Actually that’s a food.
Here is another,
Actually that’s a food.
Here is another,
Why?
There are literally hundreds of decor items that cost 0g to obtain.
Or are you just being hyperbolic because 1 hour a week to do weeklies is “too much work”? Making enough gold to transmog, repair, and fund consumables is an incredibly tiny time requirement. One hour a month will do the trick unless you’re spending dozens of hours a week on high end content.
WoW is probably the only community that is enraged when they’re asked to play the game.
You wanted examples of cosmetics that don’t “unlock”, that you have to keep rebuying. I gave you examples.
It could be worse. At least your chair isn’t a true consumable. Once you buy that chair you will always have it. It won’t rot away due to wear and tear.
That perception of an “enraged” reaction probably has a lot to do with how often other parts of the “community” think it’s reasonable and normal to require playing part X of a game to support and enable playing part Z of the game.
i guess having only a couple house per sub is not that bad.
saves me from having way too many houses to decorate.
While true, I’ll still be limited to that 1 chair.
Can you explain what the difference is between why Transmog doesn’t utilize a system like this, yet the equivelant system for housing does? If I want to transmog the same appearance on 20 of my alts, I don’t have to pay for the items appearance (not pay to put the appearance on my character) or have unlocked that same appearance 20 times. But, If I wish to utilize the same chair 20 times (maybe 10 in my Horde house and 10 in my alliance house) I now have to buy 20 chairs.
Don’t give Blizz any ideas. ![]()
it’s refreshing to see someone that likes to read in the information age. I’m sure there will be more articles surrounding this particular topic that you will enjoy. I’m sorry you are one of three people on this site that don’t particularly care for videos and would rather have the novel. ![]()
I guess Blizzard was feeling generous and wanted to allow players to easily switch mains.
Note that while the appearance unlocks, the application of the appearance still cost gold per application - although they are easing up in that in MN with “glamor plates”; which unfortunately cost 3x more to construct than just applying a one off tmog.
You can only wear one article of transmog per slot at a time, so why would you need duplicates?
You’re placing multiples of a furniture, so you need multiples. They’re physical objects being removed from your inventory and being placed in a zone. Just like you interact with consumables and consume them you don’t just make 1 and have it forever.
It’s not rocket science.
The reason for two limits is so that some person doesn’t attempt to buy a billion braziers, corrupting database data and deleting your character’s house chest. No different than how there’s a gold limit for every account and a stack limit for every item. As long as the system continues to scale with future decor additions and renown, it’ll be fine.
Right now, the limit is so high that you can collect every item in the game, and still have plenty of room leftover after decorating two max level houses. And how in the world does a chest limit encourage micro transactions?
What a weird thing to be angry about.
But I can use that appearance up to character cap If I wished. I don’t have to have multiples of it. (I think its what, 65 characters?) But, Like I said, If I wanted to have 10 chairs in my Horde House, and the same 10 chairs in my Alliance house, I must now have 20 chairs.
It’s a crap system, and I don’t understand why people celebrate it or like the fact that they have to sometimes travel to very far away vendors just to purchase 1 more of that same item.
How would you like it if you had to go buy the same Transmog set if you wished to use that same set on your alt if your main was already using that appearance? It’s in your warbounds closet, so using the real world parlance, technically only 1 character should be able to wear it at one time unless you had multiples of it.)
Because playing the sims with cheat codes is not fun.
There’s a reason why no popular/successful home or base building game has unlimited use after unlock as their primary game mode. It simply makes for a worse game.
For the vast majority of players, they enjoy playing WoW. They like having more reasons to play WoW. Most people have been asking to make the past 20 years of content and old professions to be relevant again. Housing decor is one of the biggest answers to those suggestions since Time walking and Remix.
OK let’s use the transmog system. You unlock the chair … then you pay gold for every one you place down. Is that better?
Because that’s how housing systems work in games. It’s not a crap system because it makes sense and keeps people interacting with the worlD.
You just don’t understand how housing systems work, and that’s okay. But to call it crap just shows how ignorant you are. This is literally going to be the end game for many casual players, of course they’re going to need to continue working for things instead of being granted it once and done.
Mostly that the environment I’m in is better suited to reading rather than watching a video. In addition it’s easier to skim something for important information in a text format as compared to watching a video.
If you have it on 10 alts, that’s 10 duplicates, you don’t have to take it off one alt and put it in the “appearance” bank" and then grab it for the other alt.
Really good example. Both are examples of gold sinks being implemented and different points in gameplay. They accomplish the same thing, we just interact with it differently.
That’s kind of how I thought it was going to be. Or that they would have been nice on the “You unlocked it, or paid for it once, Use it up to cap if you wish.” without paying additional.
And again, “That’s just how it works” isn’t a good answer. Theres plenty of ways to keep players engaged, and if that was such a bad thing about unlocking once and done, Transmog would have changed a long time ago to not be the way it is now. Heck, it moved away from the version of Housing has over a decade ago. Remember when you actually had to have the item in your bank to transmog to it? That wasn’t account bound? So you had to go out and get that same thing everytime you wished to use it on another character? Thank GOD they removed that stupidity.
Blizzard just loves learning the same lesson it’s already learned in the past on new systems. Housing will be no different.
I get instant Archeology vibes with housing; I expect it won’t be well-supported beyond an expansion or two. Which is funny, because Archeology is exactly the type of thing that would make Housing and decorations more fun to uncover and display.
I’ll give it a chance and see if it evolves into anything unique, but I got bored of it almost immediately in the beta.
They need to add some kind of fun adventuring loop to it, and not just grinding rep to unlock a new chair.
People will have very samey looking homes or “sculptures” and will lack any sort of signature style.