Hotfixes -- Updated March 12

This is pathetic man…
Warriors depends from this !#$% talent.
2 minutes…Warrios have no damn heals like pally.
They buff 3% damage and nerf defensive.
This balanceament from blizzard make me sick!
Many damn classes have brutal burst and sustain like a !#%$.
They have no vision on pvp.
Always some classe is a !#%$,like a fury war.
And they dont know put him back,poor blizzard!

3 Likes

This is kinda what they did to Havoc DH, they nerfed us into the ground with our DPS and Leech,Defensives and give us back 3% damage and call it a fix when the spec is garbage now especially in PVP, we die faster than a clothie. Some classes need their defensives or we may as well not PVP

1 Like

Limited pvp.
2021,and the same mistakes,like 17 years ago.
Like i said,limited pvp,u cant find or try new comps,cause the pathetic system dont let it.
Warriors need to play with HEALERS,cause they have no defensives.
Poor mobility…But pallys can do everything.
Funny to see how they balance it.
The real fact is,they do,just thinking about PVE,they never give a real valor to pvp!
And the hybird classes,have sustain,brutal mobility and heals…
No sense how they balance this!
I think blizzard need to think about the new age on PVP,for real.
Make wow big again!

I don’t get it, the buffs didn’t even go through.

schwing!!!

Hello everyone! Take a look at all the hotfixes that went live today and what to expect in this week’s maintenance.

FEBRUARY 8, 2021

Classes

  • Mage
    • Ring of Frost (Talent) will now always show its cast location visual effect.

Covenants

  • Fixed an issue where the first chapter of the covenant campaign could display as incomplete for characters who returned to the Kyrian and Necrolord covenants after joining a different covenant.

Dungeons and Raids

  • Castle Nathria
    • Artificer Xy’mox
      • [With regional restarts] Glyph of Destruction damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
      • [With regional restarts] Withering Touch damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
    • Sun King’s Salvation
      • [With regional restarts] Soul Infusers, Vile Occultists, Bleakwing Assassins, Pestering Fiends, and Rockbound Vanquishers’ health reduced by 10% on Raid Finder, Normal, and Heroic difficulties.
    • Lady Inerva Darkvein
      • [With regional restarts] Lady Inerva Darkvein now throws fewer bottles for smaller raid sizes, scaling from 1 to 3 (was 2 to 3) on Normal difficulty, and scaling from 2 to 4 (was 3 to 4) on Heroic difficulty.
      • [With regional restarts] Anima Web now does up to 20% less damage for raids with fewer than 30 players on Normal and Heroic difficulties.
      • [With regional restarts] Shared Suffering now does up to 20% less damage for raids with 10 players on Normal and Heroic difficulties.
      • [With regional restarts] Base health for Conjured Manifestations and Harnessed Specters is now lower for raids with fewer than 30 players on Normal and Heroic Raid difficulties.
    • Council of Blood
      • Nadjia’s Familiar Predicaments (Venthyr Soulbind) will no longer unintentionally reduce the duration of Dancing Fever.
    • Sludgefist
      • [With regional restarts] Fixed an issue that caused Chain Slam damage to not scale correctly with group size on Heroic difficulty.
      • [With regional restarts] Chain Slam damage reduced by up to 35%, depending on group size, on Heroic difficulty.
      • [With regional restarts] Colossal Roar damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
    • Stone Legion Generals
      • [With regional restarts] Overall damage scaling updated, with damage having been decreased by 25% for 10-player raids and increased by 10% for 30-player raids on Raid Finder and Normal difficulties.
      • [With regional restarts] Overall damage scaling updated, with damage having been decreased by 33% for 10-player raids and increased by 17% for 30-player raids on Heroic difficulties.
      • [With regional restarts] Stone Legion Goliath health decreased 11.1% on Mythic difficulty.
      • [With regional restarts] Stone Legion Skirmisher health decreased 10% on Mythic difficulty.
      • [With regional restarts] Heart Rend now targets 1 to 3 players, scaling from 10 to 30-player raid sizes, on Heroic difficulty.
      • [With regional restarts] Seismic Upheaval now targets 4 to 10 players, scaling from 10 to 30-player raid sizes, on Normal and Heroic difficulties.
      • [With regional restarts] Seismic Upheaval now targets 3 to 5 players, scaling from 10 to 30-player raid sizes, on Raid Finder difficulty.
      • [With regional restarts] Wicked Laceration damage now scales with the number of players on Normal and Heroic difficulties.
    • Sire Denathrius
      • [With regional restarts] Crimson Cabalist health reduced by up to 10%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
      • Improved the visibility of Crescendo.
  • Mythic Keystone Dungeons
    • Fixed an issue where the beneficial effect of the Prideful affix would not be applied to Priests in Spirit of Redemption form.
  • De Other Side
    • [With regional restarts] Mythic Keystone timer increased to 43 minutes (was 41 minutes).
    • Hakkar
      • [With regional restarts] Son of Hakkar melee damage reduced by 50%.
      • [With regional restarts] Blood Nova damage reduced by 20%.
    • Dealer Xy’exa
      • [With regional restarts] Arcane Lightning damage reduced by 25%.
  • Spires of Ascension
    • Ventunax
      • [With regional restarts] Dark Stride duration decreased to 15 seconds (was 20 seconds).
  • The Necrotic Wake
    • Nalthor the Rimebinder
      • [With regional restarts] Champion’s Boon duration increased to 30 seconds (was 15 seconds).
  • Theater of Pain
    • Xav the Unfallen
      • [With regional restarts] Health reduced by 10%.
  • The Eternal Palace
    • Blackwater Behemoth
      • Fixed an issue where the encounter doors would not open if Blackwater Behemoth was defeated quickly.
      • Fixed an issue where the Darkwater Jellyfish would sometimes not despawn after the encounter ends.

