRC, doing a classic dungeon was an adventure that required a bit of time to get through. I ALWAYS think of the Sunken Temple. Man I miss that instance.
The average normie from the playerbase is much more aware of min-max culture/what the “best” is nowadays.
There’s lots of “choice” in the game as far as customizing your character/talents/playstyle - but lets be honest… like 98% of players in 2023 simply whip out their smartphone, go to Icy Veins or wowhead to lookup the “best” talent trees/loadouts, and just copy-paste it onto their (casual/non-hardcore) character without giving it a second thought
Back then when Classic/TBC was current, min-max culture had not yet spread in the consciousness of the general public/normies, and I clearly remember simple 4-5 packs often requiring multiple CCs (“focus , ice trap , sheep …”) like you mention
Shattered Halls heroic, when it was “current”, was almost impossible without using a few CCs on every single pack… it was rough
You know they tried this during CATA, want to take a guess how that went…
Now they were not super short as you suggest, but that really is not relevant. If people start to wipe for missing a CC in group content it will get ugly, like the forum on Sunday.
I love more technical fights, making players use more of their kit and think about the process of the fight, but let’s face it… with the groups today, they might as well just have the training dummies drop loot every one in a while. Mindless zerg rush, sans the Yakety Sax music. It’s Diablo without the interesting ever present cascade of loot. Pablum for the masses.
You can’t put hard content in a queue system, pretty sure that’s why blizzard has not answered the call for M+ to have a queue, they remember how that went.
I saw someone talking about that dungeon/raid in icecrown at argent tournament and I wish a lot more things were like that. That’s how raids should be, enough of these oversized areas that take forever to walk through just because. Most of us just do a raid or m+ for the gear nothing else. KEK. Okay I’m being a bit sarcastic but sadly it’s true in most cases.
We can’t put the genie back in the bottle though. Min/maxing games is just general knowledge that goes along with the internet, and it extends beyond WoW to all multiplayer games.
Only in single player games where you choose to not look anything up does that level of exploration, self experimentation and learning, come into play.
Probably very few, but for us nerdy types who like slow and methodical, it would be very fun. As long as they didn’t take too long. (Because I do not like to sit for long periods, I prefer being out and about away from the computer).