Rated BGs are often a disaster because you’ll have gladiator-geared enemy groups carrying one or two high-PVE geared people with a 0 rating, and it’s especially bad this week considering how turned off people are from M+ with the idiotic combination of affixes that Blizzard thought was a good idea.
The result? You can guess. Blizzard’s matchmaking flat out sucks.
Apolon health increased by 25%, and spell effectiveness increased by 100%.
Bron attack increased by 50%.
Disciple Kosmas health increased by 20%.
Hala health increased by 17%, attack increased by 50%, and spell effectiveness increased by 30%.
Ispiron attack increased by 33%.
Kythekios attack increased by 50%, and spell effectiveness increased by 167%.
Molako health increased by 67%, and spell effectiveness increased by 33%.
Nemea attack increased by 33%, and spell effectiveness increased by 50%.
Pelagos health increased by 20%.
Pelodis attack increased by 33%, and spell effectiveness increased by 50%.
Telethakas health increased by 100%, and spell effectiveness increased by 167%.
Teliah spell effectiveness increased by 18%.
Developers’ note: The Kyrian Covenant Companions were a mix of durable combatants and fragile fighters who had big abilities, but deploying them effectively wasn’t as intuitive as expected. To compensate, we’ve boosted many abilities and decreased some Companions’ overall fragility.
Venthyr Covenant Companions
Ayeleth the Deprived health increased by 38%, and spell effectiveness increased by 43%.
Bogdan spell effectiveness increased by 150%.
Dug Gravewell health increased by 14%.
General Draven health increased by 25%.
Kaletar the Mender health increased by 20%, and spell effectiveness increased by 67%.
Lost Sybille health increased by 50%, and spell effectiveness increased by 40%.
Nadjia the Mistblade health increased by 30%.
Nerith Darkwing health increased by 38%.
Rahel health increased by 40%, and spell effectiveness increased by 100%.
Simone health increased by 38%.
Stonehead health increased by 25%, cooldown increased to 4 rounds (was 2), and spell effectiveness increased by 400%.
Stonehuck health increased by 25%.
Thela Soulsipper health increased by 38%.
Theotar health increased by 25%, and spell effectiveness increased by 20%.
Vulca health increased by 25%, and spell effectiveness increased by 25%.
Developers’ note: Many of the Venthyr Covenant Companions were not as well established in their different roles as we hoped. Some had a powerful attack, but were beaten before they could deploy it. They’ve each received an improvement that fits with their purpose.
Night Fae Covenant Companions
Ardenweald Trapper: Bramble Trap ability has been redesigned. This is now a 1-cooldown ability which deals damage and reduces the damage of the next enemy attack.
Developers’ note: This corrects a bug that caused its damage reduction to incorrectly apply permanently to enemy units.
Dungeons
Spires of Ascension
Kyrestia the Firstborne will now hover a little further back from the Devos encounter, eliminating most camera interference she once caused.
Player versus Player
Valiant Strikes (Soulbind) stacks will now be cleared at the start of battleground and arena matches.
Quests
Fixed an issue with the Western Plaguelands quest “Combat Training” where players could end up with a large number of Enthralled Val’kyr.
Torghast, Tower of the Damned
Completing a layer on any character now unlocks that layer for all characters on the same WoW account who meet the requirements to enter Torghast.
How long is it going to take to fix all the key breaking bugs in M+? Literally every single dungeon has at least 1,most of them more. Stuff like DE OTHER SIDE MYTHRESH, SKY’S TALONS BUG which just happened to my group and cost us a timed 15 key. Or people falling through the world on Abom boss in Theater of Pain?
we could say better late than never, but thats discounting the what? thousand soul ash other covenant/spec combos have had access to that others will never have (an issue fixed by making soul ash capped and farmable like conquest, instead of using it as an obvious FOMO device)
I agree with others the balance team priority list is bugged aswell. The adventure table comes at the end of the campaign, you know the one where you get to try out ~2 abilities and ~2 trash buttons per spec/class?
yes balancing all covenants to all class/specs is daunting, but it feels like devs/blizz/YOUGUYS don’t believe “the grind is worth it” which is obviously jarring considering the game we play.
so yeah wtb “480?+ soul ash has been given to all characters lvl 60 before december 25, sorry for balance”
You have buffed the Companions of the Kyrian and the Venthyr and nerfed one troop of the Night Fae (Can something be a bug and a redesign at the same time?). Are you going buff the Companions of the Night Fae and the Necro Lords too?
Here are today’s hotfixes and the hotfixes coming with this week’s maintenance.
FEBRUARY 1, 2021
Classes
Death Knight
Frost
[With regional restarts] All damage abilities increased by 5%.
[With regional restarts] Chill Streak (PvP Talent) damage has been reduced by 10%.
Demon Hunter
Havoc
[With regional restarts] All damage abilities increased by 3%.
Hunter
Beast Mastery
[With regional restarts] All damage abilities increased by 5%.
Survival
[With regional restarts] All damage abilities increased by 5%.
Mage
Frost
[With regional restarts] All damage abilities increased by 3%.
Paladin
Shadow Resistance Aura will no longer be removed from the Paladin when they die.
Rogue
Assassination
[With regional restarts] All damage abilities increased by 5%.
Shaman
Enhancement
[With regional restarts] All damage abilities increased by 3%.
Warlock
Fixed an issue where Resolute Barrier’s (Conduit) effect could be placed on cooldown when the Warlock took damage lower than 5% of their maximum health.
Destruction
[With regional restarts] All damage abilities increased by 5%.
Warrior
Arms
[With regional restarts] All damage abilities increased by 3%.
[With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was 120 seconds).
Fury
[With regional restarts] All damage abilities increased by 3%.
[With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was 120 seconds).
Covenants
Night Fae
[With regional restarts] When Podtender (Dreamweaver Soulbind) is triggered, the player inside the pod will be dropped from targeting.
[With regional restarts] To help with locating easier, the Podtender (Dreamweaver Soulbind) nameplate will now appear as a white player nameplate rather than a red minion nameplate.
Dungeons and Raids
Mythic Keystone Dungeons
[With regional restarts] Bosses now gain 30% increased health when Tyrannical (Affix) is active (was 40%).
De Other Side
[With regional restarts] Headless Client melee damage reduced by 40% and Discharge damage reduced by 33%.
[With regional restarts] 4.RF-4.RF’s Metallic Jaws damage reduced by 33% and W-00F now prefers non-tank targets.
[With regional restarts] Atal’ai Deathwalker melee damage reduced by 25% and Gushing Wound is cast less frequently.
[With regional restarts] Ossified Conscripts cast Cruel Slash less frequently.
Developers’ note: We’ve noticed tanks in Mythic Keystone Dungeons feeling pressured to spend more time running away and less time actually tanking than we’d like. In an effort to address this, we’re dialing back the tank damage of a number of dungeon denizens who’ve proven to be particularly painful.
Interesting it seems you guys can target pvp abilities, can you look into necrotic strike for unholy so I no longer have to play frost, thanks in advance!