Items and Rewards

  • [With regional restarts] Increased the amount of Anima dropped by Mythic Keystone Dungeons and Raid bosses:
    • Completing a Mythic Keystone at +7 to 9 will now award 2 Rare Anima items.
    • Completing a Mythic Keystone at +10 and higher will now awards 3 Rare Anima items.
    • The first 8 bosses in Castle Nathria will now drop 3 Anima items.
    • Stone Generals and Sire Denathrius will now drop 5 Anima items.
  • Love is in the Air items are now more appropriately item leveled.
  • Fixed an issue that would cause the Empyreal Ordnance buff missiles to fail to return if the player moved outside the initial 40 yard range. The missile buff should now return to the player up to 100 yards away.

Player versus Player

  • [With regional restarts] Fixed an issue where sometimes an Azerite node could spawn on top of an existing Azerite node in the Seething Shore battleground.
  • [With regional restarts] Reduced the time it takes to gather an Azerite node to 6 seconds (was 7 seconds).
  • Death Knight
    • Unholy
      • [With regional restarts] Necrotic Strike now absorbs up to 6% of the target’s health (was 4%).
      • [With regional restarts] Virulent Plague and Virulent Eruption are no longer reduced by 10% when engaged in combat with enemy players.
  • Hunter
    • Marksmanship
      • [With regional restarts] Careful Aim now deals 35% bonus damage when engaged in combat with enemy players (was 20%).
    • Beast Mastery
      • [With regional restarts] Bestial Wrath’s effectiveness is no longer reduced by 20% when engaged in combat with enemy players.
  • Mage
    • [With regional restarts] Dampened Magic (PvP Talent) reduces magical damage over time effects by 10% (was 20%).
    • Frost
      • [With regional restarts] Glacial Spike (Talent) is no longer reduced by 20% when engaged in combat with enemy players.
      • [With regional restarts] Ray of Frost (Talent) is no longer reduced by 15% when engaged in combat with enemy players.
    • Fire
      • [With regional restarts] Pyrokinesis (PvP Talent) reduces Combustion’s cooldown by 3 seconds (was 5 seconds).
  • Monk
    • Mistweaver
      • [With regional restarts] Chrysalis (PvP Talent) reduces Life Cocoon’s cooldown by 40 seconds (was 25 seconds).
      • [With regional restarts] Mana regeneration increased by 20% when engaged in combat with enemy players.
  • Paladin
    • Holy
      • [With regional restarts] Damage transferred through Ultimate Sacrifice (PvP Talent) is no longer affected by Blessing of Sacrifice’s Rank 2 upgrade.
      • [With regional restarts] Mana regeneration is decreased by 30% when engaged in combat with enemy players.

WoW Classic

  • Lunar Festival quests that were completed last year can once again be completed after revisiting Stormwind or Orgrimmar.
1 Like

Doesn’t fix being globaled, let me cast my bubble while being stunned so I can at least mitigate some of the 20k instant cast damage, I mean pallies can full immune… 20% mana regen is alright, shorter bubble is alright… but this isn’t what we are asking for. Maybe check out the monk forums out every once in awhile? I dunno maybe that’s a silly ask.

They need to tune Sire Denathrius even more, it’s too unforgiving in Phase 3 for PUGS. I’ve killed him about 3 times but I also have over 230 attempts on the Boss. That’s simply ridiculous for a Heroic Boss. Most people that I know are at 170+ attempts on Sire even with AOTC it’s extremely unforgiving in the 3rd phase.

Some Tuning is absolutely needed.

4 Likes

Yay feels great to see bugs you report get fixed in a few days! :smile_cat:

Also um it wasn’t me dying I swear I heard this from other priests…

2 Likes

Couldn’t just put the new ilvl of the necks in the notes?

6% necrotic strike? lol troll buff.

1 Like

2 swings now equals 3 swings…

That takes 3 seconds to absorb 12% health lol. Mean while other classes can 100-0% you in 1.5 second windows. These guys have no clue.

2 Likes

Sees no Demon Hunter PvP tuning

Excuse Me Reaction GIF by Mashable (GIF Image)
Your kidding me right?

2 Likes

pls fix DH pvp & schedule TBC timewalking thx

3 Likes

Remove Timewalking Requirement from Azzinoth Warglaives - why does it have to the be only “special” transmog.

4 Likes

After all this time, that’s it? All the data you have showing how awful the anima grind is and it took this long to get that much of a pittance? lol. You talked about making M+ more rewarding when you didn’t get the item you wanted. I hope you didn’t mean just giving people 35 more anima.

That’s pathetic and not going to have any meaningful impact on participation. You’re already losing people and that’s not going to get any of them to want to come back.

7 Likes

How about extend that mana change to all aspects of the game? Mistweavers go oom just as much in PVE too. Fix our mana and hand out one of those 5% damage boosts and mistweavers will be ready to go.

2 Likes

still no removal of the battle ground Winter Grasp… You A holes love watching people suffer in pvp don’t you? lmfao

PLEASE FOR THE LOVE OF GOD REMOVE WINTERGRASP FROM THE EPIC BG QUEUE AND OR THE ENTIRE GAME.

@BlizzDevs This is not the answer guys tuning was fine for Castle Nathria, the issue is gearing for the average raider that doesn’t want to grind M+ or Arena for gear.

Castle Nathria was fine for tuning there was no need to nerf it and that still doesn’t help all the raiders who absolutely detest grinding M+ and Arena to be able to get the gear as quick as others just to do the content they want, which is not M+ or Arena…

Please just put Valor / Justice points and Gear tokens back in, leave the difficulty alone!

3 Likes