Hover interaction that needs to be changed

You cast hover while falling from a high distance, you land on some water, you die. This is not how any of this should work.

If hover is active fall damage should be off. Evokers shouldn’t die from splashing into water while they are flapping their wings.

Make hover negate fall damage.

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Technically you can turn on glide mid fall but yeah it should just straight up be levitate

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Fully aware that glide, a separate ability, is another ability I can utilize. I just think dying while hover is active because you land on water is the dumbest thing ever.

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It should also not interrupt any spells you are casting, like the mage and shaman equivalents.

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So they need to go change hover because you don’t think it makes sense in a very niche interaction?

Just press space bar.

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Are there any abilities in the game that negate fall damage without a slow fall effect?

It was a levitate in the beta and it was horrible.

If you were in an area that wasn’t perfectly level you would get yeeted across the map.

They could just remove fall damage while it’s up.

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Totally forgot about this, lol.

So you don’t think random unexpected deaths should be avoided whenever possible? That people shouldn’t even give feedback on it because you usually remember the interaction? I can’t stand the kind of person that endlessly tells people to bottle everything up and keep their head down. If everyone did that we’d still be living in caves.

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Hover does slow falls though.

This is a lot of dramatic rhetoric when the solution to their problem is already in game and it’s one button press.

This isn’t a problem with design (in fact the current design fixes a problem with the design from beta).

This is a problem with their assumption of how the design works. Hover is not a slow fall mechanic, and we have a slow fall mechanic already. If we died from falling with glide running, that’d be a different issue entirely.

We’re not talking about problems that progress humanity here; calm down.

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It does not.

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Yeah, it will reset fall distance like a disengage would, but it definitely doesn’t slow falls.

It does seem kinda borked that you can die if hover is active when you would simply splash into the water were it not active. I imagine it’s probably just a minor oversight on Bliz’s part. But yeah, with the ability to glide, I don’t think this will be high on their list of priorities I’m afraid.

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If you die from fall damage as an evoker it’s a you problem. Nothing needs to be changed to account for your poor play.

It’s clearly an inadequate solution if people are still missing it and dying unexpectedly. Unexpected deaths are usually a big no-no in most video games because they make players feel cheated. Deaths should come from known threats that pose a skill or knowledge challenge. Not a niche mechanic interaction.

[quote=“Blankwave-area-52, post:11, topic:1823726”]
This isn’t a problem with design [/quote]

It can be fixed with improved design so it’s a design problem.

Which is a problem with design. I’m an engineer. If I didn’t take user assumptions and knowledge into account when designing things I would not be an engineer because I would be fired. In no other industry is it considered acceptable to blame users for misunderstanding how your product works instead of blaming the design for being unsafe or confusing, or instead of blaming your training resources for being inadequate. (We might roast users behind the scenes, though.)

Yet it includes multiple queues that are also used by actual slowfall mechanics to indicate when they’re active. This is like those cars with dial shifters on their dashes that people reflexively try to use to turn the air up or change the radio station.

The same logic works in reverse. Why are you so pressed about this that you felt the need to oppose anyone else? Why couldn’t you just let people express their frustrations if the issue is so minor? If it doesn’t really matter, why not support them? What harm does it do to you if Blizzard improves on how Hover is presented or functions?

Why waste all this time and energy contradicting people because you, personally, subjectively, don’t care if people are getting confused and needlessly dying?
Are you in a position to determine whether such a thing is even acceptable in Blizzard’s design intent? How do you know that they don’t strongly value this kind of feedback?

What constructive benefits do your comments up to this point actually provide? What have you done other than contradict and dismiss people? What good do you imagine that does for anyone?

I can think of only one thing: It does you good to dismiss other people’s concerns because considering them would require more cognitive effort on your part and changing your mind would cause you to suffer some uncomfortable cognitive dissonance in the process.

So, you’re not really talking to anyone else in these comments. What you’re doing is talking to yourself. You’re self-soothing. You’re giving yourself reasons to dismiss what other people say so you can avoid the discomfort and the effort of learning or changing your mind.

