Can y’all give an explanation why you are allowing locks to blast on 24 cylinders with no resource loss? Like I get mana is a vestigial meme that is only there for aesthetics and tradition for all specs besides arcane and healers. But maybe just maybe consider that the reason why locks are running out of mana is because they just do too much damage? And that running out of mana was a counter to relative-resource free gameplay (no doubt some 12/12M 5k io 3k 3s lock will get upset with this, I could give no bothers).
Just annoying how locks have been allowed to scale so hard at end of expansion for the past few (locks being the reason why y’all removed snapshotting with WoD, afflocks being healer/tank/dps monsters in antorus, destro/demo right now for arena/raid). Like give some much needed attention to other classes during this time. Don’t wait until 9.0.