Housing 101: Getting Started

yeah, I can see that

It is a good answer when many games have crashed and burned when following the very thing that you are suggesting.

The only reason you don’t see home and base building games differing from this formula is because the ones that did no longer exist and never gained traction. The only ones that do offer it, do so in a completely separate sandbox environment as less popular alternatives to their main game mode.

This isn’t saying that no one enjoys sandbox modes. It’s merely saying that the vast majority prefer video games that offer depth and engagement. Sandbox modes offer instant gratification, but instant gratification generally leads to much lower overall satisfaction and drastically less social engagement between players.

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There’s here’s a longer answer.

  1. Each item placed is its own data. You can resize, recolour, move it wherever. 1 inventory object = 1 item in the world = 1 data item. No relying on the system to remember how many different ways you customized the it on 1 save point. Far less likely to cause issues.

  2. No duplication errors or hacks, preventing people from overloading the system at once like they do in games like the Elder Scrolls where they duplicate a lock pick 1k times in 1 go and lag the server.

  3. Performance management, just easier to track items.

  4. Easiest way to design it to have the least amount of issues, otherwise you would be here complaining about how nothing is playable for weeks on end.

  5. Creates a decor economy an helps with the gold sinks.

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Bro, you have no idea how wrong you are on this point even now. You should see the amazing things people are coming up with on beta. It’s amazing!

This system is here to stay. Housing, when done well (as it is here even just for a start) does very well in other MMOs. It will be no different here.

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is this the new Clark? certainly seems so

There is a major difference between the Main game being around Building a Base or House, as compared to a side adventure within the main game. WoW housing, while a major feature of Midnight, isn’t the entire feature of Midnight. It’s a side game. An optional thing. It shouldn’t be designed as if it were the main line game.

And players would still have the gratification of unlocking or getting the thing they unlocked and be able to use it to infinity if they so wished.

Instead of now where they get maybe 1 of that item upon unlock, go to put it in their house and realize “man this would look nice with another one over here…” Just to have that creative process entirely interrupted because now they have to journey to the Shadowlands to speak to some random NPC, and then in this likely situation hope they have enough Anima to buy it.. Maybe having to spend time farming that anima, just to finally get back to their house and go “Why did I do that again? Oh right…” and then rinse repeat with other items. God forbid they have real world things pop up mid journey, log off, and then log back in and wonder “Why am I in Maldraxus?”

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As someone who maxed archaeology on like… 4? separate characters, I agree that archaeology would be awesome for uncovering items and decorations to display in housing.

But I don’t think personal housing as a form of creative expression can be compared to archaeology at all.

Endeavors will be the housing adventure loop and will provide a whole different way to interact with and earn decor (not just grinding reps) and customize your neighborhood and home.

And you don’t need to wait to see if it evolves into something unique - it already has - just go see what others have built and are sharing with just what they’ve had access to in beta alone, and we’re only getting started… (I can’t do links, but housing . wowdb .com /builds)

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How do cross faction guild neighborhoods work? Does the guild master’s faction decide which island you are on or what?

I hope so.

I’m in the beta right now flying around my Founder’s Point neighborhood and it all looks like a bunch of copy and paste jobs. I see a house, a fountain, and maybe some lawn ornament things. Over and over again. The only one that looked interesting was a floating house with rocks to jump on to get to the front door. But it’s the same house model as all the other ones.

I know there’s some Hobbit Houses on Youtube, but how many Hobbit Houses are we going to get?

I threw a bunch of stuff down outside my house to try to attract attention when I first jumped into the Beta, but it’s pretty dead right now. I think I’m the only person in my Founder’s Point zone right now. One of my immediate neighbors has a stone walkway from the mailbox to his front door. That’s about as exciting as that goes.

I just wish we had a lot more freedom and a lot more unique building blocks to work with, including terrain editing in our plots.

Yes.

/10char

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Serious they really hater bag quests it’s top priority!

My god can they repeat it again they are nagging us with it :slight_smile:

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Wait so as Horde I can get a house in the Alliance island?

I agree the exteriors are going to look very similar. We’re only stuck with Human/Orc houses until 12.0 and then they’ll be adding Night/Blood Elf exteriors.

And most people in beta won’t go out and explore the world collecting the decor, they’ll just use what they can get from the neighbourhood vendors.

We’re going to see a lot more creative things on live and even more as they continue to add content. They’ve said this is evergreen, I don’t see them walking that back. Housing does well in other games.

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I have no idea what the obscure reference is. So if you were looking to somehow passively, insult me you failed because the first Clark that came to my mind was Kent, followed by Lewis.

You need to have an Alliance character to create the house, but then all your characters on the account can visit and customize it.

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Cool thanks that was super helpful.

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You’re correct.

In WoW and MMORPGs in general, it’s even more important to keep things meaningful and to increase long term engagement than in other genres with base or home building components. In addition, MMORPG players generally enjoy grinding because the entire genre is literally built upon dozens of layers of grinding, all stacked up on top of each other for all eternity.

Unlimited use unlock are an even worse idea in WoW compared to other games.

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The amount of people in these threads that are seemingly adverse to fun is staggering.

I hope I never end up stuck on a couch in the corner by you guys at a party, good Lord.

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3 and 4 replies into the post and players are already arguing with each other. I honestly do not understand why some of you people even play a game you hate so much. Not to mention the pure hate you have for each other on these forums.

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So should they revert the change that happened to Transmog over a decade ago? That has been unlimited use unlock, and yet the game is running just fine in that regard.

The biggest thing about the “Must have multiples of this item” is a player is either going to need to overpurchase items, thinking they might need multiples of it prior to starting building their house, or have their creative process interrupted.

When you interrupt a creative process, what was once going to be, won’t be the way it would have been. It’s like interrupting an artist midstroke, that stroke will never end the way it was originally intended to. The system should be designed to allow the creative process to continue, uninterrupted.

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