I’ll spare you the next 5 paragraphs about how this behavior likely causes other problems in your life and certainly causes other problems in society when large groups of people do it, and how I have to deal with this mindset all the time at work so I really dislike having to see it in-game and on the forums. But I can elaborate if you’d like.

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What in the world could you possibly have against change? Explain yourself. Justify why you not only don’t care about other people suffering due to vague design decisions, but actively oppose any effort to make things more clear.

What stake do you have in this? What does it cost you? What could you possibly gain from some players sometimes making this mistake? What does it add to the game?

This is such an unhinged take that I struggle to understand how you function on a daily basis. Do you just blame yourself every time something bad happens to you? If there’s a rake in the road that you can’t spot until it’s too late and it mangles your tire, do you just blame yourself for not driving slowly enough to dodge the 1-in-1,000,000 encounter with a rake?

If you buy something and the “easy open” packaging rips away without opening the package, so you have to grab a knife or scissors and cut it open, do you think the problem is irrelevant because you were still able to work through it, even if it took an extra minute and was highly frustrating? Would you try to shut down anyone that dared criticize the designer or manufacturer, the way you’re trying to dismiss people here?

If you’re taking a class and the teacher/professor gives unclear instructions with no clear grading rubric and you end up failing, do you just keep quiet and put up with it? Do you put down anyone that went through the same thing?

Or do you just not think about these things? You said:

This resembles a “Thought-Terminating Cliche”. It’s a simplified description of events with no nuance that seems plainly factual at face value. The fact that all you did was recite it and then immediately dismiss the problem without addressing any of the other facets of it suggests that you’re using it as a coping mechanism to protect yourself from having to think about a topic you don’t want to consider.

If that’s the case, then you probably don’t think about any of the consequences to this logic. You haven’t ever consciously extended it to other situations or tested it for validity. It’s an “Off” button for your brain that saves you time and energy. It just also comes at the expense of your future self and everyone you interact with.

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You can’t cure stupid.

Nothing in the tooltip says anything about slow falling and glide does exactly that. This is like saying a DH thought vengeful retreat stopped fall damage because you flap your wings, when they also have glide.

So because they misunderstood this interaction, now blizz should go revert a spell back to a worse version of itself so that people don’t die from falling once and learn how to make it work?

It’s not Blizzard’s responsibility to dummy proof the game (more than it already has).

It’s already fixed if you’re not too stupid/lazy to press literally one button.

Would it be a suitable fix if the tooltip stated “does not prevent fall damage”?

If you’re an engineer, you should realize that people’s lack of comprehension comes in a myriad of forms and you can’t possibly design a fix for all of them.

You’re literally sitting here saying that they should go change a spell (back to a worse version, mind you) simply because someone on the forums died one time because they assumed it was a slow fall?

The fix to this is that they press space bar before the ground now that they know how it works.

Bro you just wrote two full novels to respond to the two other posters who had a very logical response. If anyone’s wasting their time, it’s you.

The fact that you’re on an internet video game forum responding like this to people shows an absolutely comical lack of social awareness, lol.

You’re literally mansplaining things on the internet. Go touch grass. While we’re analyzing how people are in real life based on the forums, I can absolutely promise that you’re unbearable and people talk about how they can’t stand you when you’re not in the room.

We’re talking shop about internet dragons and you’re trying to analyze this person’s life based on them thinking someone should be able to learn how to hit their space bar.

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First, you need to touch grass. Second, Evoker already has the ability to prevent fall damage. You being either too inept or too lazy to use it is again a you problem.

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Rofl yeah this guy is wild. imagine trying to assess people’s lives based on their forum activity but not see that doing so actually makes you the craziest guy in the rubber room.

Make sure you take his assessment to your therapist.

Legitimately thinking that because someone didn’t understand which button avoids fall damage they should be flipping hover back to the yeet talent it used to be (punishing everyone instead of just the clinically confused) is delusional at best.

Imagine having to work with this dude, lol.

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